Does anyone know where the Military Units are defined in the game's files? I can find the Retinue subunits but not the units themselves...
Base game map folder.Does anybody know where do the changes "go" when using the Nudge feature? I checked my position.txt but nothing has changed.
title = "PRINCIPALITY"
title_prefix = "PRINCIPALITY_OF"
PRINCIPALITY_OF;Principality of;Principality of;Fürstentum von;;Principality of;;;;;;;;;x
PRINCIPALITY;Principality;Principality;Fürst;;Principality;;;;;;;;;x
Does anyone know where the Military Units are defined in the game's files? I can find the Retinue subunits but not the units themselves...
Does anyone know what I am doing wrong? I want to add specific "title"s and "title_prefix"es
title = "Prince"
title_female = "Princess"
title_prefix="Principality of"
Do you think it's feasible to have a mod for eternal youth (a creation of a trait) which allows a character's portrait to perpetually remain young?
Thanks^^ corrected that obvious mistake with the prince.The ruler of a Principality is a Prince... Principality is the realm name.
Seems like it should work. Maybe your localization.csv has some error?
Try putting it directly in landed_titles:
Code:title = "Prince" title_female = "Princess" title_prefix="Principality of"
An immortal-flag for a trait makes them look young forever. If they still should die, you have to create custom events for that (Trigger age>50, mtth 10 years or something).
Resolved my problem.Is it possible to remove guardian by event, I couldn't find any command for it and set_guardian doesn't seem to be able to change to it to non-existant character.
hidden_tooltip = {
e_rebels = { # So you don't get notification when courtier dies
create_character = { dynasty = none }
new_character = {
FROM = { set_guardian = THIS } # In FROM place should be references to ward
death = yes
}
}
}
custom_tooltip = { text = refused_guardianship }
Having a trait with immortal does not make characters look young, sorry.
Only if they become immortal while they have the young portrait. If they're old when they become immortal, they keep the old portrait.Uhm, it did for me. They keep their 'Young' portraits, even when they're 150 years old![]()
Is it possible to use a start date as a trigger? For example, if I wanted to have a decision that could only be taken if the player used the 1066 start, and not the 867 start, could that be done?
character_event = {
id = IDNUMBER
desc = AI_EVENT
picture = GFX_evt_council
trigger = {
has_landed_title = k_papal_state #Pope is always around
NOT = { has_global_flag = 867_start }
NOT = { has_global_flag = 1066_start }
}
mean_time_to_happen = {
days = 1
}
option = {
name = OK
if = {
limit = { NOT = { year = 900 } }
set_global_flag = 867_start
}
if = {
limit = { year = 1066 }
set_global_flag = 1066_start
}
}
}
What does that do if a child starts immortal?Only if they become immortal while they have the young portrait. If they're old when they become immortal, they keep the old portrait.
I'd assume that they'll switch portraits as per normal at 16, but then stay that way after that.What does that do if a child starts immortal?
I haven't experimented with that myself yet, but it seems like you also need to create the interface for it in domestic_religion.gui. Vanilla has interfaces for catholic (domestic_religion_title_cardinal) and fraticelli (domestic_religion_title_fraticelli_cardinal), you will need to clone the Fraticelli entry for your own religion, replacing Fraticelli with the name of your religion.Re-asking because I got no help before.
How do you set up a college of cardinals for another religion?
I have created the religious title, copying over the info used for catholic cardinals, set my religious head to use papal succession, they even appoint cardinals, but the instant I try to look at my religious page the game crashes. I have no idea what step I'm missing or what the issue might be.