• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Konstantinos XV

Naive Enthusiast
70 Badges
Jun 13, 2011
716
24
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings Complete
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Pride of Nations
  • Mount & Blade: Warband
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny - Tales from the Tiers
  • Surviving Mars: First Colony Edition
  • Tyranny - Bastards Wound
  • Shadowrun: Hong Kong
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Shadow Magic
  • Europa Universalis III Complete
  • Imperator: Rome
  • Europa Universalis 4: Emperor
  • Shadowrun: Dragonfall
  • For The Glory
Replying to own post
However I want to notify players of what happened if they have titles within a certain part of the map (e.g. Tartaria or Russia). And I can't seem to be able to setup conditions defining the recipient.

The answer was in the Magyar-Hungary decision event:

Code:
	any_playable_ruler = {
		limit = {
			NOT = { has_landed_title = k_hungary }
			ai = no
		}
		narrative_event = { id = 62911 }
	}
 

StormCrow

Sergeant
62 Badges
Oct 2, 2007
89
0
  • Crusader Kings II
  • Divine Wind
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • War of the Roses
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Lead and Gold
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings III Referal
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Majesty 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Cities in Motion
  • Leviathan: Warships
Hi, I got a problem:

I'd like to remove the De Jure territories of Galicia, Portugal, Castille and Aragon in the 867 start since by that time those kingdoms didn't exist yet, so I think it's quite silly to have De Jure kingdoms that haven't been born yet. I'd like to make all the territories owned by Asturias De Jure, all the territories owned by Navarre De Jure as well and, finally, all the territories owned by the muslims De Jure. This way, there will be ony three De Jure kingdoms in Spain: Asturias, Navarre and the Ummayid Caliphate.

Can anyone tell me how to do that? I can't find the files I need to change. I would greatly appreciate your help :)
 

firelordzuko

Colonel
71 Badges
Oct 16, 2011
823
45
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • Warlock 2: The Exiled
Hi. Playing as a custom Norse-Norse doge of Amalfi (having sworn fealty to Constantinople ...), I am preparing an invasion on Africa. Unfortunately, I can only declare war for the holdings held by the Sultan of Africa in Mauretania ... what part of the save game would I have to edit to switch the invasion to Africa, which was my actual target?
 

Nivve

General
14 Badges
May 7, 2011
1.773
1
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Hi, I got a problem:

I'd like to remove the De Jure territories of Galicia, Portugal, Castille and Aragon in the 867 start since by that time those kingdoms didn't exist yet, so I think it's quite silly to have De Jure kingdoms that haven't been born yet. I'd like to make all the territories owned by Asturias De Jure, all the territories owned by Navarre De Jure as well and, finally, all the territories owned by the muslims De Jure. This way, there will be ony three De Jure kingdoms in Spain: Asturias, Navarre and the Ummayid Caliphate.

Can anyone tell me how to do that? I can't find the files I need to change. I would greatly appreciate your help :)

Since the last patch you need de jure kingdoms to prevent the game from crashing. What you can do is add the respective rulers to the history files at the dates you want (year 867 I guess) and make the kingdoms not formable until a certain date (to prevent them forming instantly). I am not sure whether the last change is needed, but otherwise those rulers would simply form those kingdoms the moment you hit play.

I am not sure exactly what files you need. But probably the history files (history/provinces?) to add your ruler at the starting date and the common/landed_titles/landed_titles.txt file to change the respective kingdoms (see here for available conditions you can use to limit forming)

If I read your post incorrect; so you actually want to add those counties/duchies to other kingdoms; you can best simply transfer the duchies in the landed_titles file under the respective kingdom. Just mind the brackets (these: {} ). Maybe you must change more, you can use this tutorial (or part of it).
This will however change the de jure kingdoms, I am not sure how to change that back in history files or anything like that so they will change to sevilla and such later in the game...
 

StormCrow

Sergeant
62 Badges
Oct 2, 2007
89
0
  • Crusader Kings II
  • Divine Wind
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • War of the Roses
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Lead and Gold
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings III Referal
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Majesty 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Cities in Motion
  • Leviathan: Warships
Since the last patch you need de jure kingdoms to prevent the game from crashing. What you can do is add the respective rulers to the history files at the dates you want (year 867 I guess) and make the kingdoms not formable until a certain date (to prevent them forming instantly). I am not sure whether the last change is needed, but otherwise those rulers would simply form those kingdoms the moment you hit play.

