Second time I try my hand at this, and even though I've gotten much better at modding, I still can't get it to work
The aim is simple:
I want a province to turn into wilderness culture and religion, but even though I tried more or less copying an event directly and looking at the vanilla files, it still doesn't work.
Here is the event:
Code:
province_event = {
id = conflict.1
title = "War and Death"
desc = "The people of this province flee before your orc legions, Great Lord!"
picture = "GFX_shadows_coming"
is_triggered_only = yes
immediate = {
culture = culture_wilderness
religion = religion_wilderness
}
option = {
name = "Kill them all!"
random_realm_province = {
limit = {
culture=culture_gondorian
}
culture=culture_wilderness
religion = religion_wilderness
}
}
}
I've tried with a character event, and now a province event, but when I click on the option it does not say "Province X changes culture/religion to wilderness" as it's supposed to, it just says nothing under the text, so obviously something is wrong... I don't get it though, vanilla province events use simple culture = english to change, and the event I'm copying from (though it is triggered via decision first) works fine, but mine doesn't...
Any suggestions would be most welcome!
PS: The immediate = { part was just an act of desperation, I know it's not needed there.