Thanks! Will make it so then
Now, another question already, I'm afraid...
After the Charlemagne patch, my special troops are unselectable on the map, and they are also invisible (unit graphic-wise).
For example this used to work:
zombies = {
morale = 3
maintenance = 1
phase_skirmish_attack = 1
phase_melee_attack = 3
phase_pursue_attack = 2
phase_skirmish_defense = 4
phase_melee_defense = 4
phase_pursue_defense = 2
base_type = light_infantry
}
just fine as-is. But do we now need to define the graphical culture of the special troops somehow... I know that one of the steps of the CM patch compatibility was to remove exactly this graphical_culture line, but... removing it seems to have broken things!
Adding back graphical_culture_type = westerngfx doesn't bring back the unit on the map either, and still makes it un-selectable.
Hmm, maybe you need to check how vanilla special units work again? F.e. there are some entries and files in the technology, model gfx, interface etc.