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richvh

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Not all any_xxx can be used in commands. Try random_realm_province instead (though this will only affect one province.)
 

jursamaj

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Not all any_xxx can be used in commands. Try random_realm_province instead (though this will only affect one province.)
In events/misc_old_gods_events.txt, there is a similar usage:
Code:
		any_realm_province = {
			limit = {
				kingdom = {
					title = k_hungary
				}
			}
			culture = hungarian
			religion = ROOT
		}
There's another more complex one further down the file under '# Lose control of the Ukraininan lands'.

Even closer, in events/soa_misc_religious_events.txt, is this:
Code:
	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				limit = { has_province_flag = home_of_jeanne_darc }
				province_event = { id = SoA.5372 }
			}
		}
	}
 

ShamanMcLamie

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EDIT: Nevermind I figured it out. Just needed to add
Code:
					AND = {
between the cathar and mod religion.

I'm trying to make a new religion and I'm trying to make it so that religion can have female council holders. I found the the code in the job_titles.txt file, but the only religion with the exception to no females is Cathar. I wasn't sure how to add additional religions to make it work.

Here is the code in the file. I marked red what probably needs to be focused on.
Code:
job_chancellor = {
	is_chancellor = yes
	attribute = diplomacy
	dignity = 0.33
	opinion_effect = 15
	
	monthly_salary = 0.1
	monthly_prestige = 0.015
	
	allow = {
		OR = {
			AND = {
				OR = {
[COLOR="#FF0000"]					is_female = no
					AND = {
						religion = cathar
						liege = { religion = cathar }[/COLOR]
					}
				}
				is_adult = yes
			}
			has_character_flag = special_chancellor
		}
		
		prisoner = no
		NOT = { trait = incapable }
	}
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = FROM modifier = opinion_fired_from_council }
	}
	
	action = action_improve_relations
	action = action_fabricate_claims
	action = action_sow_dissent

	lift_fow = yes
}

I already tried this and it didn't work.
Code:
					is_female = no
					AND = {
						religion = cathar
						liege = { religion = cathar }
						religion = my_religion
						liege = { religion = my_religion}

I also tried this and it didn't work either.
Code:
					is_female = no
					AND = {
						religion = cathar
						religion = my_religion
						liege = { religion = cathar }
						liege = { religion = my_religion}
 

richvh

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Your problem is that a person can't be cathar and my_religion at the same time.
Code:
OR = {
   is_female = no
   AND = {
      religion = cathar
      liege = { religion = cathar }
   }
   AND = {
      religion = my_religion
      liege = { religion = my_religion }
   }
}
 

Captain Gars

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Should I give up all hope on having this fixed? Surely it has to have been done before.

Code:
hidden_tooltip = { 
	d_commune_of_rome = holder_scope = { { character_event = { id = commune.4 days = 10 } } }
}

Your brackets are wrong. It should be like this:

Code:
hidden_tooltip = { 
	d_commune_of_rome = {
		holder_scope = {
			character_event = { id = commune.4 days = 10 }
		}
	}
}
 

Captain Gars

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i am using the beta patch, but it hasn't fixed the problem at all.

Just to be sure, what is your checksum? If it still doesn't work with the open beta patch, you should post a bug report with an attached save game in the bug forum.
 

richvh

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There's no title modifiers or flags you can use to track that, so it'd be tricky if not impossible. You could possibly put a province flag on the realm capital which is cleared on start of a faction war, and set on war end, then use had_province_flag to test how long it's been set. (Moving the capital would mess this up.) Or you could use a character/flag modifier on the ruler to keep track. (A peaceful succession would mess this up.) Check out Additional Objectives' Peach 10 Years ambitions for one possible way to track time at peace.
 

jursamaj

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Your problem is that a person can't be cathar and my_religion at the same time.
Code:
OR = {
   is_female = no
   AND = {
      religion = cathar
      liege = { religion = cathar }
   }
   AND = {
      religion = my_religion
      liege = { religion = my_religion }
   }
}
If it were me, I make it like this:
Code:
OR = {
   is_female = no
   AND = {
      OR = {
         religion = cathar
         religion = my_religion
      }
      OR = {
         liege = { religion = cathar }
         liege = { religion = my_religion }
      }
   }
}
That way, ROOT and liege can be different religions, as long as both religions allow female councilors.
 

ShamanMcLamie

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The only major problems I have at the moment deal with the Religious head and Holy Sites in the Religion tab.

I'm treating my religious head similar to the Fylkirate. It doesn't create a reformed Religion, but it simply creates a new Religous Head of the religion that a ruler can take. The big problem once I create the position my ruler can no longer passed down titles, even there non-religious titles. Not sure what I'm doing wrong in the coding to have this happen.

My second problem is I've set the Holy Sites, but the Holy site pictures with the priest who control them don't appear in the Religions tab next to the Religious head picture. I'm not sure why they aren't appearing and where I should go to fix it.

I'm not sure if this is relevant, but the Religion falls under it's own Religious group.
 
Last edited:

richvh

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A duration of -1 will make it last forever, or until removed, whichever comes first.
 

tuore

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Does the any_province scope actually work? I suspect it is the reason why my event is not working.

Code:
any_province = {
	limit = {
		has_building = ca_asoiaf_north_basevalue_6
	}
	remove_building = ca_asoiaf_north_basevalue_6
	add_building = ca_asoiaf_north_basevalue_5
}

If it does not indeed work, how could I make the event affect all the provinces in the game with that certain building?
 

richvh

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I think it may be your use of limit. Put it inside an if = {} wrapper.
 

jursamaj

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Does the any_province scope actually work? I suspect it is the reason why my event is not working.

Code:
any_province = {
	limit = {
		has_building = ca_asoiaf_north_basevalue_6
	}
	remove_building = ca_asoiaf_north_basevalue_6
	add_building = ca_asoiaf_north_basevalue_5
}

If it does not indeed work, how could I make the event affect all the provinces in the game with that certain building?
While 'has_building' appears to be usable on provinces (AGOT mod does it) as well as baronies, 'add_building' and 'remove_building' appear to apply only to baronies. Suggestion:
Code:
any_province = {
	any_province_holding = {
		limit = {
			has_building = ca_asoiaf_north_basevalue_6
		}
		remove_building = ca_asoiaf_north_basevalue_6
		add_building = ca_asoiaf_north_basevalue_5
	}
}
 

wraithstalke

First Lieutenant
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Mar 27, 2014
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I know I asked before, but I would really appreciate an answer as to whether this is possible.

Indian Culture/Indian Religion rulers appear to use their Dynasty CoA as their primary title CoA.
Can this be modded to other religion/cultures or is it coded only for Indians?