Hi all, I am working on a mod and have designed my own portraits_name.gfx for a specific culture in the mod. I have followed a similar format I've seen other modders use in ensuring the gfx/characters/name_male & name_female files are all edited properly and set up etc. I have also edited portrait_sprites.gfx and I used portraits_name.gfx instead of adding onto the already present portraits.gfx file.... If I specify my custom culture to use namegfx as their "graphical_culture" in the culture file the game will crash anytime a portrait of that culture needs to occur on the screen...what gives? any ideas what I could be doing wrong? I've already modified several other portrait groups and have had no issues or crashes...now suddenly this? it is the specific namegfx that is causing the issue as using another one such as persiangfx or muslimgfx leads to no problems....?