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richvh

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omega20056 said:
These crown laws won't show up in-game. The brackets are correct and they are inside the crown laws file.

Are they within the de_jure_laws brackets?
 

omega20056

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Are they within the de_jure_laws brackets?
Yes. I merely added those laws in between the administration and investiture sections.

Considering the strange issues I've had with historical laws and titles not having the laws which were added to their history files is it possible the game is doing this?
 

richvh

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Make sure there aren't any errors in the laws preceding the non-working laws. An undefined culture or religion will break a law or decision. Have you had Validator run a scan against decisions (which includes laws)?
 

omega20056

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Make sure there aren't any errors in the laws preceding the non-working laws. An undefined culture or religion will break a law or decision. Have you had Validator run a scan against decisions (which includes laws)?
It says: Invalid node "has_landed_title" in scope TitleTrigger (value is e_byzantium). It has the same again but for e_roman_empire.
 

richvh

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Um, yeah... laws are applied to titles, not characters. Try title = e_xxx instead.
 

omega20056

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Um, yeah... laws are applied to titles, not characters. Try title = e_xxx instead.
That makes much more sense. Thank you, it works perfectly now.

Are any issues I'm getting with historic wars and the setting of historic laws the game itself? There are still problems in those areas, yes?
 

richvh

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I believe Galle is still reporting issues with his wars as well. I haven't seen any issues with laws in history in LI, but haven't really dug into things to make sure all laws in history are working.

I know that history/provinces has an issue with not reading the last line in the file (so you have to make sure last line is a comment, an empty line, or a closing bracket that can safely be ignored), that may also possibly affect history/titles.
 

omega20056

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I believe Galle is still reporting issues with his wars as well. I haven't seen any issues with laws in history in LI, but haven't really dug into things to make sure all laws in history are working.

I know that history/provinces has an issue with not reading the last line in the file (so you have to make sure last line is a comment, an empty line, or a closing bracket that can safely be ignored), that may also possibly affect history/titles.
The title history bug is in vanilla too it seems. The Mongols are set to have ultimogeniture, but they start with gavelkind instead.
 

CabalTheFriendlyAI

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Is there anyway of firing an event after a character gains an illness trait? I haven't seemed to be able to find a way using MTTH to have it fire immediately after getting ill, and I have no idea how to use weight_multiplier.
 

richvh

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All I can suggest is chain onto the illness notification events.
 

CabalTheFriendlyAI

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Shoot, I tried weight_multiplier too. There just doesn't seem to be any way of forcing an event to occur when a disease is contracted by a character. Seems a bit of a silly oversight by paradox, unless it was intentional for performance concerns.
 

richvh

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I searched on_actions and didn't find any disease related pulses.
 

omega20056

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How would I stop the AI from accepting a white peace in a specific war?

I've modelled the Norman conquest of Sicily in-game and the Normans can stomp the Byzantines, but the emperor always send a white peace offer a day into the game which the AI always accepts.
 

richvh

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Other than the attacker/defender_ai_victory/defeat_worth values in the CB, there's nothing you can do to influence the AI's peace negotiations.
 

Dhop84

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Hi all can some one point out to me whats wrong here please ? I want this building to be created through an event, but for some reason its there from the start and not just at the province i want it to be but at every temple at every province and i dont no why

Code:
tp_bete_maryam = {# House of Mary
       potential = {
	       FROMFROM = { title = b_roha }
		}
               desc = tp_bete_maryam_desc
		build_cost = 0
		build_time = 0
                trigger = { always = no }
		culture_techpoints = 0.1
		liege_piety = 0.2
		monthly_character_piety = 0.2

	}
 

chatnoir17

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Hi all can some one point out to me whats wrong here please ? I want this building to be created through an event, but for some reason its there from the start and not just at the province i want it to be but at every temple at every province and i dont no why

Code:
tp_bete_maryam = {# House of Mary
       potential = {
           FROMFROM = { title = b_roha }
        }
               desc = tp_bete_maryam_desc
        build_cost = 0
        build_time = 0
                trigger = { always = no }
        culture_techpoints = 0.1
        liege_piety = 0.2
        monthly_character_piety = 0.2

    }

gold_cost, not build_cost IIRC.
 

LumberKing

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Is it possible to set a Pagan Reformation already set at a certain date?
 

chatnoir17

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How can I deactivate de jure claim CB on certain title/settlement? In NMIH, the Shogun (e_japan) is set as de jure liege of the Emperor (e_tenno) who has own barony. Thus, the Shogun always declares war on the Emperor and steals the Imperial Palace. I would stop this disloyal action :D so I have tried to change CBs, but I am not good at modding that file.
 

LumberKing

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How can I deactivate de jure claim CB on certain title/settlement? In NMIH, the Shogun (e_japan) is set as de jure liege of the Emperor (e_tenno) who has own barony. Thus, the Shogun always declares war on the Emperor and steals the Imperial Palace. I would stop this disloyal action :D so I have tried to change CBs, but I am not good at modding that file.

I don't think you can set de jure liege for baronies outside its own province. As to modding CB, you can have the line NOT = { has_landed_title = e_tenno } for FROM so that no can ever declare war on the Emperor.