Yes.If you make an event that revokes the minor title "regent" and hands the minor title to another will they become regent?
Yes.If you make an event that revokes the minor title "regent" and hands the minor title to another will they become regent?
Is it entirely possible to create a succession law that determines the successor based entirely on the prestige they have earned?
### Jericho ###
# Hochmeister writes a letter
character_event = {
id = 8726
desc = "EVTDESC8726"
picture = GFX_evt_council
border = GFX_event_normal_frame_religion
trigger = {
# The settlement has not been built yet
b_jericho = {
has_holder = no
}
# The Teutons exist
is_title_active = e_teutonic_order
primary_title = {
title = e_teutonic_order
}
independent = yes
year = 1206
# Jerusalem
774 = {
owner = {
NOT = { character = ROOT }
religion = catholic
NOT = { has_character_flag = denied_jericho }
NOT = { has_character_flag = no_land_to_religious_orders }
top_liege = { NOT = { has_character_flag = no_land_to_religious_orders } }
}
NOT = { num_of_settlements = 7 }
}
}
mean_time_to_happen = {
months = 12
}
option = {
name = "EVTOPTA8726"
774 = {
owner = { letter_event = { id = 8727 days = 7 } }
}
}
}
# Ask permission from the Count
letter_event = {
id = 8727
desc = "EVTDESC8727"
border = GFX_event_letter_frame_religion
is_triggered_only = yes
option = {
name = "EVTOPTA8727"
piety = 100
FROM = {
opinion = {
modifier = opinion_granted_barony_to_holy_order
who = ROOT
years = 100
}
}
hidden_tooltip = { 774 = { province_event = { id = 8728 days = 1 } } }
}
option = {
name = "EVTOPTB8727"
piety = -10
FROM = {
opinion = {
modifier = opinion_angry
who = ROOT
years = 10
}
}
religion_head = {
opinion = {
modifier = opinion_disappointed
who = ROOT
years = 5
}
}
set_character_flag = denied_jericho
}
option = {
name = "EVTOPTC8727"
piety = -25
set_character_flag = no_land_to_religious_orders
FROM = {
opinion = {
modifier = opinion_angry
who = ROOT
years = 20
}
}
religion_head = {
opinion = {
modifier = opinion_disappointed
who = ROOT
years = 10
}
}
hidden_tooltip = {
# To the religious order
FROM = { letter_event = { id = 8800 days = 1 } }
}
}
}
# Castle has been erected
province_event = {
id = 8728
desc = "EVTDESC8728"
picture = "GFX_evt_castle_construction"
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = "EVTOPTA8728"
build_holding = {
title = b_jericho
type = castle
holder = FROMFROM
}
hidden_tooltip = {
owner = {
set_character_flag = event_8728
narrative_event = { id = 8728 days = 7 }
}
}
}
}
# News spread about the new castle
narrative_event = {
id = 8729
title = "EVTNAME8729"
desc = "EVTDESC8729"
picture = "GFX_evt_crusaders"
border = "GFX_event_narrative_frame_religion"
major = yes
only_rulers = yes
is_triggered_only = yes
option = {
name = "EVTOPTA8729"
trigger = {
has_character_flag = event_8729
}
clr_character_flag = event_8729
prestige = 100
}
option = {
name = "EVTOPTB8729"
trigger = {
NOT = { has_character_flag = event_8729 }
religion = catholic
}
}
option = {
name = "EVTOPTC8729"
trigger = {
NOT = { religion_group = christian }
}
}
option = {
name = "EVTOPTD8729"
trigger = {
religion_group = christian
NOT = { religion = catholic }
}
}
}
### Montfort ###
# Hochmeister writes a letter
character_event = {
id = 8730
desc = "EVTDESC8730"
picture = GFX_evt_council
border = GFX_event_normal_frame_religion
trigger = {
# The settlement has not been built yet
b_montfort = {
has_holder = no
}
# The Teutons exist
is_title_active = e_teutonic_order
primary_title = {
title = e_teutonic_order
}
independent = yes
year = 1192
# Acre
772 = {
owner = {
NOT = { character = ROOT }
religion = catholic
NOT = { has_character_flag = denied_montfort }
NOT = { has_character_flag = no_land_to_religious_orders }
top_liege = { NOT = { has_character_flag = no_land_to_religious_orders } }
}
NOT = { num_of_settlements = 7 }
}
}
mean_time_to_happen = {
months = 12
}
option = {
name = "EVTOPTA8730"
772 = {
owner = { letter_event = { id = 8731 days = 7 } }
}
}
}
# Ask permission from the Count
letter_event = {
id = 8731
desc = "EVTDESC8731"
border = GFX_event_letter_frame_religion
is_triggered_only = yes
option = {
name = "EVTOPTA8731"
piety = 100
FROM = {
opinion = {
