Is the line: effect = { set_coa = x_123 }, for the title history exclusive for the Charlemagne DLC owners?
I am not getting correct localizations. [...]
What exactly does "caliphate = yes" do?
It seems that your custom religion is using the default titles. If you add something likeI seem to have run into an issue where clergymen of my custom religion are being identified as clergymen (anyone with a bishopric as a capital gets the nice religious clothing, I can ask my patriarch for divorce/cash, the religious head shows up as my religious head, etc.), but for some reason are using the titles of nobles (baron clergy are "Barons," duke clergy are "Dukes," etc.). Furthermore, before I turned on autocephaly clergy were not showing up as vassal bishops in the religion tab. I assume this is a simple mistake that I've made somewhere, but the Validator didn't find anything so I'm at a bit of a loss.
BLAH_king;The Dork Lord;;;;;;;;;x
It's possible there would be a limit of 127 or 255, but more likely there if no practical limit. Altho frankly, anything beyond the web palette of 216 colors is definitely overkill.How many Coat of Arms Colors can I have? Is there a hardcoded limit? I have a color mod that I want to keep expanding on. I'm currently on 106 colors including vanilla right now but I have so many new colors to add.
More specifically:It seems that your custom religion is using the default titles. If you add something likeThen your custom religion or culture can have their own names.Code:BLAH_king;The Dork Lord;;;;;;;;;x
temple_<rank>_<optional: female_><religion or religion group>;Bob;;;;;;;;;x
The Despot minor title has counts_as_purple_born=yes, and e_roman_empire & e_byzantium have purple_born_heirs=yes. That along with the trait born_in_the_purple should cover it.Is the despot titles heir changing feature hardcoded to Rome and Byzantium?
I tried to give several new realms a similar title which has the "Counts as Purple Born" command but it didn't work.
Ah, that explains it.The Despot minor title has counts_as_purple_born=yes, and e_roman_empire & e_byzantium have purple_born_heirs=yes. That along with the trait born_in_the_purple should cover it.
# PRINCIPAUTE DE MONACO
d_monaco = {
color={ 246 0 0 }
color2={ 255 255 255 }
capital = 230 #Monaco
title = PR
title_female = PRFEMME
title_prefix = PRTITRE
allow = {
has_landed_title = b_monaco
num_of_king_titles = 1
hidden_tooltip = {
OR = {
ai = no
has_landed_title = k_burgundy
}
}
}
}
So... I have a quick and straightforward question: is it possible to dynamically localize traits? Say I want to make a "Someone's bloodline" trait with someone being the name of the bloodline's founder.
I think it needs to be in quotations.Hello! I've made a custom title for a friend, but for the life of me I can't figure out how to make title_prefix work.
I've tried making a CSV line for it, it doesn't work; tried setting the value without quotes, or with quotes, still no result.
So please, tell me, what do I need to put in there to make it the Principality (or Principauté) rather than the Duchy of Monaco? And to make it so that AI only makes the title if it's the de jure liege of Monaco? Thanks in advance.
Code:# PRINCIPAUTE DE MONACO d_monaco = { color={ 246 0 0 } color2={ 255 255 255 } capital = 230 #Monaco title = PR title_female = PRFEMME title_prefix = PRTITRE allow = { has_landed_title = b_monaco num_of_king_titles = 1 hidden_tooltip = { OR = { ai = no has_landed_title = k_burgundy } } } }
What do I need to do, if I want to make a feudal duchy title into a merchant republic?
I think it needs to be in quotations.
When I wanted to add a custom title prefix I used: title_prefix = "Archduchy of"
Any feudal duchy held by a city-type character (i.e. one whose county has a city and not a castle as the capital) instantly becomes a Republic.
So essentially I need to hand one person every holding (except temple) in, say Basra and then d_basra and it becomes merchant republic? But where can I find the city titles or do I need to make the code into actual province file or add something to character code?
You give the mayor of Basra the County of Basra (or a landless character first the City of Basra, then the County), then the Duchy of Basra, and boom! He founds a Merchant Republic and acts as the first Doge. His family is selected as one of the five.
If you need to do it by code, give b_basra, c_basra and d_basra in this order checking he doesn't have any other castle titles before.