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AndreiTLC

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could you pls upload it here ?
 

richvh

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It should be in the events folder of any version of CK2 since patch 1.10. Try verifying your files through Steam.
 

AndreiTLC

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It should be in the events folder of any version of CK2 since patch 1.10. Try verifying your files through Steam.

i don t have the game installed on the laptop,and I have just the files of the HIP mod wich i m currentley making a sub mod for.And it s not there
 

Blood Royal

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How would I go about giving some guy claims on FROM's Ducal title?

Code:
character_event = {
    id = emperor.24
    title = "Theft!"
    desc = "The envoy returns, saying that the treacherous Duke kept the chest of gold, but withheld his support! This is an outrage! It demands to be answered!"
    picture = "GFX_evt_emissary"
	
	is_triggered_only = yes
	
	immediate = {
	add_claim = FROM
	}
	
	option = {
	name = "WAR!"
	war = {
	target = FROM
	casus_belli = claim_all
			}
	}
	
	option = {
	name = "In due time..."
	trigger = { ai = no }
	}
	
	}

I know how to add claims to titles obviously, but how do you add a claim to someone when you just want to target whatever ducal title he has, and you dont know which one it will be? I looked through the adventurer TOG event file, but that is really one of the most confusing ones possible :D Seems they use something like any_claim and random_claim?
 

richvh

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Code:
FROM = {
   random_demesne_title = {
      limit = {
         tier = duke
      }
      ROOT = {
         add_claim = PREV
      }
   }
}
@AndreiTLC: Posting complete game files (as opposed to mod files) on this forum is not something I'm prepared to do. I'm not sure Paradox would be happy with anyone that did so, even though this forum has restricted access.
 

AndreiTLC

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ok,you should have said that from the start,instead of wasting my time !
 

richvh

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What, I'm supposed to magically know you don't have current access to the game files? I told you where the events are, having access to the game files is your responsibility.
 

Blood Royal

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Code:
FROM = {
   random_demesne_title = {
      limit = {
         tier = duke
      }
      ROOT = {
         add_claim = PREV
      }
   }
}

Many thanks again for your quick response! Don't think I would have managed to figure that one out on my own :)
 

jursamaj

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In building definitions, what exactly does extra_tech_building_start do? Is it a required field, or optional?

(Working on updating a long-dormant mod.)
From 00_buildings.txt:
# extra_tech_building_start = when starting a new game this building will be pre-built if the province has higher tech than the requirement + this + random 0-1
Thus, this value means you need to be further above the required tech to get the building pre-built.

Hard to say whether it's required, but every vanilla building has it.
 

jursamaj

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ok,you should have said that from the start,instead of wasting my time !
It appears you are the one wasting people's time.

First off, you asked the same question 2 hours apart. What do you think this is, paid tech support? This is a volunteer forum, people come here on their own schedule and answer question on their own terms.

Second, why would you even attempt to do mod work without the vanilla files on hand? And then expect others to provide them for you on demand? You know, it's just as easy to copy the vanilla files to your laptop as it is the HIP files. It's only 1.1 GB.

And finally, acting snotty like that will get you ignored by people who don't like that attitude. Again, this is a volunteer forum. Nobody owes you anything.
 

Jokolytic

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How do I remove vassal republic/theocracy limit?
 

LumberKing

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Is there anything wrong with this:

