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Arsakes

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Hi,
does anyone know what people can join war if one uses the command below in his CB:
Code:
can_ask_to_join_war = yes

This means that anyone can join war on either side? Or the can_use/can_use_title has something to do with the possible war participants?
 

LumberKing

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I am currently working on a Map Expansion which includes the Far East and the South East, but I have noticed some issues. Here is the issue I am having at the moment:

Screenshot.jpg


As you can see, there is a wasteland right in the middle of Mongolia where it shouldn't be. If you look at it closely you can see the line designating a border. I checked the province map and have noticed that the wasteland are in fact two and they are coloured as Outer Mongolia and Siberia, which does not even border these two provinces. When I checked the RGB, it was the same as them so I thought problem solved. At first, I tried to change the hue to make new provinces, but that caused the game to freeze at loading or crash. Then I tried to add them into their neighbouring provinces and that resulted in the loading freezing.

Is there a way to make this eye-sore go away? By the away, I am not the one who made the map.

PS Also, another thing; whenever I press the "Back" button from the Bookmarks the game seems to crash or just quit instead of going back to the Main Menu. I couldn't find any answers on the log files, what's going on?
 

richvh

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You have to paint them a unique color, add them (with color) into definition.csv, increase max_provinces in default.map to be one more than the highest province used, add a file for each of them into history/provinces, and add the titles for them into landed_titles. Plus appropriate localization.
 

Matthias_Wlkp

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omega20056

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How would I make an event modifier reduce the opinion of the holder based on religion? Is there a "christian_religion" command?
 

LumberKing

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You have to paint them a unique color, add them (with color) into definition.csv, increase max_provinces in default.map to be one more than the highest province used, add a file for each of them into history/provinces, and add the titles for them into landed_titles. Plus appropriate localization.

What if I want to fold them into existing provinces?
 

jursamaj

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Hi! I'm working on ways to upgrade my mini mod that added succession laws for Tribals - http://forum.paradoxplaza.com/forum...-Celtic-and-Cathar-succesion-laws-for-tribals

One of the things that really bug me is that the game allows Cathar bishops to inherit titles. I think it's a bug and I wanted to fix this myself.

Could you give me a hint, what to look for and in which file? (if possible at all...)
It's not a bug, it's the way the devs intended. There are 14 religions marked with 'priests_can_inherit = no'. Cathar is not one of them (also Bogomilist & Messalian, of Christians). Presumably, that's part of what makes them heretics. :) Obviously, modding that would be in the religion file.
 

richvh

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What if I want to fold them into existing provinces?

Then just paint them the color of the existing province(s). You can use the color picker tool to make sure it's the exact color.

In character history files, is there a difference between death=yes and death="835.1.1" (for instance)?

Yes, Validator will complain if the date doesn't match the enclosing date clause. (The game doesn't use this date, just the enclosing date clause date.)
 

omega20056

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I ran the Validator over this and it said it's perfect. The new patch said historical wars were fixed but I still can't get this to show up in-game.

Code:
name = "Norman Conquest of Bari"

casus_belli = {
	actor = 1128
	recipient = 1732
	casus_belli=claim
	landed_title=c_bari
	date=1066.1.1
}

1067.5.22 = {
	rem_defender = 1732
        add_defender = 1733
}

1068.1.1 = {
	rem_defender = 1733
	add_defender = 1734
}
1071.4.15 = {
        rem_attacker = 1128
        rem_defender = 1734
}
 

LumberKing

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Then just paint them the color of the existing province(s). You can use the color picker tool to make sure it's the exact color.

I've done that using GIMP, but the game freezes part way into the loading screen. Any idea what could be blocking this?
 

richvh

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Are you sure anti-aliasing was off when you repainted those?
 

richvh

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years = 100 is sufficient for most purposes (unless you're dealing with opinions between immortals, elves or other long-lived races.)
 

omega20056

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These crown laws won't show up in-game. The brackets are correct and they are inside the crown laws file.

Code:
# BYZANTINE THEME SYSTEM
	##############################
	
	inactive_theme_system = {
		group = theme_system
		
		potential = {
                        NOT = { culture = roman }
                        OR = {
			has_landed_title = e_byzantium
                        has_landed_title = e_roman_empire
                        }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		
		effect = {
			hidden_tooltip = {
				revoke_law = inactive_theme_system
				revoke_law = degraded_theme_system
				revoke_law = active_theme_system
			}
		city_vassal_min_levy = -0.5
		castle_vassal_min_levy = -0.5
		temple_vassal_min_levy = -0.5
		city_vassal_tax_modifier = -0.5
		castle_vassal_tax_modifier = -0.5
		temple_vassal_tax_modifier = -0.5
		}
	}
	
	degraded_theme_system = {
		group = theme_system
		
		allow = {
			has_law = crown_authority_3
		}
		
		potential = {
                        NOT = { culture = roman }
                        OR = {
			has_landed_title = e_byzantium
                        has_landed_title = e_roman_empire
                        }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 10
		}
		ai_will_revoke = {
			factor = 0
		}
		
		effect = {
			hidden_tooltip = {
				revoke_law = inactive_theme_system
				revoke_law = degraded_theme_system
				revoke_law = active_theme_system
			}
		}
	}

        active_theme_system = {
		group = theme_system
		
		allow = {
			has_law = crown_authority_4
		}
		
		potential = {
                        NOT = { culture = roman }
                        OR = {
			has_landed_title = e_byzantium
                        has_landed_title = e_roman_empire
                        }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 20
		}
		ai_will_revoke = {
			factor = 0
		}
		
		effect = {
			hidden_tooltip = {
				revoke_law = inactive_theme_system
				revoke_law = degraded_theme_system
				revoke_law = active_theme_system
			}
		city_vassal_min_levy = 0.2
		castle_vassal_min_levy = 0.2
		temple_vassal_min_levy = 0.2
		city_vassal_tax_modifier = 0.2
		castle_vassal_tax_modifier = 0.2
		temple_vassal_tax_modifier = 0.2
		}
	}