Thank you again.defines.lua
However, the tech groups are extremely limited, so the only thing he could really do is change the tech of the "other" group to something higher.
Thank you again.defines.lua
However, the tech groups are extremely limited, so the only thing he could really do is change the tech of the "other" group to something higher.
Any way to stop the intro where the camera changes angles over the map of Europe? I hate how the Alps look like they're a hundred miles tall while it's moving. I don't notice it after all the options pop up, but my eye is always drawn to it right away.
defines.lua
However, the tech groups are extremely limited, so the only thing he could really do is change the tech of the "other" group to something higher.
[texturehandler.cpp:169]: Couldn't find texture file: .
What do you mean with "doesn't work"? Are they landed? In my experience, sometimes the game can't build family relationship of non landed characters, because he can't create the main branch of the dynasty.
You didn't add their death dates. It might be the reason, too.
They are landed but no matter what I do, they always show up as kinsman rather than Son.
name = "[4] Flavourful Titular Titles 1.18 for CK2+ 1.22"
path = "mod/FTT"
dependencies = "[3] CK2+ 1.22"
dependencies = { "[3] CK2+ 1.22" }
View attachment 57370
Could anyone test if the Fairy and Changeling icons are right? [there are other icons in there and dont need worried about, they were just already uploaded for something else]
For me they just come up in game as blank spaces between the other traits and i cant work out why. Are they encoded wrong or something or am i just missing something obvious?
Capitalisation and names are the same between the trait and the gfx file, its all in the right folders, tested both in moddirs and base game and i cant think of anything else to try.
Is it possible to assign traits based on the month a character is born? I'd like to add traits for each zodiac and when a character is born they get one based on when they born. Random adult characters would receive a random zodiac.
mtth=1day NOT={age=1} NOT={trait=zodiac}
Does anyone know where thiscould have come from?Code:[texturehandler.cpp:169]: Couldn't find texture file: .
I've only edited province history, cultures, religions and the defines files.
valyrian_steel = {
prestige = 50
}
Hi guys, just a quick one.
Are the new cached traits working?
as if I do
Code:valyrian_steel = { prestige = 50 }
being valyrian_steel a cached trait, it only targets one holder (random one) of the trait and not all of them. Is it WAD (and of no real use) or am I missing something?
The dds's look fine. Mind uploading your interface/traits.gfx file as well?
allow = {
holder_scope = { culture = basque }
}
allow = {
is_female = yes
}
allow = {
holder_scope = { is_female = yes }
}
c_holland = {
color={ 168 168 168 }
color2={ 255 255 255 }
}