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Nivve

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Thank you. It's a shame that it affects the checksum (after all I'm not giving myself any advantages, although you could obviously tinker with that file in ways that do). I might still do it and keep it as a separate file to use only for non-Ironman games. Thanks!

I may be wrong, but I always thought that it was also possible through the localisation files. If that is still ture, that could be ironman compatible.
 

SovereignGrave

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Okay, I'm still completely lost. I want to have the Kingdom and Duchy of Venice be named 'Fenneyjar' when ruled by someone of Norse culture, and I've tried editing the landed_titles file and it doesn't seem to be working. At all. I mean, am I putting the 'norse = Fenneyjar' in the wrong place or something? Because I tried just copying what was done with other titles.

I changed the code for Venice from this:
Code:
k_venice = {
		color = { 54 167 156 }
		capital = 356 # Venice
		culture = italian
		
		dignity = 200 # Never want the Republic of Venice to change primary title
		
		allow = {
			is_republic = yes
		}
		
		d_venice = {
			color = { 34  137  126 }
			capital = 356 # Venice
			
			dignity = 10
			
			c_venezia = {
				color = { 40  143  132 }
				color2 = { 255 255 255 }
				
				b_venezia = {
				}
				b_rialto = {
				}
				b_pallestrina = {
				}
				b_lido = {
				}
				b_jesolo = {
				}
				b_murano = {
				}
				b_torcello = {
				}
				b_fusina = {
				}
			}
		}
	}

to this:
Code:
	k_venice = {
		color = { 54 167 156 }
		capital = 356 # Venice
		culture = italian
		
		dignity = 200 # Never want the Republic of Venice to change primary title
		
                norse = "Fenneyjar"

		allow = {
			is_republic = yes
		}
		
		d_venice = {
			color = { 34  137  126 }
			capital = 356 # Venice
			
			dignity = 10
			
                        norse = "Fenneyjar"

			c_venezia = {
				color = { 40  143  132 }
				color2 = { 255 255 255 }
				
				b_venezia = {
				}
				b_rialto = {
				}
				b_pallestrina = {
				}
				b_lido = {
				}
				b_jesolo = {
				}
				b_murano = {
				}
				b_torcello = {
				}
				b_fusina = {
				}
			}
		}
	}
 

unmerged(633987)

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Hi! Im working on improving my mapping so I decided to start a little mod with a completely whole name I did everything to actually beein able to start a game, there is one province with a character, everything done in that way, I also have a map but didnt have rivers.bmp trees.bmp topology.bmp in it (cause the map doesnt have any of it yet)

Starting a game it always crashes by loading when I got to the point of "Calculating Naval Ranges" can someone help me? :(
 

CrystalM

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Hi! Im working on improving my mapping so I decided to start a little mod with a completely whole name I did everything to actually beein able to start a game, there is one province with a character, everything done in that way, I also have a map but didnt have rivers.bmp trees.bmp topology.bmp in it (cause the map doesnt have any of it yet)

Starting a game it always crashes by loading when I got to the point of "Calculating Naval Ranges" can someone help me? :(

Do you have adjacencies.csv set up? You need one portage and one sea crossing in it. The provinces that use them don't actually have to exist, but they both need to be defined (it's really silly and I'm hoping it gets fixed at some point...)

Also, make sure you create a file called "positions.txt". You can leave it empty, but make sure the file exists.
 

unmerged(633987)

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Do you have adjacencies.csv set up? You need one portage and one sea crossing in it. The provinces that use them don't actually have to exist, but they both need to be defined (it's really silly and I'm hoping it gets fixed at some point...)

Also, make sure you create a file called "positions.txt". You can leave it empty, but make sure the file exists.

If I understand correctly its enough to put some "dummy" provinces into the adjacencies.csv? Gonna try it out, ty :)
(Not sure If I done it right, could you may give me an example?)

I have the positions.txt already in :)
 

Aardvark Bellay

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Okay, I'm still completely lost. I want to have the Kingdom and Duchy of Venice be named 'Fenneyjar' when ruled by someone of Norse culture, and I've tried editing the landed_titles file and it doesn't seem to be working. At all. I mean, am I putting the 'norse = Fenneyjar' in the wrong place or something? Because I tried just copying what was done with other titles

I just did it and it worked. Did you try a new game or a save file ? Save files would need editing themselves.
 

SovereignGrave

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I just did it and it worked. Did you try a new game or a save file ? Save files would need editing themselves.

Crap, I should have mentioned this earlier. The problem I'm having isn't that when I play the game Venice just stays Venice; it's that when I try and run the game with the code changed like that, it closes itself down with a generic "this program has stopped working" message as soon as it hits the loading screen. I know it's not any of the mods I use, because it does it when I have the mods deactivated and the code changed too. I'm just getting frustrated because this is the only thing I changed, so I have no idea why the game refuses to run with the change.
 

Aardvark Bellay

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...The problem I'm having isn't that when I play the game Venice just stays Venice; it's that when I try and run the game with the code changed like that, it closes itself down with a generic "this program has stopped working" message as soon as it hits the loading screen. I know it's not any of the mods I use, because it does it when I have the mods deactivated and the code changed too. I'm just getting frustrated because this is the only thing I changed, so I have no idea why the game refuses to run with the change.