I am not sure exactly what files you need. But probably the history files (history/provinces?) to add your ruler at the starting date and the common/landed_titles/landed_titles.txt file to change the respective kingdoms (see here for available conditions you can use to limit forming)

If I read your post incorrect; so you actually want to add those counties/duchies to other kingdoms; you can best simply transfer the duchies in the landed_titles file under the respective kingdom. Just mind the brackets (these: {} ). Maybe you must change more, you can use this tutorial (or part of it).
This will however change the de jure kingdoms, I am not sure how to change that back in history files or anything like that so they will change to sevilla and such later in the game...

Hi!

Thanks for your quick answer.

What I just want to do is to make all the territories that De Jure belong to Galicia and Castille become De Jure part of Asturias, so, when I go to the De Jure Kingdoms map mode, I wouldn't see any De Jure Galicia or Castille. This way, Neither Galicia nor Castille would own any De Jure territories (I supposse they'll become titular).

I don't know if this makes everything clearer ^^

Anyway I'll check the link you just gave me. Thanks.
 

Felicio Tedesco

Corporal
1 Badges
Jun 10, 2013
32
6
  • Crusader Kings II
Just a qiuck questions about localisation files.
I have been doing a small cultural titles improvement, so there are some questions:
1. How can I make into csv. localisation file a trigger for culturally-specified country names? For example, when Kingdom of Scotland is held by a Scottish ruler, it should be called "Alba", when Irish - "Albain", etc. I know, there are a way to fix it into landed_titles.txt, but I do not want to change my checksum. So, are there any ways to change it by editing localisation csv files?
2. About culturally-specified Empire titles. There are some problems with Anglo-Saxon Emperor of Britannia. Since we have a historical title "Brytenwalda", used for Anglo-Saxon lords in the Dark Ages, it will be very historical and correct to call Anglo-Saxon Emperor "Brytenwalda". But, in any other Imperial holding feld by Anglo-Saxon ruler, should use a "Cesere" title (common title of Christian Emperor).
So, we need to make a double trigger: "saxon" culture and "e_britannia" holding. How it possible? I tried "emperor_britannia_saxon", but it does not work. Is it possible at all?
 

Nivve

General
14 Badges
May 7, 2011
1.773
1
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Hi!

Thanks for your quick answer.

What I just want to do is to make all the territories that De Jure belong to Galicia and Castille become De Jure part of Asturias, so, when I go to the De Jure Kingdoms map mode, I wouldn't see any De Jure Galicia or Castille. This way, Neither Galicia nor Castille would own any De Jure territories (I supposse they'll become titular).

I don't know if this makes everything clearer ^^

Anyway I'll check the link you just gave me. Thanks.

Ah then indeed I misunderstood. I think you only have to alter the landed_files.txt. Just paste the duchies (and their counties) under the kingdoms you want them in and it should actually work. I did it with my mod and it worked the first try. :p
But it cannot hurt to check the tutorial for additional steps I may not think of atm.
 

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.868
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
@StormCrow

I'm not 100%, but there may be a workaround.

Go into /history/titles and find the relevant duchy .txt files (d_asturias, d_galicia, etc.) and add this line to the appropriate place in each file:

Code:
867.1.1={
	de_jure_liege = k_asturias
	holder = XXXX # whoever the king is
}

Replace k_asturias with k_navarra or k_andalusia where relevant.

Then, do the same again from 1066 but with the original titles, like so:

Code:
1066.1.1={
	de_jure_liege = k_aragon
	holder = XXXX # whoever the king is
}

It may not work, but it's worth a try. In theory, you should have a different de jure setup in 867 (just Asturias, Navarra and Andalusia) than in 1066, which should be the default setup.
 

Nivve

General
14 Badges
May 7, 2011
1.773
1
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Anybody know what is necessary for CKII to recognise a title in the following line?
line: __title__ = { de_jure_liege = k_europa }
It is located in the landed_titles.txt file of another mod.

In which __title__ would be changed in the relevant duchy (from titular title creator) and k_europa is my europe-spanning kingdom.
Everything works perfectly (k_europa exists, even de jure, and the titles are created), however CKII does not recognise k_europa and simply mentions '... will be the de jure liege of Duchy of Zeeland' ('...' should mention Kingdom of Europa)
What could I have missed?
 
