In the gain_effect part of a minor title how would i put in there so that the effect of this minor title is that the spouse of the guy who gets the title also gets the female form of the title ?
In the gain_effect part of a minor title how would i put in there so that the effect of this minor title is that the spouse of the guy who gets the title also gets the female form of the title ?
gain_effect = {
spouse = {
give_minor_title = title_female_form_of_title
}
}
Something like this:In the gain_effect part of a minor title how would i put in there so that the effect of this minor title is that the spouse of the guy who gets the title also gets the female form of the title ?
gain_effect = {
if = {
limit = {
is_married = yes
NOT = { spouse = { has_minor_title = XXX } }
}
spouse = { give_minor_title = XXX }
}
}
Completely untested, but:
Thanks mateCode:gain_effect = { spouse = { give_minor_title = title_female_form_of_title } } Depending on other factors, you might want to add some logic to make sure the spouse is female, make sure the spouse doesn't already have the title, and so forth.[/QUOTE]
Thanks mateSomething like this:Code:gain_effect = { if = { limit = { is_married = yes NOT = { spouse = { has_minor_title = XXX } } } spouse = { give_minor_title = XXX } } }
trigger = {
trait = evil_side
has_landed_title = c_barad_dur
NOT = { has_global_flag = sauronhasring30 }
trait = ring
k_anorien = {
top_liege = ROOT
}
NOT = {
k_belfalas = {
top_liege = ROOT
}
}
}
For a character event trigger, I want it to trigger when the ruler - or one of his vassals - has a certain kingdom title.
This doesn't seem to work:
Code:trigger = { trait = evil_side has_landed_title = c_barad_dur NOT = { has_global_flag = sauronhasring30 } trait = ring k_anorien = { top_liege = ROOT } NOT = { k_belfalas = { top_liege = ROOT } } }
Nor does any_realm_title = k_anorien ... how does one put something like this in a trigger?
Has_landed_title is what I would usually use, but that only works if the player himself has it, and not one of his vassals, right?
Vanilla uses completely_controls for counties, duchies, and empires. No good reason it wouldn't work for kingdoms too.Is it possible to use "completely_controls = k_rus" instead of simply duchies?
1000 thanks, Nivve - with a few modifications, I got your event to work in our mod as well![]()
What would be the easiest way of modding the DLCs, so I could listen to the Songs of Yuletide music pack all year round?
option = {
name = "Kill them all!"
any_realm_character = {
limit = {
OR = {
religion = religion_dunedain
religion = religion_moriquendi
religion = religion_calaquendi
religion = religion_mahal
religion = religion_rhovanion
}
NOT = { trait = evil_side }
}
character_event = { id = conflict.8 }
any_realm_title = {
usurp_title = ROOT
}
}
}
option = {
name = "Curses!"
banish = yes
any_realm_title = {
usurp_title = FROM
}
}
Just one quick question, how do you change portraits so that I get middle age portraits at 35 instead of 30 and old age at 55 instead of 50?
Is it possible to mod a trait so that it gives a relations bonus only with certain religions/cultures? For example, can a trait give a bonus in relations only to, let's say, the catholic religion?
Thanks. However, I was thinking more along the lines of a togglable mod, which I'm not sure is possible, given that the files that need to be copied to the mod folder are in zips. Would I need to recreate the zips over in the mod folder's hierarchy?You can edit the song text files of all the music dlc. These files contain the sections which restrict the music to certain environments. There is even a tutorial somewhere on the forum.
dlc003/4/6/9/17/19/23/25/35 are the music dlcs (open the zip file, alter the text file and zip them again.)
Thanks. However, I was thinking more along the lines of a togglable mod,...
Would I need to recreate the zips over in the mod folder's hierarchy?
UP
Anybody? Please![]()