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jursamaj

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are there any mods which are iron man compatible? (Map reskins, flag reskins, portrait reskins etc)
Any purely graphical and/or auditory mod should work in ironman, it just can't touch the gameplay files. They are less common, but there are some. Try going into Steam Workshop and click on Graphics on the right side.
 

dreakonic

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Due to recent updates, it seems that my mods don't work. I tried changing a ton of things in the .mod file like adding "replace_path" and stuff like that but the mod simply doesn't work. I know for a fact my files are correct as I've tested it before but ever since the new update, my mod isn't working. There seems to be no actual up-to-date guide on how to create a mod in the first place or I can end up looking through 701 pages in order to help me but I've tried like half and I still haven't come close to figuring out how to start up my mod. Any help would be welcome.

EDIT: Mod is real simple btw, it just adds a specific trait to a specific character with of course its own localisation and own special trait pic. Tested various trait pics btw to see if it was that and I had NADA. I've tried everything, looked everywhere but it seems that for all the mods on this forum, there's not one topic that helps with creating a mod. Just wanted to point this out so it doesn't escape your attention (mods).
 
Last edited:

richvh

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Ah-hah! Now that I look closely at your previous post, it look like you have "smart quotes" on in your editor, or some such setting. The quote after EVTIM5 & EVTIM6 is a curly quote (not recognized by CK2 as an actual quote). That makes CK2 think everything from '"EVTIM5' to 'name = "' is one huge string.

Change it to a plain quote mark, and make sure you're saving as "ANSI" (Windows Latin-1), not as Unicode.

Or leave off the quotes entirely, they're only needed if there are embedded spaces.
 

Blood Royal

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Due to recent updates, it seems that my mods don't work. I tried changing a ton of things in the .mod file like adding "replace_path" and stuff like that but the mod simply doesn't work. I know for a fact my files are correct as I've tested it before but ever since the new update, my mod isn't working. There seems to be no actual up-to-date guide on how to create a mod in the first place or I can end up looking through 701 pages in order to help me but I've tried like half and I still haven't come close to figuring out how to start up my mod. Any help would be welcome.

EDIT: Mod is real simple btw, it just adds a specific trait to a specific character with of course its own localisation and own special trait pic. Tested various trait pics btw to see if it was that and I had NADA. I've tried everything, looked everywhere but it seems that for all the mods on this forum, there's not one topic that helps with creating a mod. Just wanted to point this out so it doesn't escape your attention (mods).

Three things needed to be done to prevent post-2.1.6 mod crash problems:

1. Update defines.lua so it matches the new one.
2. Add a graphical_culture line to the common/special_units file.
3. Add 5 Holy Sites for each religion in landed_titles.txt by putting a holy_site=Xreligion into any barony bracket of a province.

So you either need to replace the common/defines.lua with the new version, replace landed_titles with the new version, or replace common/special_units folder with the new version if you have any of those in the mod folder.
 

omega20056

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I wrote an event to convert Byzantium to Catholicism if it loses enough land and has a high enough opinion with the Pope. How would I make it reduce the moral authority of Orthodoxy by -10 and increase Catholicism by 10?

I made my event add an opinion modifier called opinion_betrayed_orthodoxy which adds a -40 penalty too. How would I make it only affect Orthodox characters? It's being applied to Catholic characters too at the moment, which doesn't make sense.
 

Notgnirracen

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When I try to remove counties from the game by simply deleting them from the landed_titles.txt (to make the game run faster) a bunch of blank events pop up after a month or so, does anyone know why this happens or how to fix it?
 

richvh

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Do you guys recommend creating a mod file or simply overwriting game files?

Definitely make a mod file and folder, overwriting game files is a Bad Idea (TM).
 

richvh

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No, you have to duplicate the vanilla file's name and location exactly, within your mod's file structure. For instance, if your mod file is:
Code:
name = "My Mod"
path = "mod/My Mod"
then to replace the vanilla cultures file (common/cultures/00_cultures.txt) you must put your replacement file in mod/My Mod/common/cultures/ and name it 00_cultures.txt.
 

theBowerer

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No, you have to duplicate the vanilla file's name and location exactly, within your mod's file structure. For instance, if your mod file is:
Code:
name = "My Mod"
path = "mod/My Mod"
then to replace the vanilla cultures file (common/cultures/00_cultures.txt) you must put your replacement file in mod/My Mod/common/cultures/ and name it 00_cultures.txt.

Got it, thanks!
 

richvh

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are there any mods which are iron man compatible? (Map reskins, flag reskins, portrait reskins etc)

You can play any mod in Iron Man, but if you mean "Can I get achievements while playing Iron Man with this mod?", then only if the checksum isn't changed. Not an expert on which files/folders contribute to the checksum.

Also, where can I edit the de jure assimilation times?
common/defines.lua is where. Do not edit it with Notepad, because something about how Notepad saves is breaking the file, causing CTD on startup. Download Notepad++ (if you don't already have that, and are on a Windows machine) and edit it with that.
 

theBowerer

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Sorry for asking so many questions, but can you change the "shell" of a title? Like, HRE has an eagle surrounding the COA, and the Indians have flowers. Can you add something like that to the game?
 

richvh

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Not really. The frames are tied to religion groups, and can be reskinned but (like other 3D objects in the game) can not be edited, since they are in a proprietary format.
 

richvh

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Has to do with how given names are modified when becoming patronymics, I believe. May also have to do with how place names become locative surnames as well.
 

JohnnyMacintosh

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Question here. Are randomly generated rulers hardcoded? For instance is there a way to change the characters generated from open elective to have the religion/culture of their immediate liege, rather than the top liege? Cant seem to find any way to change this.