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Nivve

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In the province line you refer to ROOT which is the character that uses the event. You should refer to province scope somehow, something like this should work:
Code:
		effect = {
			location = {
				ROOT = {
					spawn_unit = {
						province = PREV
						troops = {
							light_cavalry = { 100 100 }
							light_infantry = { 1000 1000 }
							heavy_infantry = { 250 250 }
							knights = { 25 25 }
							archers = { 500 500 }
						}
					}
				}
			}
			scaled_wealth = -0.20
		}
There is lots of examples in events, just search for spawn_unit.

Or he could scope to the location of ROOT instead of ROOT the character, I think that also should work.
 

Azarias59

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How can I mod a title so it displays <Firstname> of <Place> in their name, but still says <Title> of <Place> as their title? I noticed this takes place with norse counts, but I would like to know how to replicate this.
 
Last edited:

Damocles

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In the province line you refer to ROOT which is the character that uses the event. You should refer to province scope somehow, something like this should work:
Code:
		effect = {
			location = {
				ROOT = {
					spawn_unit = {
						province = PREV
						troops = {
							light_cavalry = { 100 100 }
							light_infantry = { 1000 1000 }
							heavy_infantry = { 250 250 }
							knights = { 25 25 }
							archers = { 500 500 }
						}
					}
				}
			}
			scaled_wealth = -0.20
		}
There is lots of examples in events, just search for spawn_unit.

Believe me, I've combed through every example, and no matter how I write it out, it /always/ appears at the capital, and the character is always set as leader. But I'm going to try what you showed above when I get home, and report on how it worked.

I even experimented without using root, which either didn't seem to make a difference at all (spawn_unit by itself without root as a decision effect seemed to assume root) or else I got wrong province or wrong character errors.
 

Yonni

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Was wondering if anyone knows if it's difficult or possible to mod portraits in order to display a king/emperor's crown with the chainmail clothes while leading troops? I saw a pretty recent picture of it I think but I can't seem to find the feature in any of the portrait mods currently available. Seems like that would add heaps of enjoyment from such a small addition.
 

Damocles

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Believe me, I've combed through every example, and no matter how I write it out, it /always/ appears at the capital, and the character is always set as leader. But I'm going to try what you showed above when I get home, and report on how it worked.

I even experimented without using root, which either didn't seem to make a difference at all (spawn_unit by itself without root as a decision effect seemed to assume root) or else I got wrong province or wrong character errors.

I am happy to report that the regiment now arrives in the right place...But it still sets the character as the leader, and takes him from his pre-existing regiment. Is there any way to have the new regiment show up completely leaderless? (sounds silly, but without getting into mind-numbing detail, it's mildly important that it happen this way).

Also. Is there a trigger that takes into account, the warscore, or relative strength of an enemy you are at war against?
 

JonStryker

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Was wondering if anyone knows if it's difficult or possible to mod portraits in order to display a king/emperor's crown with the chainmail clothes while leading troops? I saw a pretty recent picture of it I think but I can't seem to find the feature in any of the portrait mods currently available. Seems like that would add heaps of enjoyment from such a small addition.

You'd have to play around with the modifiers in "portrait_properties.txt"
 

Nelfe

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Hi all

Is there a way to stop an empire from going increasing it's crown authority

As I'm currently trying to figure out a way of keeping HRE crown authority on low

In the allow line of each centralization law (except the first), add something like NOT = { has_landed_title = e_hre }
It will allow only the others rulers to level up the crown authority.
 

maitrecarotte

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How do i edit the age that changes character's portrait? I would like my rulers to stay middleaged for longer time.
 

Nelfe

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How do i edit the age that changes character's portrait? I would like my rulers to stay middleaged for longer time.

PORTRAIT_ADULT_MALE_AGE_THRESHOLD = 16, -- Male child to adult age portrait switch
PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD = 16, -- Female child to adult age portrait switch
PORTRAIT_MID_AGE_THRESHOLD = 30, -- Middle age switch for character portraits
PORTRAIT_OLD_AGE_THRESHOLD = 50, -- Old age switch for character portraits

common/defines.lua files, into the "NCharacter = {" part of the file.
 

Lysistrata

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A couple of questions:

1. Can you make a character antipope in characters/<culture>.txt? If so, how? If not, is it just impossible, or can it be done elsewhere?
2. Is it possible to change a title's name by event/decision, like some provinces do in EU4? (Edirne becoming Adrianopolis, etc.)
 

Nelfe

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A couple of questions:
2. Is it possible to change a title's name by event/decision, like some provinces do in EU4? (Edirne becoming Adrianopolis, etc.)