Last edited:

StormCrow

Sergeant
62 Badges
Oct 2, 2007
89
0
  • Crusader Kings II
  • Divine Wind
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • War of the Roses
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Lead and Gold
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings III Referal
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Majesty 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Cities in Motion
  • Leviathan: Warships
Hello again.

Thank you very much for your help, guys! I already made the desired changes after following your instructions. Thank you very much :)

Now I got another little issue... How can I do the same with the iberian cultures? I'd like to remove the Galician, Portuguese and Catalan cultures. I'd like to make all Asturias the same culture. How can I do that?
 

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.868
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
Now I got another little issue... How can I do the same with the iberian cultures? I'd like to remove the Galician, Portuguese and Catalan cultures. I'd like to make all Asturias the same culture. How can I do that?
You want to go to \history\provinces and do an index search for 'catalan' and 'portuguese' (there is no separate Galician culture in vanilla CK II) and the provinces that have those cultures will be listed; open each file and change the culture to 'castillan' (I'm assuming you're using Castilian for Asturian?) and then save.

Remember that there are plenty of Catalan and Portuguese characters in the history database, though, so you'll have to do something about that.
 

StormCrow

Sergeant
62 Badges
Oct 2, 2007
89
0
  • Crusader Kings II
  • Divine Wind
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • War of the Roses
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Lead and Gold
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings III Referal
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Majesty 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Cities in Motion
  • Leviathan: Warships
You want to go to \history\provinces and do an index search for 'catalan' and 'portuguese' (there is no separate Galician culture in vanilla CK II) and the provinces that have those cultures will be listed; open each file and change the culture to 'castillan' (I'm assuming you're using Castilian for Asturian?) and then save.

Remember that there are plenty of Catalan and Portuguese characters in the history database, though, so you'll have to do something about that.

Thank you very much :D

I also tried to create a new culture, but I got "noculture" in my testing county. Is there any guide I can read?
 

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.868
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
I'm sure there'll be a guide on creating new cultures and suchlike around here somewhere. It's quite straightforward, though you'll need a suitable set of names.
 

Djaevlenselv

Captain
125 Badges
Nov 30, 2012
355
514
  • Age of Wonders II
  • BATTLETECH: Flashpoint
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Pillars of Eternity
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Apocalypse
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars: First Colony Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Crusader Kings III
Just a quick question. Where are the files for succession laws? Or any other laws for that matter? I'd like to change who can have which successions. I tried to look through the game files for them but those particular ones escaped me.
 

Grape1

Corporal
35 Badges
Mar 3, 2013
33
0
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings III
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
How does the game handle palaces for new patrician dynasties? I have a small republic that for now can just have a randomly generated holder. Do I have to add preset family palace holdings in anywhere or will they be generated automatically?
 

Dhop84

Major
4 Badges
Dec 28, 2012
790
0
  • Crusader Kings II
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
is enatic succession moddable ?? I have a landless title that I wish to be for women only its a monastic title but hears the problem if a woman is of a family dynasty she becomes a countess and if lowborn its fine but I cant seam to get a woman to inherit the title even though it comes up in game that the title is of enatic succession ? Hears the codes if any one has any ideas or can spot where ive gone wrong id be most grateful

Code:
c_hegumenia_constantinople = {
	
	color={ 50 50 50 }
	color2={ 255 255 255 }
	
	 title = "Hegumenia"
	  foa = "HEGUMENIA_FOA"
      title_prefix = "HEGUMENIA_OF"
	
	# Always exists
	landless = yes
	
  culture = greek
		
		capital = 496	 #Byzantion (Constantinople)
		
		allow = {
		    is_female = yes
			is_married = no
            religion = orthodox
			culture = greek
		}
	
	# Cannot be held as a secondary title
	primary = yes


}

Code:
859.1.1={
     holder = 180647
     liege=k_orthodox
    law = enatic_succession
    law = seniority_succession
}
 
Last edited:

Lord Finnish

A man of science and culture.
73 Badges
Sep 4, 2006
12.332
1.958
  • Europa Universalis IV: Third Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • For The Glory
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
Can I add a new culture under a pre-existing culture group even if I put it in a separate file?
I would be adding a Hellenic Egyptian culture under the Byzantine group, can I just do it like:

Byzantine = {
hellenic_egyptian = {
(stuff)
}
}

And it would work? Or will it screw up all the other Byzantine cultures (Greek etc).