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Arcvalons

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What I want is a Duke-tier title to be shown as primary. Pretty much how with the Filkyrate and Caliphate, even if you hold Emperor-tier titles, your character is Caliph Juan instead of Emperor Juan of Arabia.

Test results: It is hardcoded to religious heads, "caliphate = yes" is useless and does absolutely nothing in this case, and "dignity" only matters to the AI when chosing a primary title. Rather dissapointing.
 

richvh

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Well, any_spouse_even_if_dead = { is_alive = no } would choose all deceased spouses, but I don't know of a way to test death dates to differentiate them.
 

theBowerer

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When editing characters, is there any way to define friends, lovers and rivals?
Also, when I edit in event troops, how would I go about setting their size, composition, and graphics? (like Rurik's event troops remain Viking even if he goes Russian)
 

LumberKing

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theBowerer

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I'm sure this has already been answered, but how do I add icons for new traits? I am utterly lost. The traits I made are already localized and completely integrated into the game but I can't figure out how to attach the icons I made for them to them.
Basically, you have to make a 24x24 pixel dds, for example, exampletrait.dds, put it into the gfx/traits folder and define the path to it in interface (create a .gfx file called yourmod.gfx)
 

theBowerer

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Can anyone tell me what I'm doing wrong? The stupid character refuses to spawn:
Code:
633002= {
			name="Darya"
			culture="persian"
			female="yes"
			dynasty=2012861
			religion="zoroastrian"
			martial=15
			diplomacy=15
			intrigue=15
			learning=15
			stewardship=25
			add_trait = "fortune_builder"
			add_trait = "kind"
			add_trait = "hunter"
			add_trait = "honest"
			add_trait = "chaste"
			add_trait = "humble
			father = 610888
			819.7.9={
				birth="819.7.9"
			}
}
 

Lyrecryer

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How do I hide CB's if one of the conditions required isn't there?
 

Blood Royal

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Can anyone tell me what I'm doing wrong? The stupid character refuses to spawn:
Code:
633002= {
			name="Darya"
			culture="persian"
			female="yes"
			dynasty=2012861
			religion="zoroastrian"
			martial=15
			diplomacy=15
			intrigue=15
			learning=15
			stewardship=25
			add_trait = "fortune_builder"
			add_trait = "kind"
			add_trait = "hunter"
			add_trait = "honest"
			add_trait = "chaste"
			add_trait = "humble
			father = 610888
			819.7.9={
				birth="819.7.9"
			}
}

Try adding a death date as well.

Otherwise check for duplicate ID's - if there is another character with ID 633002 you'll have an issue.

Other than that, I see nothing wrong with it however.
 

dreakonic

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Three things needed to be done to prevent post-2.1.6 mod crash problems:

1. Update defines.lua so it matches the new one.
2. Add a graphical_culture line to the common/special_units file.
3. Add 5 Holy Sites for each religion in landed_titles.txt by putting a holy_site=Xreligion into any barony bracket of a province.

So you either need to replace the common/defines.lua with the new version, replace landed_titles with the new version, or replace common/special_units folder with the new version if you have any of those in the mod folder.

Thanks for the help, mate.
 

LumberKing

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I know I'm doing something wrong here, but I just can't seem to figure out a solution for it. Here's the code that is troubling me:

Code:
option = {
		name = EVTOPTASHC.001

		ai_chance = { factor = 50 }

		cash = 1000

		religion = FROM

		if = {
			FROM = { religion = catholic }
			set_parent_religion = { religion = orthodox parent = catholic }
		}
		if = {
			FROM = { religion = fraticelli }
			set_parent_religion = { religion = orthodox parent = fraticelli }			
		}

This is essentially "Mend the Great Schism" (by that I mean it is it), but the final decision is made by the one who received the event instead of the one who sent it (in this case, the Pope sending it to the Byzantine Empire). How would I go around solving this, I tried using the "limit =" line, but that didn't really help.
 

jursamaj

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Can anyone tell me what I'm doing wrong? The stupid character refuses to spawn:
Have you created the dynasty & father? I don't see them in vanilla.

Also, glancing at the history files, they mostly use 'trait=X', not 'add_trait=X', altho there are a few. At 22997 to 58 (in only 6 files), I'm inclined to think the latter is a vanilla error. (There are also 3 add_trait's after birth, but that's different.)
 
Last edited:

Stirling

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Might sound like a silly question, but you did place:

user_dir = "Myoverhaulmod"

in your *.mod file, right ?

Rather, you put some replace_path = into it that cause the trouble ?
No idea really, just blind brainstorming guess_wörk on my own.

Hi, thanks for the suggestion, but I did have that line in there already, as well as replace_path = events. Apparently what happened was I had removed the empty Events directory from my mod. Thus no events. :D

I fixed it by copying the vanilla mod files into the Events directory and deleting the most obvious events tied to specific religions / empires / orders that no longer exist, it is running properly again. I just need to fine tune the events files, which along with Decisions, looks like it will be quite a chore.
 

theBowerer

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Have you created the dynasty & father? I don't see them in vanilla.

Also, glancing at the history files, they mostly use 'trait=X', not 'add_trait=X', altho there are. At 22997 to 58 (in only 6 files), I'm inclined to think the latter is a vanilla error. (There are also 3 add_trait's after birth, but that's different.)

Yeah, I've made them both. I was trying to create a sibling to the oldest brother so that I can marry them. The father and the two sons appear, but this one doesn't...

Try adding a death date as well.

Otherwise check for duplicate ID's - if there is another character with ID 633002 you'll have an issue.

Other than that, I see nothing wrong with it however.

Is there any way to check all the files at the same time for ID's?
 

richvh

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Code:
option = {
		name = EVTOPTASHC.001

		ai_chance = { factor = 50 }

		[COLOR="#FF0000"]wealth[/COLOR] = 1000

		religion = FROM

		if = {
			[COLOR="#FF0000"]limit = {[/COLOR]
				FROM = { religion = catholic }
			[COLOR="#FF0000"]}[/COLOR]
			set_parent_religion = { religion = orthodox parent = catholic }
		}
		if = {
			[COLOR="#FF0000"]limit = {[/COLOR]
				FROM = { religion = fraticelli }
			[COLOR="#FF0000"]}[/COLOR]
			set_parent_religion = { religion = orthodox parent = fraticelli }			
		}

Is there any way to check all the files at the same time for ID's?
Notepad++ will search all files in a folder (and sub-folders) for a string. Validator will report duplicate IDs. (If you're not running Windows, you're on your own though.)
 

LumberKing

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Code:
option = {
		name = EVTOPTASHC.001

		ai_chance = { factor = 50 }

		[COLOR="#FF0000"]wealth[/COLOR] = 1000

		religion = FROM

		if = {
			[COLOR="#FF0000"]limit = {[/COLOR]
				FROM = { religion = catholic }
			[COLOR="#FF0000"]}[/COLOR]
			set_parent_religion = { religion = orthodox parent = catholic }
		}
		if = {
			[COLOR="#FF0000"]limit = {[/COLOR]
				FROM = { religion = fraticelli }
			[COLOR="#FF0000"]}[/COLOR]
			set_parent_religion = { religion = orthodox parent = fraticelli }			
		}

Once again, thanks heaps! :)
 

theBowerer

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Does anyone know if you can set so that you cannot build certain buildings in a barony? I know that Constantinopolis has Allow b=constantinople to build the Epic Walls, but if I just put NOT = { b_jarnhus } it just screw everything up... Anybody know how to do this?