• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(633987)

King of the Saxons
10 Badges
Jan 12, 2013
165
1
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines Deluxe Edition
Does anyone know what I am doing wrong? I want to add specific "title"s and "title_prefix"es
for example:
Code:
title = "PRINCIPALITY"
title_prefix = "PRINCIPALITY_OF"
I also added the specific parts in my localization.csv but it doesnt show up in the game :/

Code:
PRINCIPALITY_OF;Principality of;Principality of;Fürstentum von;;Principality of;;;;;;;;;x
PRINCIPALITY;Principality;Principality;Fürst;;Principality;;;;;;;;;x
 

jordarkelf

01_TITLE_STRING
164 Badges
Jul 13, 2005
8.040
647
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Victoria 3 Sign Up
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
Does anyone know what I am doing wrong? I want to add specific "title"s and "title_prefix"es

The ruler of a Principality is a Prince... Principality is the realm name.

Seems like it should work. Maybe your localization.csv has some error?

Try putting it directly in landed_titles:
Code:
	title = "Prince"
	title_female = "Princess"	
	title_prefix="Principality of"
 

Krateng

First Lieutenant
80 Badges
Aug 11, 2013
213
27
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Digital Anniversary Edition
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Crusader Kings III
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Stellaris
Do you think it's feasible to have a mod for eternal youth (a creation of a trait) which allows a character's portrait to perpetually remain young?

An immortal-flag for a trait makes them look young forever. If they still should die, you have to create custom events for that (Trigger age>50, mtth 10 years or something).
 

unmerged(633987)

King of the Saxons
10 Badges
Jan 12, 2013
165
1
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines Deluxe Edition
The ruler of a Principality is a Prince... Principality is the realm name.

Seems like it should work. Maybe your localization.csv has some error?

Try putting it directly in landed_titles:
Code:
	title = "Prince"
	title_female = "Princess"	
	title_prefix="Principality of"
Thanks^^ corrected that obvious mistake with the prince.

After trying a bit around and putting everything in a new .csv and testing it out ingame, the "title" and "title_female" worked, but none of my "title_prefix"s are working.
 

Jorlem

Field Marshal
118 Badges
May 9, 2012
4.562
4.049
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • The Showdown Effect
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
Is it possible to use a start date as a trigger? For example, if I wanted to have a decision that could only be taken if the player used the 1066 start, and not the 867 start, could that be done?
 

talias

Captain
54 Badges
Feb 7, 2011
389
19
  • Crusader Kings II
  • Europa Universalis IV
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Crusader Kings III: Royal Edition
Is it possible to remove guardian by event, I couldn't find any command for it and set_guardian doesn't seem to be able to change to it to non-existant character.
Resolved my problem.

I didn't manage to get "set_guardian = 0" or something similar to work in any way, but found a workaround by creating random character, transferring guardianship to him and killing him off.
Code:
		hidden_tooltip = {
			e_rebels = { # So you don't get notification when courtier dies
				create_character = { dynasty = none }
				new_character = {
					FROM = { set_guardian = THIS } # In FROM place should be references to ward
					death = yes
				}
			}
		}
		custom_tooltip = { text = refused_guardianship }
 

jordarkelf

01_TITLE_STRING
164 Badges
Jul 13, 2005
8.040
647
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Victoria 3 Sign Up
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
Is it possible to use a start date as a trigger? For example, if I wanted to have a decision that could only be taken if the player used the 1066 start, and not the 867 start, could that be done?

There's no such trigger. You can however set a global flag on game start, and use that as a trigger. Just create a startup event to set the proper flag depending on date:
Code:
character_event = {
	id = IDNUMBER
	desc = AI_EVENT
	picture = GFX_evt_council

	trigger = {
		has_landed_title = k_papal_state #Pope is always around
		NOT = { has_global_flag = 867_start }
		NOT = { has_global_flag = 1066_start }
	}
	
	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = OK
		if = {
			limit = { NOT = { year = 900 } }
			set_global_flag = 867_start
		}
		if = {
			limit = { year = 1066 }
			set_global_flag = 1066_start
		}
	}
}

If someone started in 867 this event will not set the 1066 one as well, so in your decision you just have to check for the correct global flag (has_global_flag = 1066_start).
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.853
2.235
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Re-asking because I got no help before.

How do you set up a college of cardinals for another religion?

I have created the religious title, copying over the info used for catholic cardinals, set my religious head to use papal succession, they even appoint cardinals, but the instant I try to look at my religious page the game crashes. I have no idea what step I'm missing or what the issue might be.
 

jordarkelf

01_TITLE_STRING
164 Badges
Jul 13, 2005
8.040
647
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Victoria 3 Sign Up
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
Re-asking because I got no help before.

How do you set up a college of cardinals for another religion?

I have created the religious title, copying over the info used for catholic cardinals, set my religious head to use papal succession, they even appoint cardinals, but the instant I try to look at my religious page the game crashes. I have no idea what step I'm missing or what the issue might be.
I haven't experimented with that myself yet, but it seems like you also need to create the interface for it in domestic_religion.gui. Vanilla has interfaces for catholic (domestic_religion_title_cardinal) and fraticelli (domestic_religion_title_fraticelli_cardinal), you will need to clone the Fraticelli entry for your own religion, replacing Fraticelli with the name of your religion.