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Nivve

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Whats the best way of having an event fire every year around the same time ????

There is a 'pulse' event somewhere. I even think it was a few pages back in this thread. I am not sure myself how it works, but if I remember correctly the guy asking a question about that even posted the code he used for it.

I'm trying to build a mod, it does not contain any event, but, now, when i try to play with it no event works! Neither marriages, betothrals, childrens' birth nor the other events! This is the content of my x.mod

replace_path = "history"
replace_path = "history\titles"
replace_path = "history\provinces"
replace_path = "history\wars"
replace_path = "history\diplomacy"
replace_path = "history\characters"
replace_path = "common\religions"
replace_path = "common\landed_titles"
replace_path = "common\cultures"
replace_path = "common\religions"
replace_path = "common\dynasties"
replace_path = "common\traits"
replace_path = "decisions"

What could be the cause of this bug?

Well, replace_path will remove everything that is normally in that folder with your mods files. So even files you do not alter will be ignored. You should only use 'replace_path' if you want to delete all other files other mods/vanilla uses in there. Simply remove all these lines to make the mod work.
 

JonStryker

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How do i add new nicknames to the game?

I only want them to be recievable via console command (i.e. no script/event/whatever needs to be done), so I assume it should be an easy thing to do.

In your own mini mod make a new file in common/nicknames and put yours in (nick_the_awesome={}).
Then add a localisation for that in the loc. folder.
Just take a look how it is done in vanilla and do something similar ;)
 

Chris93

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There is a 'pulse' event somewhere. I even think it was a few pages back in this thread. I am not sure myself how it works, but if I remember correctly the guy asking a question about that even posted the code he used for it.



Well, replace_path will remove everything that is normally in that folder with your mods files. So even files you do not alter will be ignored. You should only use 'replace_path' if you want to delete all other files other mods/vanilla uses in there. Simply remove all these lines to make the mod work.

Yes, but i need to add those lines because there is a new map, new titles, religions, cultures etc in this mod, so I have to replace the vanilla files. I have this bug with events even if I didn't touchany event nor changed vanilla event folder...
 

Dhop84

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How do you trigger an event on a specific day and month ? And the on_actions yearly pulse what does the 40 mean in this ?
#character
on_yearly_pulse = {
random_events = {
#Lifestyles
40 = 200000
40 = 200001
 
Last edited by a moderator:

Nivve

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Yes, but i need to add those lines because there is a new map, new titles, religions, cultures etc in this mod, so I have to replace the vanilla files. I have this bug with events even if I didn't touchany event nor changed vanilla event folder...

Can't you re-add the vanilla events and such in your own mod? It will replace everything and then keep the vanilla files (by re-adding them)

How do you trigger an event on a specific day and month ?
If you mean literally on a date instead of the pulse you mentioned above, that is mightilly simple.
trigger={
year = 900
month = 2
}
for february 900
 
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Dhop84

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Can't you re-add the vanilla events and such in your own mod? It will replace everything and then keep the vanilla files (by re-adding them)


If you mean literally on a date instead of the pulse you mentioned above, that is mightilly simple.
trigger={
year = 900
month = 2
}
for february 900
Awesome so really i can use that to trigger the event every year at that time instead of a yearly pulse event ?
 

Dhop84

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Also on a completely different subject is there a way of having it so the orthodox faith for example doesnt see the nestorian faith as a heresy and can you keep a religion to stay only in one court ?
 
Last edited:

Nivve

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Awesome so really i can use that to trigger the event every year at that time instead of a yearly pulse event ?
Don't think so, hence I added the literally interpretation part in my answer.

Check the common/on_action files. You can see the pulse events there (first number is the priority, mtth, something like that. after the '=' sign is probably the event id).
 

Dhop84

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Don't think so, hence I added the literally interpretation part in my answer.

Check the common/on_action files. You can see the pulse events there (first number is the priority, mtth, something like that. after the '=' sign is probably the event id).
i get ya thanks alot for your time and your help its greatly appreciated thank you
 

Korbah

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If you'd like to have a discussion on forum use, please do so using the private message utility provided by the forum and keep this topic clean.

Using obscenely large font sizes is unnecessary and looks obscene, please use standard sizing when asking questions.
 

Dhop84

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If you'd like to have a discussion on forum use, please do so using the private message utility provided by the forum and keep this topic clean.

Using obscenely large font sizes is unnecessary and looks obscene, please use standard sizing when asking questions.
agree completely i apologize for the large font as i said im using my phone and im unaware in the difference of sizes as it all comes up the same . Is this coming up smaller ?
 

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Is there a mod, or perhaps a guide for disabling the console window? I find myself cheating when things go wrong, and i'd love to be able to remove the temptation!
 

Darkgamma

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Is there a mod, or perhaps a guide for disabling the console window? I find myself cheating when things go wrong, and i'd love to be able to remove the temptation!

Not yet. Ironman mode will do that, tho, once it's integrated.
 

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