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rlopez1605

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I'm trying to make an event that sets every vassal of the byzantine emperor to use feudal elective, heres the code:
Code:
#Sets every vassal of Byzance to feudal elective
narrative_event = {
	id = test.1
	title = "test.1"
	desc = "test.1"
	hide_new = yes
	hide_from = yes
	
	is_triggered_only = yes
	
	picture = "GFX_evt_battle"
	
	immediate = {
		if = {
			e_byzantium = {
				holder_scope = {
					any_vassal = {
						succ = feudal_elective
					}
				}
			}
		}
	}
	
	option = {
		name = "test.1"
	}
}
Any idea whats wrong?
Yes... Um,
1. You're attempting to check if a vassal has a law. Vassals don't have laws, titles do. I think you're in the wrong scope for that
2. You're syntax is wrong on the "if"
Code:
immediate = {
		if = {
			limit = {
				WHATEVER YOUR LIMIT IS SUPPOSED TO BE.  I think you want to check for any vassal that holds a title that is in the same realm as a top liege which holds the title of e_byzantium.  I'm not so sure how to write that but the limit you're putting there is a bit off.  Vassals don't have laws, titles do... but you're checking to see if the vassal has that law.
			}
			EFFECT of who is limited... What happens to the person that has this limit.
		}
	}
3. You put down 'is_triggered_only = yes. I don't know if you have something else calling this (a decision, another event, a cb_type effect, an on_actions, etc...). If nothing is triggering it, then this will never happen.

These are just a few things I've found so far...
 

superskierpat

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Yes... Um,
1. You're attempting to check if a vassal has a law. Vassals don't have laws, titles do. I think you're in the wrong scope for that
2. You're syntax is wrong on the "if"
Code:
immediate = {
		if = {
			limit = {
				WHATEVER YOUR LIMIT IS SUPPOSED TO BE.  I think you want to check for any vassal that holds a title that is in the same realm as a top liege which holds the title of e_byzantium.  I'm not so sure how to write that but the limit you're putting there is a bit off.  Vassals don't have laws, titles do... but you're checking to see if the vassal has that law.
			}
			EFFECT of who is limited... What happens to the person that has this limit.
		}
	}
3. You put down 'is_triggered_only = yes. I don't know if you have something else calling this (a decision, another event, a cb_type effect, an on_actions, etc...). If nothing is triggering it, then this will never happen.

These are just a few things I've found so far...
Yeah, it was a little flawed :p
The post right before you has a better syntax and I've put it into meneth's game starting event.

Thanks for the comment about the wrong scope though.
 

rlopez1605

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Yeah, it was a little flawed :p
The post right before you has a better syntax and I've put it into meneth's game starting event.

Thanks for the comment about the wrong scope though.

OOPS... I sent it while you were reposting yours... Uh, yeah, you still have to change scope...
 

rlopez1605

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Ahh thanks

Hmm, still not working, I've changed it a bit though:
Code:
if = {
	limit = {
		is_ruler = yes
		top_liege = {
			has_landed_title = e_byzantium
		}
		primary_title = { NOT = { has_law = succ_feudal_elective }}
	}
	primary_title = { law = succ_feudal_elective }
}

Try what I changed on your code, let me know if good?

EDIT: If it doesn't work, I'd really like to see how you've called the narrative event. I'm not sure if ROOT is a 'character' or a 'title'. You might want to check that also because if the ROOT in this event is a title, we're both writing this all wrong though I really can't see how a 'title' can get an event... I'm just remembering that titles are ROOT in other files (such as your history\provinces\???.txt files in the 'history' code blocks as example). SCRATCH THAT... Those files, the ROOT is provinces... hehe... But I think you get what I mean.
 
Last edited:

Jorlem

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Roll with it, it's going to be fun, especially in multiplayer. Like Game of Thrones, in a way, as you continue tearing each other up whilst a greater foe is appearing.

Thing is though, none of us want to actually play with them, this time around, and they were just turned on by accident. Plus, with how we're positioned, they'll only be hitting one of us in any significant way, as one of us in in England, another is in Italy, and the third at the far south of the Arabian peninsula.

So, would tweaking the sunset_invasion.txt in the same way for all of us allow for the Aztecs to effectively be disabled, while still allowing us to continue playing?
 

Carbon

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Apologies but I have to bump my questions as they haven't been answered for days and cannot continue working without knowing this :(

Okay so I wanted to create a rather unique mercenary group and has a few questions.

1. Creating a mercenary group is essentially a titular title with no land and with the synatx: mercenary = yes. Is this correct?

2. This mercenary group will be like the Varangians and exclusive to a certain character who holds a particular title. I also want a trait to be exclusive to the mercenary leader (and gets passed on to future leaders of the group) How can this be replicated?

3. I'm not sure if this is hard-coded, but how do you determine the value characters have in contributing to plot power against a certain character? For example, Spymasters have a much higher plot power value against their liege if invited to a plot. I want the mercenary leader to have a high value and thus serves a political purpose. For example, the Mercenary leader would have like 70% plot power against his liege if he is invited to a plot against him. How can this value be edited to create such an effect?
 

Jormarn

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to the 2b. above: You could just make an event/decision that triggers only for the chracter who controls the title (= the mercenary leader) and that gives him this specific trait

---------------------------------
My current problem is: I wrote an event and it seems to work fine, fire for the right person/have the right localisation ... but everytime I slightly hover over the "option" button, the game brutally crashes to desktop ( Which makes it rather difficult to actually answer to the event :D )


EDIT: The above problem was caused by not defining a namespace when using namespace events. Don't do that.
 