Code:
mend_eastwest_schism = {
		is_high_prio = yes
		potential = {
			has_dlc = "Legacy of Rome"
			age = 16
			prisoner = no
			NOT = { trait = incapable }
			NOT = { has_character_flag = attempted_to_mend_schism }
			OR = {
				completely_controls = k_papal_state
				completely_controls = d_fraticelli
				has_landed_title = k_papal_state
				has_landed_title = d_fraticelli
			}
			OR = {
				religion = catholic
				religion = fraticelli
			}
			is_heretic = no
			OR = {
				e_byzantium = {
					has_holder = yes
					holder_scope = {
						religion = orthodox
					}
				}
				e_roman_empire = {
					has_holder = yes
					holder_scope = {
						religion = orthodox
					}
				}
			}
			e_latin_empire = {
				has_holder = no
			}
			k_orthodox = {
				holder_scope = {
					is_heretic = no # If the Ecumenical Patriarch (and thus Orthodoxy) is heretical, mending the schism is no longer possible
				}
			}
		}
		allow = {
			piety = 2000
			religion_authority = 0.9
		}
		effect = {
			set_character_flag = attempted_to_mend_schism
			any_independent_ruler = {
				limit = {
					OR = {
						has_landed_title = e_byzantium
						has_landed_title = e_roman_empire
					}
				narrative_event = { id = SHC.001 tooltip = EVTTOOLTIPSHC.001}
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}

Everything shows up fine except when I press the decision, it doesn't fire. In fact, nothing happens at all.

Bump.
 

El Poco

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Hi everyone, new CK2 modder here, working on a quite ambitious project. Hope I'll be able to tell you more about it later.

For now I have two questions:

1. I have an event that I want to happen when a character has looted (as in Viking raider looting) a settlement. I've tried "on_settlement_looted", but it doesn't fire. I've also tried "on_loot_settlement", both declaring it as a single event ={ } or inside the random_event = { }, replacing the default 250 = 0 with 250 = [my_event_id], neither work. But when I use "on_navy_returns_with_loot" or the one when a revolt happens, it does fire. Since the event sends a letter_event to the player character, I should see it fire no matter in which scope it does...
Since I don't have the DLC, I'm wondering if it's possible that some on_actions will only trigger they are present? "on_loot_settlement" is only used for ToG events, so maybe there's a lock in the game code? What else could it be?

2. I have some very powerful special units that are supposed to be present in very small groups and controlled by the AI. But from my tests, it looks like the AI keeps retreating them when enemy units approach, even when they could normally win the fight easily. Does the AI only compare levy sizes? I've tried giving the AI player a trait with a very bad ai_rationality, but I never got it to use these units to attack anything, unless there were some allies with them. Is there a way to influence the way they'll behave? I haven't seen any command that would allow me to move them manually either. I guess I could destroy them, move the leader to a neighboring province then spawn a new unit to simulate the movement, but I'd rather have them behave as any other unit...

I'll probably have many other questions as I progress in my mod, the modding seems extremely easy and powerful at first, but when you try to get things done, the lack of documentation quickly shows... By the way, bonus question: do I really have to restart the whole game everytime I want to change one value in one of my txt files?

Thanks in advance!
 

richvh

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By the way, bonus question: do I really have to restart the whole game everytime I want to change one value in one of my txt files?

My apologies on just picking up the easy question, but I really don't know on the others. The answer is yes, you have to completely restart, because the game only reads those text files on startup.
 

Dead William

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I created a portage between the Med and the Red Sea. (Many thanks, Richvh)It shows the blue dots but I can´t use it. Norse Norse and all. Anyone got any tips on how to solve it? Or what might be going on?

Thanks, DW
 

theBowerer

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Hey, guys. A question/announcment. I will be making my first "proper" mod and also the first one that I'm probably going to release. Is there anyone here who is good with graphics/models? Cause I don't get them at all. Any help is appreciated!
 

Arcvalons

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Anybody knows if flagging a title as a Caliphate has any effect if it's not set to control the religion or anything?

What I want is a Duke-tier title to be shown as primary. Pretty much how with the Filkyrate and Caliphate, even if you hold Emperor-tier titles, your character is Caliph Juan instead of Emperor Juan of Arabia.
 

richvh

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Hey, guys. A question/announcment. I will be making my first "proper" mod and also the first one that I'm probably going to release. Is there anyone here who is good with graphics/models? Cause I don't get them at all. Any help is appreciated!

You ought to make a thread for your mod so you can present what it's about, and capable people are more likely to become interested than a post without details that will quickly get buried here.