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LumberKing

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Is the line: effect = { set_coa = x_123 }, for the title history exclusive for the Charlemagne DLC owners?
 

tunapirate

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I seem to have run into an issue where clergymen of my custom religion are being identified as clergymen (anyone with a bishopric as a capital gets the nice religious clothing, I can ask my patriarch for divorce/cash, the religious head shows up as my religious head, etc.), but for some reason are using the titles of nobles (baron clergy are "Barons," duke clergy are "Dukes," etc.). Furthermore, before I turned on autocephaly clergy were not showing up as vassal bishops in the religion tab. I assume this is a simple mistake that I've made somewhere, but the Validator didn't find anything so I'm at a bit of a loss.
 

Lyrecryer

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How many Coat of Arms Colors can I have? Is there a hardcoded limit? I have a color mod that I want to keep expanding on. I'm currently on 106 colors including vanilla right now but I have so many new colors to add.

What exactly does "caliphate = yes" do?

That is the muslim religious title like the Papal States.

I seem to have run into an issue where clergymen of my custom religion are being identified as clergymen (anyone with a bishopric as a capital gets the nice religious clothing, I can ask my patriarch for divorce/cash, the religious head shows up as my religious head, etc.), but for some reason are using the titles of nobles (baron clergy are "Barons," duke clergy are "Dukes," etc.). Furthermore, before I turned on autocephaly clergy were not showing up as vassal bishops in the religion tab. I assume this is a simple mistake that I've made somewhere, but the Validator didn't find anything so I'm at a bit of a loss.
It seems that your custom religion is using the default titles. If you add something like
Code:
 BLAH_king;The Dork Lord;;;;;;;;;x
Then your custom religion or culture can have their own names.
 

omega20056

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Is the despot titles heir changing feature hardcoded to Rome and Byzantium?

I tried to give several new realms a similar title which has the "Counts as Purple Born" command but it didn't work.
 

jursamaj

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How many Coat of Arms Colors can I have? Is there a hardcoded limit? I have a color mod that I want to keep expanding on. I'm currently on 106 colors including vanilla right now but I have so many new colors to add.
It's possible there would be a limit of 127 or 255, but more likely there if no practical limit. Altho frankly, anything beyond the web palette of 216 colors is definitely overkill.

It seems that your custom religion is using the default titles. If you add something like
Code:
 BLAH_king;The Dork Lord;;;;;;;;;x
Then your custom religion or culture can have their own names.
More specifically:
Code:
temple_<rank>_<optional: female_><religion or religion group>;Bob;;;;;;;;;x
Rank can be any of baron, count, duke, king, emperor.

Additionally, you should make matching entries for rank = barony_of, county_of, duchy_of, kingdom_of, empire_of. These are things like "Theocracy of", "Caliphate of", or "Patriarchate of", "Prince-Archbishopric of", "Temple of", etc.

Similarly, you should make matching entries for rank = barony, county, duchy, kingdom, empire. These usually match the xxx_of above, without the "of".
 

jursamaj

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Is the despot titles heir changing feature hardcoded to Rome and Byzantium?

I tried to give several new realms a similar title which has the "Counts as Purple Born" command but it didn't work.
The Despot minor title has counts_as_purple_born=yes, and e_roman_empire & e_byzantium have purple_born_heirs=yes. That along with the trait born_in_the_purple should cover it.
 

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Hello! I've made a custom title for a friend, but for the life of me I can't figure out how to make title_prefix work.
I've tried making a CSV line for it, it doesn't work; tried setting the value without quotes, or with quotes, still no result.
So please, tell me, what do I need to put in there to make it the Principality (or Principauté) rather than the Duchy of Monaco? And to make it so that AI only makes the title if it's the de jure liege of Monaco? Thanks in advance. :D

Code:
# PRINCIPAUTE DE MONACO

d_monaco = { 
		color={ 246 0 0 }
		color2={ 255 255 255 }
		capital = 230 #Monaco

	title = PR
	title_female = PRFEMME
	title_prefix = PRTITRE
		
		allow = {
	has_landed_title = b_monaco
	num_of_king_titles = 1

	hidden_tooltip = {
		OR = {
			ai = no
	has_landed_title = k_burgundy
			}
		}
	}
}
 

Some Player

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So... I have a quick and straightforward question: is it possible to dynamically localize traits? Say I want to make a "Someone's bloodline" trait with someone being the name of the bloodline's founder.
 

omega20056

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Hello! I've made a custom title for a friend, but for the life of me I can't figure out how to make title_prefix work.
I've tried making a CSV line for it, it doesn't work; tried setting the value without quotes, or with quotes, still no result.
So please, tell me, what do I need to put in there to make it the Principality (or Principauté) rather than the Duchy of Monaco? And to make it so that AI only makes the title if it's the de jure liege of Monaco? Thanks in advance. :D

Code:
# PRINCIPAUTE DE MONACO

d_monaco = { 
		color={ 246 0 0 }
		color2={ 255 255 255 }
		capital = 230 #Monaco

	title = PR
	title_female = PRFEMME
	title_prefix = PRTITRE
		
		allow = {
	has_landed_title = b_monaco
	num_of_king_titles = 1

	hidden_tooltip = {
		OR = {
			ai = no
	has_landed_title = k_burgundy
			}
		}
	}
}
I think it needs to be in quotations.

When I wanted to add a custom title prefix I used: title_prefix = "Archduchy of"
 

Azarias59

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Let's say there was a noble, Earl John of Cornwall. I could, and have already gone into the files and changed this to John, Earl of Cornwall.

However, when I give him a nickname, he once again becomes Earl John the Great. I cannot seem to find the localisation line that, I imagine, should say $TITLE$ $NAME$ $NICK$
 

Evil Crusader

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What do I need to do, if I want to make a feudal duchy title into a merchant republic?

Any feudal duchy held by a city-type character (i.e. one whose county has a city and not a castle as the capital) instantly becomes a Republic.

I think it needs to be in quotations.

When I wanted to add a custom title prefix I used: title_prefix = "Archduchy of"

I know, but it doesn't work for me - neither in quotations nor like I've put it.
 

Damarrocarion

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Any feudal duchy held by a city-type character (i.e. one whose county has a city and not a castle as the capital) instantly becomes a Republic.

So essentially I need to hand one person every holding (except temple) in, say Basra and then d_basra and it becomes merchant republic? But where can I find the city titles or do I need to make the code into actual province file or add something to character code?
 

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So essentially I need to hand one person every holding (except temple) in, say Basra and then d_basra and it becomes merchant republic? But where can I find the city titles or do I need to make the code into actual province file or add something to character code?

You give the mayor of Basra the County of Basra (or a landless character first the City of Basra, then the County), then the Duchy of Basra, and boom! He founds a Merchant Republic and acts as the first Doge. His family is selected as one of the five.
If you need to do it by code, give b_basra, c_basra and d_basra in this order checking he doesn't have any other castle titles before.
 

Damarrocarion

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  • Crusader Kings II
You give the mayor of Basra the County of Basra (or a landless character first the City of Basra, then the County), then the Duchy of Basra, and boom! He founds a Merchant Republic and acts as the first Doge. His family is selected as one of the five.
If you need to do it by code, give b_basra, c_basra and d_basra in this order checking he doesn't have any other castle titles before.

Thanks for that. I try coding that when I get home from work

How can I add other families to republic though, if I do not want them to be randomly generated?