modifier = opinion_granted_barony_to_holy_order
who = ROOT
years = 100
}
}
hidden_tooltip = { 772 = { province_event = { id = 8732 days = 1 } } }
}
option = {
name = "EVTOPTB8731"
piety = -10
FROM = {
opinion = {
modifier = opinion_angry
who = ROOT
years = 10
}
}
religion_head = {
opinion = {
modifier = opinion_disappointed
who = ROOT
years = 5
}
}
set_character_flag = denied_montfort
}
option = {
name = "EVTOPTC8731"
piety = -25
set_character_flag = no_land_to_religious_orders
FROM = {
opinion = {
modifier = opinion_angry
who = ROOT
years = 20
}
}
religion_head = {
opinion = {
modifier = opinion_disappointed
who = ROOT
years = 10
}
}
hidden_tooltip = {
# To the religious order
FROM = { letter_event = { id = 8800 days = 1 } }
}
}
}
# Castle has been erected
province_event = {
id = 8732
desc = "EVTDESC8732"
picture = "GFX_evt_castle_construction"
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = "EVTOPTA8732"
build_holding = {
title = b_montfort
type = castle
holder = FROMFROM
}
hidden_tooltip = {
owner = {
set_character_flag = event_8732
narrative_event = { id = 8733 days = 7 }
}
}
}
}
# News spread about the new castle
narrative_event = {
id = 8733
title = "EVTNAME8733"
desc = "EVTDESC8733"
picture = "GFX_evt_crusaders"
border = "GFX_event_narrative_frame_religion"
major = yes
only_rulers = yes
is_triggered_only = yes
option = {
name = "EVTOPTA8733"
trigger = {
has_character_flag = event_8733
}
clr_character_flag = event_8733
prestige = 100
}
option = {
name = "EVTOPTB8733"
trigger = {
NOT = { has_character_flag = event_8733 }
religion = catholic
}
}
option = {
name = "EVTOPTC8733"
trigger = {
NOT = { religion_group = christian }
}
}
option = {
name = "EVTOPTD8733"
trigger = {
religion_group = christian
NOT = { religion = catholic }
}
}
}
### Blanche Garde ###
# Hochmeister writes a letter
character_event = {
id = 8734
desc = "EVTDESC8734"
picture = GFX_evt_council
border = GFX_event_normal_frame_religion
trigger = {
# The settlement has not been built yet
b_blanchegarde = {
has_holder = no
}
# The Teutons exist
is_title_active = e_teutonic_order
primary_title = {
title = e_teutonic_order
}
independent = yes
year = 1206
# Ascalon
780 = {
owner = {
NOT = { character = ROOT }
religion = catholic
NOT = { has_character_flag = denied_blanchegarde }
NOT = { has_character_flag = no_land_to_religious_orders }
top_liege = { NOT = { has_character_flag = no_land_to_religious_orders } }
}
NOT = { num_of_settlements = 7 }
}
}
mean_time_to_happen = {
months = 12
}
option = {
name = "EVTOPTA8734"
780 = {
owner = { letter_event = { id = 8735 days = 7 } }
}
}
}
# Ask permission from the Count
letter_event = {
id = 8735
desc = "EVTDESC8735"
border = GFX_event_letter_frame_religion
is_triggered_only = yes
option = {
name = "EVTOPTA8735"
piety = 100
FROM = {
opinion = {
modifier = opinion_granted_barony_to_holy_order
who = ROOT
years = 100
}
}
hidden_tooltip = { 780 = { province_event = { id = 8736 days = 1 } } }
}
option = {
name = "EVTOPTB8735"
piety = -10
FROM = {
opinion = {
modifier = opinion_angry
who = ROOT
years = 10
}
}
religion_head = {
opinion = {
modifier = opinion_disappointed
who = ROOT
years = 5
}
}
set_character_flag = denied_montfort
}
option = {
name = "EVTOPTC8735"
piety = -25
set_character_flag = no_land_to_religious_orders
FROM = {
opinion = {
modifier = opinion_angry
who = ROOT
years = 20
}
}
religion_head = {
opinion = {
modifier = opinion_disappointed
who = ROOT
years = 10
}
}
hidden_tooltip = {
# To the religious order
FROM = { letter_event = { id = 8800 days = 1 } }
}
}
}
# Castle has been erected
province_event = {
id = 8736
desc = "EVTDESC8736"
picture = "GFX_evt_castle_construction"
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = "EVTOPTA8736"
build_holding = {
title = b_blanchegarde
type = castle
holder = FROMFROM
}
hidden_tooltip = {
owner = {
set_character_flag = event_8736
narrative_event = { id = 8737 days = 7 }
}
}
}
}
# News spread about the new castle
narrative_event = {
id = 8737
title = "EVTNAME8737"
desc = "EVTDESC8737"
picture = "GFX_evt_crusaders"
border = "GFX_event_narrative_frame_religion"
major = yes
only_rulers = yes
is_triggered_only = yes
option = {
name = "EVTOPTA8737"
