Is there a limit to how many events can be triggered in one event?
I have an on_post_birth event that is ste up to fire 14 different events at once. Upon game play testing however, it seems as if only the first four are firing the event with positive results. My suspicion is that the first four are the only events getting triggered and the rest are getting lost in the mix, but I'm not certain. I only know that the only positive results (trait added) I have seen have been in the first four events and none from any of the others.
Code:character_event = { #on_yearly_childhood_pulse Talent Check .0004 id = strsorcerer.0004 hide_window = yes is_triggered_only = yes trigger = { has_character_flag = sorcerer age = 15 } immediate = { character_event = { id = strsorcerer.0005 } # Fire character_event = { id = strsorcerer.0006 } # Water character_event = { id = strsorcerer.0007 } # Air character_event = { id = strsorcerer.0008 } # Earth character_event = { id = strsorcerer.0009 } # Life character_event = { id = strsorcerer.0010 } # Death character_event = { id = strsorcerer.0011 } # Charm character_event = { id = strsorcerer.0012 } # Terror character_event = { id = strsorcerer.0013 } # Making character_event = { id = strsorcerer.0014 } # Unmaking character_event = { id = strsorcerer.0015 } # Internal Focus character_event = { id = strsorcerer.0016 } # External Focus character_event = { id = strsorcerer.0017 } # Arcane character_event = { id = strsorcerer.0018 } # Ritual } option = { name = "ok" } }
Just a thought but you could break up the events. That the event will trigger ONLY four events and those events will trigger the needed events with appropriate traits.