Yes, look into the landed_titles files for the duchy of York, you'll see how it became Jorvik if controlled by a norse character, or how East Francia become Germany and West Francie France when not controlled by a Karling.
 

Lysistrata

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Yes, look into the landed_titles files for the duchy of York, you'll see how it became Jorvik if controlled by a norse character, or how East Francia become Germany and West Francie France when not controlled by a Karling.

Jorvik and so on are based on culture, not event. You may have a point with East/West Francia though, not sure where or how that is done though, since I don't play in western Europe (outside the British Isles, Italy, Al-Andalus and the Norse pagans around Europe).

What I want to do is make the HRE become the Empire of Germania after the Roman Empire is refounded, if that helps.
 

AnaxXiphos

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A couple of questions:

1. Can you make a character antipope in characters/<culture>.txt? If so, how? If not, is it just impossible, or can it be done elsewhere?
2. Is it possible to change a title's name by event/decision, like some provinces do in EU4? (Edirne becoming Adrianopolis, etc.)

Don't think 1 is possible, at least not as far as I've seen. As for 2, the command you may be looking for is "set_name" and is used like this:

Code:
e_hre = {
	set_name="Germania"
}

Though any title scope should do, such as "capital_scope" and so forth. And PB does exactly the name change you're looking for, so you can look at the code for that as well.
 

Nelfe

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Jorvik and so on are based on culture, not event. You may have a point with East/West Francia though, not sure where or how that is done though, since I don't play in western Europe (outside the British Isles, Italy, Al-Andalus and the Norse pagans around Europe).

What I want to do is make the HRE become the Empire of Germania after the Roman Empire is refounded, if that helps.

Code:
# Special event for East Francia to be renamed to Germany
character_event = {
	id = 62931
	title = EVTNAME62931
	desc = EVTDESC62931
	
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	only_playable = yes
	
	trigger = {
		has_landed_title = k_germany
		NOT = { dynasty = 25061 } # Karling dynasty
		NOT = { has_global_flag = east_francia_renamed }
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = EVTOPTA62931
		set_global_flag = east_francia_renamed
		k_germany = {
			set_name=""
			adjective=""
		}
	}
}
 

Lysistrata

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Code:
# Special event for East Francia to be renamed to Germany
character_event = {
	id = 62931
	title = EVTNAME62931
	desc = EVTDESC62931
	
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	only_playable = yes
	
	trigger = {
		has_landed_title = k_germany
		NOT = { dynasty = 25061 } # Karling dynasty
		NOT = { has_global_flag = east_francia_renamed }
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = EVTOPTA62931
		set_global_flag = east_francia_renamed
		k_germany = {
			set_name=""
			adjective=""
		}
	}
}

Oh, thanks!
 

rageair

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Hello!

I'd like to make it so that Mongol-cultured characters slowly (perhaps after a certain date) convert their culture to a local one. This is because I'm tired of seeing huge 'mongol' culture blobs in my converted games! :)

I'm more familiar with EU modding than CK2 one, and I can read the events pretty well. I have found out how to stop and/or modify the mongol culture spread, but I dont know how to do the following things:

- Make characters of Mongol culture, even if not top ruler, switch culture based on the majority culture of their personally ruled demesne. Preferably after a certain date, or based on how long a area has been mongol-ruled (is this possible?).
- In the case of the above being possible, to make them prefer Altaic cultures, even if the Altaic culture is not the majority in their demesne.
- Prevent Mongol characters from suggesting education of children of non-mongol characters.

Any help with this would be greatly appreciated, thanks in advance! :)
 

JonStryker

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Hello!

I'd like to make it so that Mongol-cultured characters slowly (perhaps after a certain date) convert their culture to a local one. This is because I'm tired of seeing huge 'mongol' culture blobs in my converted games! :)

I'm more familiar with EU modding than CK2 one, and I can read the events pretty well. I have found out how to stop and/or modify the mongol culture spread, but I dont know how to do the following things:

- Make characters of Mongol culture, even if not top ruler, switch culture based on the majority culture of their personally ruled demesne. Preferably after a certain date, or based on how long a area has been mongol-ruled (is this possible?).
- In the case of the above being possible, to make them prefer Altaic cultures, even if the Altaic culture is not the majority in their demesne.
- Prevent Mongol characters from suggesting education of children of non-mongol characters.

Any help with this would be greatly appreciated, thanks in advance! :)

There's a generic event that converts the top liege of an independent realm to the local culture. You could reduce the MTTH and mess around with the modifiers to get what you want.
If you want to reduce the amount of people turned Mongol you could modify the education events that change culture/religion. Replacing the education event that turns people to the tutor's culture with an event that turns the kid to the culture of the region he is staying in (or the court) would be pretty sweet, actually.