Should i change them to the duchies ?Why are you using "completely_controls" with baronies?
Should i change them to the duchies ?Why are you using "completely_controls" with baronies?
Should i change them to the duchies ?
How high does it have to be to do that?
That should work, I use it myself for other religion pairs. Of course marriages may still be rejected for other reasons.I have a question about the "intermarry" parameters.
I've added "intermarry = Catholic" to Sunni and "intermarry = Sunni" to Catholics, but it doesn't seem to be working. This has been successful before (sometime last year when I last modded the religion file), but now it doesn't work.
Am I forgetting something? Or has there been a change that I'm not aware of?
Thanks.
Oh right, that's cool.It's a one line change in defines.lua to re-enable the assassination diplomatic action.
It's a one line change in defines.lua to re-enable the assassination diplomatic action.
Just curious, is there a way to add a delay to the assassination event if one re-enables the assassination button?
Event under the CM namespace don't seem to fire (I don't have the DLC) even when there's no "has_dlc" condition. Is this normal?
would it be possible/doable to change the dejure of a title on creation by a decision?
No. Which event? Maybe the calling event has a DLC requirement.
Would it be possible to make the assassination events unlock the 'Go/Send X into Hiding' decisions'?snip
I don't know if you're on the beta or not, but 2.2.0.2 has the DLC requirement on all the visigoth conversion events.Can you be more specific? A search on visigothic only turned up the culture conversion events, which have no DLC requirement.
Can you be more specific? A search on visigothic only turned up the culture conversion events, which have no DLC requirement.
The hide decision is activated byWould it be possible to make the assassination events unlock the 'Go/Send X into Hiding' decisions'?
Would being in hiding reduce assassination chances, or would I have to add that in myself?
OR = {
has_character_modifier = suspected_murder_plot
any_known_plotter = {
target = ROOT
OR = {
has_plot = plot_kill_character
has_plot = plot_kill_spouse
}
}
}
Could someone please provide me with any information regarding sound modding? I know well enough how to replace sounds, but I am uncertain how the sound.fx or whichever file references the sound files to be called upon in the interface or events files etc? any insight? I'd really appreciate it. Thanks in advance.
So if you were in hiding the chances of an assassination (Via the button, not plots) succeeding would be lower?The hide decision is activated by
(That's for self, for spouse is similar.)Code:OR = { has_character_modifier = suspected_murder_plot any_known_plotter = { target = ROOT OR = { has_plot = plot_kill_character has_plot = plot_kill_spouse } } }
If an assassination event causes any of that, then the decision will be available. If you need other events to make it available, you'd need to add more clauses there.
It looks like hiding does influence assassination. From the change log:
"- Added many new events to support the new hiding option for murder plots."