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Nivve

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Hmm, is there still a way for it to target just those specific kingdoms it has, because now I'd conquer little too much for imperial reconquest ;D

Sure. We just have to change the command instead of the titles; So it will not state that a liege is one of those titles, but the target itself is one of those titles.
Code:
	can_use_title = {
		OR = {
			title = k_byzantium
			title = k_anatolia
			title = k_armenia
			title = k_bulgaria
			title = k_serbia
			title = k_croatia
			title = k_italy
			title = k_sicily
			title = k_bavaria
			title = k_burgundy
			title = k_france
			title = k_aquitaine
			title = k_brittany
			title = k_england
			title = k_wales
			title = k_frisia
			title = k_lotharingia
			title = k_aragon
			title = k_castille
			title = k_andalusia
			title = k_leon
			title = k_spanish_galicia
			title = k_portugal
			title = k_navarra
			title = k_syria
			title = k_jerusalem
			title = k_egypt
			title = k_africa
			title = k_mauretania
			title = k_papal_state
			title = k_venice
			title = k_asturias
		}
	}
I think this should work the way you want to.
 

Hopit

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Sure. We just have to change the command instead of the titles; So it will not state that a liege is one of those titles, but the target itself is one of those titles.
Code:
	can_use_title = {
		OR = {
			title = k_byzantium
			title = k_anatolia
			title = k_armenia
			title = k_bulgaria
			title = k_serbia
			title = k_croatia
			title = k_italy
			title = k_sicily
			title = k_bavaria
			title = k_burgundy
			title = k_france
			title = k_aquitaine
			title = k_brittany
			title = k_england
			title = k_wales
			title = k_frisia
			title = k_lotharingia
			title = k_aragon
			title = k_castille
			title = k_andalusia
			title = k_leon
			title = k_spanish_galicia
			title = k_portugal
			title = k_navarra
			title = k_syria
			title = k_jerusalem
			title = k_egypt
			title = k_africa
			title = k_mauretania
			title = k_papal_state
			title = k_venice
			title = k_asturias
		}
	}
I think this should work the way you want to.
It does!
Thank you.
(Now is there a way to allow it target muslims also xD)
 

Nivve

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It does!
Thank you.
(Now is there a way to allow it target muslims also xD)

Just remove the 'FROM is not muslim' in the can_use section and add the kingdoms you want it to target. That shouldn't be too hard.
 

Hopit

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Just remove the 'FROM is not muslim' in the can_use section and add the kingdoms you want it to target. That shouldn't be too hard.
Well, I thought making it to target kingdoms was easy... (just noticed something, why isn't kingdom of pisa included in the target list?)
 

Enlil

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Well, I thought making it to target kingdoms was easy... (just noticed something, why isn't kingdom of pisa included in the target list?)

'cause Pisa ain't cool.

(Is Pisa dejure? I thought is was titular.)
 

Hopit

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Kljunas

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I don't remember if I've already asked this, but is it possible to give a cultural localisation to titles in the localisation folder (like k_scotland_norse;Skotland;;;x or something along those lines) or does it have to be in the landed titles file?
 

Teutonic_Thrash

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I don't remember if I've already asked this, but is it possible to give a cultural localisation to titles in the localisation folder (like k_scotland_norse;Skotland;;;x or something along those lines) or does it have to be in the landed titles file?
You can do it in either.
 

Vintage Zombie

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Is there any possible fix for the missing pagan reform button in Ironman mode? If Ironman is off, you can just switch to another character and let the AI do it. Can you switch to another character by decision? I can't find a way, but the possibility of using the 'abdicate_to' command to a character outside your realm, giving all your titles to your current heir, before reversing that process occurred to me. Firing event 670 by decision does nothing, sadly.
 

Kljunas

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It's probably simpler to do it in landed titles. Just add a line: 'greek = "Bactria"' to k_afghanistan.

Yeah, but doing it in a localisation file would be more convenient, because it wouldn't change the checksum and wouldn't require me to update the mod every time a change is made to landed_titles (because I might also want to add more than just one localised name).
 

Vintage Zombie

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I'm not sure if you can make culture-specific changes to titles in the localisation files, but I could be wrong. The syntax for all other such changes is just what you posted - adding _<culture> at the end. It's possible that that syntax is blocked for titles, I guess, but I can't see how it could be even if I can see why it would be. Did you reload the game, switch map modes a few times, etc. to see if it just took a moment to take effect?
 

Kljunas

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I'm not sure if you can make culture-specific changes to titles in the localisation files, but I could be wrong. The syntax for all other such changes is just what you posted - adding _<culture> at the end. It's possible that that syntax is blocked for titles, I guess, but I can't see how it could be even if I can see why it would be. Did you reload the game, switch map modes a few times, etc. to see if it just took a moment to take effect?

Yeah. Oh well, I guess it's not possible then.
 

richvh

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Land titles have to be localized in landed_titles, only personal titles can be localized in localisation.
 

jursamaj

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Check vanilla character history files and culture files. Ramon Berenguer of Barcelona is encoded as name = "Ramon-Berenguer". No embedded spaces in given names. (I think event created characters can have embedded spaces.)
Look at the new Indian names. Bengali culture, has numerous names with "Xxx Singh" or "Xxx Dev", or even "XXX Singh Dev". Other cultures have such compound names as well.

Character history files have them too, like in the Swedish history file there is '200607 = { name="Ingrid Ylva" ...'.

On the other hand, many of the old culture and history entries have compound names that use character 160 for a space instead of character 32. This looks exactly like a space, but is generally used as a "non-breaking space" (it shouldn't count as breaking up a word). But even those are enclosed in quotes.

I don't see either form being used with the underscore for grouping regnal names.

And yes, klopkr the examples richv gave work across cultures. That's mostly the point, to join up names that cross cultures. The names can be identical in 2 cultures (John_John and John_John), or different (John_John and Ivan_John), or even both. John is a real good example, just search for _John in the culture file.
 

TheDarkMaster

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Randomly generated male characters with no specified age seem to come out 30-40, while randomly generated female characters with no specified age come out age 16-20. Is there an effective way to make it so that both come out around 25-35 without adding in a huge random list aspect?

How do you make a randomly generated character a lowborn?

Anyone?
 

Hippeis

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Hello everyone,

Since RoI, the unit model used to represent the army on the map is always the special unit model (if the baronies can provide special units of course). Now, the culture_group arabic is full of camels, and it's awfull :(

Is there a way to switch back to the old system, which was the unit type with the largest number defines the unit model?
 

klopkr

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Look at the new Indian names. Bengali culture, has numerous names with "Xxx Singh" or "Xxx Dev", or even "XXX Singh Dev". Other cultures have such compound names as well.

Character history files have them too, like in the Swedish history file there is '200607 = { name="Ingrid Ylva" ...'.

On the other hand, many of the old culture and history entries have compound names that use character 160 for a space instead of character 32. This looks exactly like a space, but is generally used as a "non-breaking space" (it shouldn't count as breaking up a word). But even those are enclosed in quotes.

I don't see either form being used with the underscore for grouping regnal names.

And yes, klopkr the examples richv gave work across cultures. That's mostly the point, to join up names that cross cultures. The names can be identical in 2 cultures (John_John and John_John), or different (John_John and Ivan_John), or even both. John is a real good example, just search for _John in the culture file.

Thanks that's good to know.