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richvh

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b_xxx = { any_liege = { <whatever> } } should be enough for checking control of a barony. completely_controls is for county and above.

How high does it have to be to do that?

Around 128. Stats seem to be stored in a signed byte, so rollover is around there.
 
Last edited:

richvh

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It's a one line change in defines.lua to re-enable the assassination diplomatic action.
 

jordarkelf

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I have a question about the "intermarry" parameters.

I've added "intermarry = Catholic" to Sunni and "intermarry = Sunni" to Catholics, but it doesn't seem to be working. This has been successful before (sometime last year when I last modded the religion file), but now it doesn't work.

Am I forgetting something? Or has there been a change that I'm not aware of?

Thanks.
That should work, I use it myself for other religion pairs. Of course marriages may still be rejected for other reasons.
Are you getting the "Must not marry an infidel" text? Because if you are not, that means the intermarry works.
 

LumberKing

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It's a one line change in defines.lua to re-enable the assassination diplomatic action.

Just curious, is there a way to add a delay to the assassination event if one re-enables the assassination button?
 

richvh

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Just curious, is there a way to add a delay to the assassination event if one re-enables the assassination button?

The assassination diplomatic option triggers one of four on_actions: on_failed_assassination, on_failed_assassination_disc, on_assassination or on_assassination_disc. You could have the triggered events be hidden, calling other events with a delay.

Event under the CM namespace don't seem to fire (I don't have the DLC) even when there's no "has_dlc" condition. Is this normal?

No. Which event? Maybe the calling event has a DLC requirement.

would it be possible/doable to change the dejure of a title on creation by a decision?

Yes. <title to be set as de jure vassal> = { de_jure_liege = <new title> } See the titular_title_events.txt file in The Winter King mod for examples.
 

Kljunas

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No. Which event? Maybe the calling event has a DLC requirement.

The Visigothic split events (which are only triggered by MTTH). I modded them to slightly change the triggers/MTTH and remove the DLC requirement (since Spain is still Visigothic in 867) but they only fire if I change CM to something else.
 

richvh

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Can you be more specific? A search on visigothic only turned up the culture conversion events, which have no DLC requirement.
 

jursamaj

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Would it be possible to make the assassination events unlock the 'Go/Send X into Hiding' decisions'?

Would being in hiding reduce assassination chances, or would I have to add that in myself?
The hide decision is activated by
Code:
					OR = {
						has_character_modifier = suspected_murder_plot
						any_known_plotter = {
							target = ROOT
							OR = {
								has_plot = plot_kill_character
								has_plot = plot_kill_spouse
							}
						}
					}
(That's for self, for spouse is similar.)

If an assassination event causes any of that, then the decision will be available. If you need other events to make it available, you'd need to add more clauses there.

It looks like hiding does influence assassination. From the change log:
"- Added many new events to support the new hiding option for murder plots."
 

Aardvark Bellay

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Could someone please provide me with any information regarding sound modding? I know well enough how to replace sounds, but I am uncertain how the sound.fx or whichever file references the sound files to be called upon in the interface or events files etc? any insight? I'd really appreciate it. Thanks in advance.

I don't really understand.
Do you want to change references to UI interactions in interface/sound.sfx ?
 

omega20056

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The hide decision is activated by
Code:
					OR = {
						has_character_modifier = suspected_murder_plot
						any_known_plotter = {
							target = ROOT
							OR = {
								has_plot = plot_kill_character
								has_plot = plot_kill_spouse
							}
						}
					}
(That's for self, for spouse is similar.)

If an assassination event causes any of that, then the decision will be available. If you need other events to make it available, you'd need to add more clauses there.

It looks like hiding does influence assassination. From the change log:
"- Added many new events to support the new hiding option for murder plots."
So if you were in hiding the chances of an assassination (Via the button, not plots) succeeding would be lower?
 

richvh

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I doubt it; since they disabled the button at the same time as introducing the go into hiding option, I doubt they updated the assassination button AI to handle in_hiding.