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richvh

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You would have to handle inheritance by on_death event to disallow inheritance by trait, as you can't mod the mechanics of the vanilla inheritance laws.

The disallowing internal wars by trait can be handled by modding the CBs.
 

Silversweeeper

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You would have to handle inheritance by on_death event to disallow inheritance by trait, as you can't mod the mechanics of the vanilla inheritance laws.

The disallowing internal wars by trait can be handled by modding the CBs.

That's what I thought, but I wanted to know if there was a workaround.
 

chipmunx

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I want to make a Kingdom tier title that requires that you have two duchy titles under your control and that you have no current lieges in order to create it. How would I go about doing this? I can't seem to find what I need from any of the tag lists I can search up.
 

richvh

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is_independent = yes covers the "no current lieges" part.

Not quite sure what you mean with the two duchy titles. Specific duchy titles? Any two duchy titles? Must you be duchy tier with two duchy titles? Completely control two de jure duchies?
 

chipmunx

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is_independent = yes covers the "no current lieges" part.

Not quite sure what you mean with the two duchy titles. Specific duchy titles? Any two duchy titles? Must you be duchy tier with two duchy titles? Completely control two de jure duchies?

I meant complete control of two specific duchies, but that part I managed to figure out pretty early on. I was just stuck on the independent aspect. Thank you very much.
 

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Bump

It's the Sengoku "too many warring states" mod: forum.paradoxplaza.com/forum/showthread.php?658595-Sengoku-There-s-too-many-warring-states-in-Japan!

This is something you need to ask in the actual mod thread.
 

richvh

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I would like to ask another question related to topology.

In RGB values, where does water end and land begin?

See JonStryker's map tutorial.
 

jursamaj

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I would like to ask another question related to topology.

In RGB values, where does water end and land begin?
89 is definitely below water (most of the shallow water around Europe), and 96 is definitely above (Cornwall, Venice). Part of the major river just east of Venice is 95, so that appears to be the dividing line: 95:96.
 

richvh

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Where do I find it?

In general, look for links to tools and tutorials in the stickied thread devoted to them. Jon's tutorial is currently on the front page, so shouldn't have been hard to find.
 

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Does anyone remember that one patch that (for some) mods made an assassination bug where people would keep trying to assassinate themselves or something similar? I remember I solved it, but now I'm trying to do the same for the Warhammer mod, and I can't remember how. It was something with on_actions IIRC, causing the issue...

Oddly enough, searching this thread didn't reveal the solution, but I'm pretty sure it was discussed here...
 

JonStryker

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Does anyone remember that one patch that (for some) mods made an assassination bug where people would keep trying to assassinate themselves or something similar? I remember I solved it, but now I'm trying to do the same for the Warhammer mod, and I can't remember how. It was something with on_actions IIRC, causing the issue...

Oddly enough, searching this thread didn't reveal the solution, but I'm pretty sure it was discussed here...

Wasn't that something specific to the MEP mod?
 

Blood Royal

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Wasn't that something specific to the MEP mod?

It was certainly there that I remember it from but it turns out the Warhammer one has the same issue.

I suspect it's an outdated file in the mod that conflicts with a new patch somehow, it shouldn't be too hard to track down I guess. There are only 3-4 that could be the culprit.
 

richvh

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Problems in on_actions are often caused by bad namespaces, which should be caught by Validator.
 

notalbanian

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Does anyone remember that one patch that (for some) mods made an assassination bug where people would keep trying to assassinate themselves or something similar? I remember I solved it, but now I'm trying to do the same for the Warhammer mod, and I can't remember how. It was something with on_actions IIRC, causing the issue...

Oddly enough, searching this thread didn't reveal the solution, but I'm pretty sure it was discussed here...
In ATE (and LOTR, where I got this solution from), it was caused by RoI events in on_actions. Disabling those fixed it.
 

Blood Royal

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In ATE (and LOTR, where I got this solution from), it was caused by RoI events in on_actions. Disabling those fixed it.

Ahh, yes! That was it, thanks :D

Come to think of it, I probably don't remember that solution because it was Lonhaldar who fixed it, not me :p
 

Rylock

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In ATE (and LOTR, where I got this solution from), it was caused by RoI events in on_actions. Disabling those fixed it.

Can you possibly explain this a bit? I'm not sure what you mean by "RoI events in on_actions" --which ones are those?
 

richvh

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I think what is meant is that those mods didn't use the RoI events, didn't have the event files, and having the events in on_actions caused strange behavior.