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talias

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Its a custom pagan group so it doesnt work. Wheres the variable that tells which interface to use? Ive changed to graphical_culture = norsegfx but that only does the COA on the map
There is no variable or anything like that, interfaces are hardcoded to religion groups, muslim group will use muslim interface, pagan group will use pagan interface and so one. Christians and new modded groups will use christian interface.

EDIT: You could edit every interface file and change the graphic paths to pagan interface ones, but it's crazy amount of work, would replace christian interface for everyone and would make ToG an requirement for mod to work.
 
Last edited:

unmerged(633987)

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Basically what I did, was copy definition, adjacencies, and default.map from the vanilla files. Then start working backwards from there.
I removed all but one of each of the different types of adjacencies (though major river isn't needed from my testing), and noticed everything still loaded fine.
I just use the provinces colours as defined in defination.csv, rather than my own and everything worked fine.
Hm, it still crashes, here all my 3, maybe someone will find the mistake I did:
Definition.csv:
Code:
province;red;green;blue;x;x
1;0;255;0;Map;x
2;0;0;255;Great_Sea;x
3;1;1;1;x;x (3 to 11 do actually not exist ingame)
4;1;1;2;x;x
5;1;1;3;x;x
6;1;1;4;x;x
7;1;1;5;x;x
8;1;1;6;x;x
9;1;1;7;x;x
10;1;1;8;x;x
11;1;1;9;x;x
adjacencies.csv:
Code:
From;To;Type;Through;-1;-1;-1;-1;Comment
3;4;sea;5;-1;-1;-1;-1;TEST
6;7;major_river;8;-1;-1;-1;-1;TEST
9;10;portage;11;-1;-1;-1;-1;TEST
-1;-1;;-1;-1;-1;-1;-1;-1
And default.map:
Code:
max_provinces = 12
sea_starts = 2
definitions = "definition.csv"
provinces = "provinces.bmp"
positions = "positions.txt"
terrain = "terrain.bmp"
rivers = "rivers.bmp"
terrain_definition = "terrain.txt"
heightmap = "topology.bmp"
tree_definition = "trees.bmp"
continent = "continent.txt"
adjacencies = "adjacencies.csv"
climate = "climate.txt"
region = "region.txt"
static = "static.txt"

# Define which indices in trees.bmp palette which should count as trees for automatic terrain assignment
tree = { 3 4 7 10 }
major_rivers = 
{ 
}
 
Last edited:

JonStryker

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Your sea is from an ocean province to another ocean province via an ocean province !?
Your major_river is from an ocean province to another ocean province via an ocean province !?
Your portage is from an ocean province to another ocean province via an ocean province !?
 

unmerged(633987)

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Your sea is from an ocean province to another ocean province via an ocean province !?
Your major_river is from an ocean province to another ocean province via an ocean province !?
Your portage is from an ocean province to another ocean province via an ocean province !?

I actually thought all those were specified as "oceans" in first case, thanks gonna try it out! x)
 

Aardvark Bellay

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....
There's no need to exit Steam or copy CK2, because the game starts fresh each time you load it. Steam doesn't cache the files. He *should* be doing his experiments in a proper mod, not on the base game files.

I was under the impression that Steam checks the files somehow and if changed tries to repair them, maybe just if online ?
Seems i was wrong then.

Just seemed he never did proper modding, thus my suggestion of copying the folder and playing around there. Whatever.
Won't hurt. Sure he should be doing it with a mod.
:)
 

JonStryker

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I actually thought all those were specified as "oceans" in first case, thanks gonna try it out! x)

I fear you have misunderstood me: I am not suggesting that you define adjacencies between all ocean provinces. You did define them between all ocean provinces. But you should really define a portage from a river/ocean province to another river/oceanprovince across a land provinces etc.
 

mjohnson85

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Where are the culture and religion of provinces stored? How do these compare to a title'culture and religion?

history>provinces

Province culture/religion is basically describing the general population.

I don't think you would put a culture/religion in a title history though. You would put the title holders and define their religion/culture in the character history files.
 

Prime624

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hI don't think you would put a culture/religion in a title history though. You would put the title holders and define their religion/culture in the character history files.

That's what I would of thought, but some titles, like k_england set a culture or religion for the title. Thanks for clearing up the other thing though.
 

mjohnson85

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That's what I would of thought, but some titles, like k_england set a culture or religion for the title. Thanks for clearing up the other thing though.

Are you looking at landed_titles.txt or in the history > titles folder? The only culture I see in the titles history is conquest culture (for the norman invasion/etc). If you are in the landed_titles the culture/religion it means something else.
 

Blood Royal

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I have a problem getting my republic to work... I got to the point where I can click on it at the start-screen (before it said republics were not playable, even though I have Republic DLC).

Here is what I did:

Made 5 patrician families and their dynasties
Made 5 b_ titles for them in the history/titles and also one for the primary holder in this format:

1510.1.1={
holding_dynasty = 24
liege="d_endier"
holder=1301
}


d_endier is the ducal title which I want to be a republic, and it looks like this:

d_endier = {
color={ 0 210 35 }
color2={ 255 255 255 }

allow = {
is_republic = yes
}
capital = 62 # Endier

c_endier = {
color={ 0 210 35 }
color2={ 255 255 255 }

b_7.0 = {
}
b_free_endier = {
}
b_caer_endier = {
}
b_endier_mercant_district = {
}
b_endier_temple_district = {
}
b_endier_slums = {
}
b_endier_noble_district = {
}
}
}

The first holding of the county of endier is a city, so the duke of endier (who I want to be the head patrician) has this county also.

I start up the game, however, and am unable to click on my family mansion. The other patrician families also aren't present, even though it says their liege is d_endier in their b_whatever history/titles files for their family mansions. A day then goes by, and the game ends saying I have become a Republic and am therefore no longer playable...

Does anyone have any ideas what could be wrong?

Edit: The province is along a "major river", but it s counted as a sea-zone and drawn as such on the map.
 

Nivve

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Anybody know how to correct the random_lists?
Even having 4 options with all 25% chance, the actual results are more 10, 10, 80, 20 in most cases. I even have one (set-up exactly the same as the other three random_lists) where the other options are ignored completely...
 

LDRevolution

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Is there a way to assign two people to be siblings without them having parents in the history files? Nodes sibling=charid, sister=charid or brother=charid all don't work. Do I HAVE to create a father/mother for them?

yes, you HAVE to create either a mother or father.