So the game istelf doesn't even run ? So you can't even start a new game or load one ?
Or do you mean the laoding screen after you selected a save file ?
Did you try to run it without Steam ?

..thats quite some question marks :laugh:
 

SovereignGrave

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So the game istelf doesn't even run ? So you can't even start a new game or load one ?
Or do you mean the laoding screen after you selected a save file ?
Did you try to run it without Steam ?

..thats quite some question marks :laugh:

The game won't even run. As soon as the first loading screen (before you even get to the main menu) starts up the game just shuts down and I get the generic error message. I tried going into the game files and running it without going to Steam first, and it still shut down.
 

Aardvark Bellay

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The game won't even run. As soon as the first loading screen (before you even get to the main menu) starts up the game just shuts down and I get the generic error message. I tried going into the game files and running it without going to Steam first, and it still shut down.

Did you edit the landed_titles.txt with notepad++ ?
I don't know if it matters and if it needs to be in ANSI, but the original is.

You could try extiting Steam and then running the ck2.exe. Create a shortcut , so that you don't have to go through the explorer.


Disclaimer:
I'm no expert on modding, so there's that.
I still don't use Steam, so no idea if and what that could mess up.
 

SovereignGrave

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Did you edit the landed_titles.txt with notepad++ ?
I don't know if it matters and if it needs to be in ANSI, but the original is.

You could try extiting Steam and then running the ck2.exe. Create a shortcut , so that you don't have to go through the explorer.


Disclaimer:
I'm no expert on modding, so there's that.
I still don't use Steam, so no idea if and what that could mess up.

I have no idea what notepad++ is, but I don't think that's it since I've edited the game code twice before, and I'm using the same thing as before. And I tried just running the ck2.exe, still didn't work. And for some reason it still doesn't work even if I go back in and change it to what it was; I need to go in and verify the game files with Steam before it'll work again. Ugh, I give up... I guess I'll just wait until I can get the couple of dollars I need for the customization DLC.
 

Aardvark Bellay

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I have no idea what notepad++ is, but I don't think that's it...

http://notepad-plus-plus.org/
It's free and recommended to use.

If you edit a file in the game folder you should exit Steam first or better, copy the game folder out of the Steam directory and edit/play around with that one instead.
 

Jia Xu

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Is it possible to use excommunication or investiture for non-Christian religions? I tried adding both to my custom pagan religion and neither worked. If it is possible, what needs to be changed? Thanks.
 

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I have no idea what notepad++ is, but I don't think that's it since I've edited the game code twice before, and I'm using the same thing as before. And I tried just running the ck2.exe, still didn't work. And for some reason it still doesn't work even if I go back in and change it to what it was; I need to go in and verify the game files with Steam before it'll work again. Ugh, I give up... I guess I'll just wait until I can get the couple of dollars I need for the customization DLC.
You got lucky before, and none of the files you changed had non-ASCII characters in them. landed_titles.txt definitely does. Editing it (or many of the other vanilla files) will make the game crash.

If you edit a file in the game folder you should exit Steam first or better, copy the game folder out of the Steam directory and edit/play around with that one instead.
There's no need to exit Steam or copy CK2, because the game starts fresh each time you load it. Steam doesn't cache the files. He *should* be doing his experiments in a proper mod, not on the base game files.
 

jursamaj

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Is it possible to use excommunication or investiture for non-Christian religions? I tried adding both to my custom pagan religion and neither worked. If it is possible, what needs to be changed? Thanks.
I don't think investiture outside of Christian is even possible, because that requires things on the religion tab that only Christians have.

I would *think* 'can_excommunicate = yes' would work for other religion groups, but Christian Popes are hard-coded to work differently from other religious heads in a lot of ways.
 

Jia Xu

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I don't think investiture outside of Christian is even possible, because that requires things on the religion tab that only Christians have.

I would *think* 'can_excommunicate = yes' would work for other religion groups, but Christian Popes are hard-coded to work differently from other religious heads in a lot of ways.

Thanks for the response. Excommunicate doesn't seem to work either. The tab is there on the diplomacy UI, but it can't be used because there's a "cannot target self" condition on every character.
 

CrystalM

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If I understand correctly its enough to put some "dummy" provinces into the adjacencies.csv? Gonna try it out, ty :)
(Not sure If I done it right, could you may give me an example?)

I have the positions.txt already in :)

Basically what I did, was copy definition, adjacencies, and default.map from the vanilla files. Then start working backwards from there.
I removed all but one of each of the different types of adjacencies (though major river isn't needed from my testing), and noticed everything still loaded fine.
I just use the provinces colours as defined in defination.csv, rather than my own and everything worked fine.

Thanks for the response. Excommunicate doesn't seem to work either. The tab is there on the diplomacy UI, but it can't be used because there's a "cannot target self" condition on every character.
It sounds as if you're the head of religion itself. I'm not sure how to fix that though, to let you do it directly.
 
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