Last edited:

GRTU

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Hello (first sorry my english), I'm making a mod about Religious orders from Spain and Portugal:

My idea is to trigger an event when a Christian king of Iberian culture, conquer a territory (eg Calatrava), appears the religious order of that territory. The event would have two options, one is to create the order as vassal but handing the province, the other the order will not be created. It would be historic because Avis orders, Alcantara and Calatrava was created to uphold and sparsely populated border areas. It's the first time I do an event, and I have not much idea, I created this test only:

narrative_event = {
id = 200001
title = "EVTNAME200001"
desc = "EVTDESC200001"
picture = "GFX_evt_crusaders"
border = "GFX_event_narrative_frame_religion"

major = yes
only_rulers = yes

trigger = {
completely_controls = c_calatrava
NOT = { is_title_active = d_knights_calatrava }
religion = catholic
}

mean_time_to_happen = {
months = 1
}

option = {
name = "EVTOPTA200001"
trigger = {
religion = catholic
}
activate_title = { title = d_knights_calatrava status = yes }
create_random_soldier = {
dynasty = none
random_traits = yes
}
new_character = {
d_knights_calatrava = {
grant_title = PREV
}
set_defacto_liege = THIS
}
}
}


I don't know give the county the member of the order and make him my vassal. Does anyone could help me?

Thanks
 

Nivve

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Probably an easy question:
Where exactly are 'FROM' and 'PREV' used for?
I have not needed them for making events/decisions yet, but when making casus bellis they're everywhere... so my question is why are they there and how are they used? I read something about them (the theory), but if someone could explain by using an example that would be appreciated.

Also can I simply use 'any_neighbour_province = primary_demesne_title' or is this syntax wrong? It's a limit so only neighbours of the primary title will get an effect.
Edit: In my code everytime I try to add a limit with neighbors it breaks the event. I have tried everything but even in the simplest form 'any_neighbor_province = c_gelre', it still breaks the event. (yes the brackets don't add up in the code here, this is just part of the event)
Code:
		any_demesne_title = {
			limit = {
				tier = COUNT
				location = { has_province_modifier = no_liege }
				any_neighbor_province = c_gelre
				OR = {
					d_gelre = { is_titular = yes }
					FROM = { has_character_flag = creating_title_loop }
				}
			}
* 'neighbour = c_gelre' also does not work, although it does not break the complete event...
 
Last edited:

GRTU

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Hello a i have make this code, but a i have a problem:

# Formation of the Order of Calatrava
narrative_event = {
id = 200001
title = "EVTNAME200001"
desc = "EVTDESC200001"
picture = "GFX_evt_crusaders"
border = "GFX_event_narrative_frame_religion"

major = yes
only_rulers = yes

trigger = {
completely_controls = c_calatrava
NOT = { is_title_active = d_knights_calatrava }
religion = catholic
}

mean_time_to_happen = {
months = 1
}
option = {
name = "EVTOPTA200001"
activate_title = { title = d_knights_calatrava status = yes }
create_random_soldier = {
dynasty = none
random_traits = yes
}
new_character = {
d_knights_calatrava = { grant_title = PREV }
c_calatrava = { grant_title = PREV }
b_calatrava = { grant_title = PREV }
set_defacto_liege = ROOT
}
}
option = {
name = "EVTOPTB200001"
}


}
hello, now that conquered the province, appears the religious order, but appears directly without giving me the option to choose "yes" or "no", the idea is to create the order by providing the land, or not creating the order.

Also I have another problem because the event doesn't take the narrative I have created.
 

maltsefalcon204

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Gentlemen,

Where can I find the file to edit the conditions of the INVASION CB issued by the pope as I want to make it available to be used against non-catholics.

Also side question is there a way for tweaking the raiding to be allowed against your own religion??
 

riknap

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Gentlemen,

Where can I find the file to edit the conditions of the INVASION CB issued by the pope as I want to make it available to be used against non-catholics.

Also side question is there a way for tweaking the raiding to be allowed against your own religion??

sad thing is you can't use the Invasion CB for coreligionists
the only softcoded conditions are:
Code:
	can_use_title = {
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
			}
		}
	}
and they have nothing to do with religion.


same goes for raiding. there isn't a defines.lua node to make it so
 

Dhop84

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How do you make a title a religious one ie a monastic title such as monk or abbot or so on i obviously know how to create a landless title and have it show up in the game thats all fine but the characters are not in religious clothes how do i make this landless title to be recognized as a religious one please
 

Swxpert

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Re-asking: How do I make the ai let me surrender and not have to wait until they over run me? I can see where white peace decisions are but I can't find what I am supposed to do to have them accept my surrender. 2. when I am going through events and changing how different traits act as factors to them firing, do I make the number larger or smaller to increase the weight of that trait?
 

Maleficus

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Is there someway I can alter patrician's propensity for assassinating? I feel like feudal lords seem to have a decent balance, but as a Doge I've never managed to see 3 Christmases without getting offed by a rival :mad:
 

Piddyx

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How would you mod the cultural castle buildings so that it references the culture of the province instead of the culture of the owner?

Here is an example of the code:

Code:
	ca_culture_saxon_english_1 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			FROM = {
				OR = {
					culture = english
					culture = welsh
 

tormos

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My father wants to play CK2 but his eyesight is not very good so he can't read the text. Is there a way to make the text bigger? (I already asked in support and there's no game option to do so)