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Darkgamma

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But how do we type ð and þ then?
"Alt-Gr" + "US International" keyboard layout, for starters.
I use my own layout, but it still uses "Alt-Gr + t/T" for "þ/Þ", and "Alt-Gr + d/D" for "ð/Ð" :laugh:
 

Aardvark Bellay

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Arsakes

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How to target the character on nearby water province (if there is any) who is on the ship ?
Is it possible?

For example i've used this code for some person on island to target nearby character in ship
however for some strange reason this code doesn't work.
Code:
...
location = {
    any_neighbor_province = { 
        limit = { is_water =yes }
        any_province_character = {
                                 set_character_flag = test_flag_code_works
        }
     }
}
...

With regards,
Peter
 

Dhop84

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I have an option on a event that i would like some help with if possible. I wish for in the option to send for rightful religious head but if the said character is catholic and has set up a latin patriarch title lets say for example d_latin_patriarch then i wish it to send for the holder of that title instead of the rightful religious head. Please can i have your help with this ?
 

Nila_MadhaVa

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i have a problem and i cant seem to figure out how to fix it. i did up a bunch of titles for the roman culture for flavour in my own game, i put em in the last file in the localisation folder (v1_103) and they worked fine; the different titles from emperor on down had my new titles and all was great. then today i edited some of the titles in the file and now the empire tier titles dont show up while all others do. i even made titles for the ethiopians and they all work as well, including the empire tier titles.

here is the code for the title that wont work, in case that helps
emperor_roman;Imperator Caesar;Imperator Caesar;Imperator Caesar;;Imperator Caesar;;;;;;;;;x
emperor_female_roman;Imperatrix Caesarissa;Imperatrix Caesarissa;Imperatrix Caesarissa;;Imperatrix Caesarissa;;;;;;;;;x
emperor_title_ruler_consort_roman;Imperator;Imperator;Imperator;;Imperator;;;;;;;;;x
emperor_title_ruler_consort_female_roman;Imperatrix;Imperatrix;Imperatrix;;Imperatrix;;;;;;;;;x
empire_of_roman;Imperium of;Imperium of;Imperium of;;Imperium of;;;;;;;;;x
empire_roman;Imperium;Imperium;Imperium;;Imperium;;;;;;;;;x

can anyone please help?


EDIT: finally found the fix.
 
Last edited:

Nelfe

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For my mod, I've a localization file which seems to have some errors :

Code:
nelfe.40DESC;After spending hours in the ruins of Rome and Ravenna, and have devoured the works of ancient authors, you wonder if it would not be appropriate to embrace Roman culture.;Après avoir passé des heures dans les ruines de Rome et de Ravenne, et avoir dévoré les oeuvres des auteurs antiques, vous vous demandez si il ne serait pas opportun d'embrasser la culture romaine.;GERMAN;;SPANISH;;;;;;;;;x
nelfe.40NAME;Roma Surrectum;Roma Surrectum;GERMAN;;SPANISH;;;;;;;;;x

And ingame :



So, why the text doesn't appear correctly, but the option text has no problem ?
 

rickinator9

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How do you link events to other events to create a chain of events so to speak ?
By using:
Code:
spouse = {
  character_event = {
    id = whatever.1
  }
}
you will send an event to your spouse. You can create event chains this way.

I will look over the other questions later and look if I can answer them.
 

rlopez1605

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Yes, but i need to add those lines because there is a new map, new titles, religions, cultures etc in this mod, so I have to replace the vanilla files. I have this bug with events even if I didn't touchany event nor changed vanilla event folder...

If you have a new map (as an example) which would conflict with the old one, overwrite it by simply naming your new map in the mod the same as the old map in vanilla. What you'll have in the mod will overwrite the vanilla file at read-time rather than overwrite (replace_path) everything in the vanilla folders. Ex: I modded the '00_traits.txt' file and made a 'new' traits file in my mod folder... The new trait file is called '00_traits.txt'. The game will read MY 00_traits.txt and ignore the vanilla one but will read everything in the vanilla folders that are not overwritten by the mod.
 

rlopez1605

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Oh, and is there a trigger for a character's primary title? For example you need to set a character flag on a character whose primary title is Mazovia.

primary_title = (whatever the title name is in landed_titles.txt)

The scope should be within the character that holds the primary title. No need to change to a title scope.
 
Last edited:

rlopez1605

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I asked this a while back... Can anyone point me in the direction of where we may mod the diplomacy screen, specifically the options found in the character's diplo screen? I'm simply looking for the referent file so I can start figuring out the code.
 

Gagik

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Is it possible to create a mechanism where title would stick only to one holder (exist only during ruling of one person)? For example, Kingdom of Novgorod would be created by some Duke Vladimir. After his death Title of Kingdom of Novgorod would be also automatically destroyed, so that heir of Vladimir would have to create it again?

Thx for replies
 

SBolshevik

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Is it possible to create a mechanism where title would stick only to one holder (exist only during ruling of one person)? For example, Kingdom of Novgorod would be created by some Duke Vladimir. After his death Title of Kingdom of Novgorod would be also automatically destroyed, so that heir of Vladimir would have to create it again?

Thx for replies
Try asking the AGOT guys how they did it for the Wildlings.
 

maitrecarotte

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How do i change units in varangian guard and the number of them?
 

zeress

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How do i change units in varangian guard and the number of them?

In static modifiers

levy_size x unit number listed = starting size of that unit at the START of the game.