trigger = {
has_character_flag = event_8737
}
clr_character_flag = event_8737
prestige = 100
}
option = {
name = "EVTOPTB8737"
trigger = {
NOT = { has_character_flag = event_8737 }
religion = catholic
}
}
option = {
name = "EVTOPTC8737"
trigger = {
NOT = { religion_group = christian }
}
}
option = {
name = "EVTOPTD8737"
trigger = {
religion_group = christian
NOT = { religion = catholic }
}
}
}
EVTDESC8726;To help defend the Holy Land from the infidels, our order should establish castles there. The province of Jerusalem seems like a good candidate for this. I should ask the ruling Count there for permission.;Pour contribuer à défendre la Terre Sainte des infidèles, notre ordre doit y établir des châteaux. La province de Jaffa semble parfaite pour cela, mais je dois d’abord obtenir l’autorisation du comte local.;Zur Unterstützung der Verteidigung des Heiligen Landes vor den Ungläubigen sollte unser Orden dort Burgen errichten. Die Provinz Jaffa scheint dafür gut geeignet zu sein. Ich sollte den dort herrschenden Graf um Erlaubnis bitten.;;Para colaborar en la defensa de Tierra Santa, nuestra orden debería construir castillos allí. La provincia de Jaffa parece un buen lugar para ello. Debería pedir permiso al Conde que manda allí.;;;;;;;;;x
EVTOPTA8726;I will write a letter at once.;Je vais immédiatement lui écrire une lettre.;Ich werde sofort einen Brief aufsetzen.;;Le escribiré enseguida.;;;;;;;;;x
EVTDESC8927;To the Great [Root.GetTitledFirstName],\nYour wisdom and mercy are legendary. The Teutonic Knights ask for your help in the Holy War against the infidels. To assist us in our struggle we humbly ask permission to establish a new castle in the County of Jerusalem.;À l’attention du(de la) Grand(e) [Root.GetTitledFirstName],\nVotre sagesse et votre miséricorde sont légendaires. Les Templiers sollicitent votre aide dans le cadre de la guerre sainte menée contre les infidèles. Pour nous assister dans notre lutte, nous vous demandons humblement la permission d’établir un nouveau château dans le comté de Jaffa.;Oh [Root.GetTitledFirstName],\nYEure Weisheit und Gnade sind legendär. Die Tempelritter möchten Euch um Eure Hilfe im Krieg gegen die Ungläubigen bitten: Zur Unterstützung unseres Kampfes ersuchen wir Euch demütig um Erlaubnis, in der Grafschaft Jaffa eine neue Burg zu errichten.;;Al gran [Root.GetTitledFirstName],\nTu sabiduría y clemencia son legendarias. Los Caballeros Templarios te piden ayuda en la Guerra Santa contra los infieles. Para ayudarnos en nuestra lucha pedimos permiso humildemente para construir un nuevo castillo en el Condado de Jaffa.;;;;;;;;;x
EVTOPTA8727;Excellent! You have my blessing.;Excellent ! Vous avez ma bénédiction.;Hervorragend! Ich habt meinen Segen!;;¡Excelente! ¡Tienes mi bendición!;;;;;;;;;x
EVTOPTB8727;An intriguing idea, but not at this location...;Bonne idée, mais pas à cet emplacement...;Eine faszinierende Idee, aber nicht an diesem Ort ...;;Un idea interesante, pero no en ese lugar...;;;;;;;;;x
EVTOPTC8727;No religious orders in my territory!;Aucun ordre religieux sur mon territoire !;Keine religiösen Orden auf meinem Territorium!;;¡No permito órdenes religiosas en mi territorio!;;;;;;;;;x
EVTDESC8728;The Teutonic Knights have erected the castle of Jericho in [Root.GetName].;Les Templiers ont érigé le château de Bayt Dajan à [Root.GetName].;Die Tempelritter haben in [Root.GetName] die Burg Beit Dejan gebaut.;;Los Caballeros Templarios han erigido el castillo de Beit Dejan en [Root.GetName].;;;;;;;;;x
EVTOPTA8728;Let it be known to the world!;Annonçons-le au monde !;Die ganze Welt soll davon erfahren;;¡Hagamos que el mundo lo conozca!;;;;;;;;;x
EVTNAME8729;Castle of Jericho;Castle of Jericho;Castle of Jericho;;Castle of Jericho;;;;;;;;;x
EVTOPTA8729;I really am a good Christian;Je suis un(e) bon(ne) chrétien(ne).;Ich bin wahrlich ein guter Christ;;Soy un buen cristiano;;;;;;;;;x
EVTOPTB8729;The infidels should tremble!;Tremblez, infidèles !;Die Ungläubigen sollen erzittern!;;¡Los infieles deberían temblar!;;;;;;;;;x
EVTOPTC8729;Curse these infidels!;Maudits soient ces infidèles !;Verflucht seien diese Ungläubigen!;;¡Maldice a los infieles!;;;;;;;;;x
EVTOPTD8729;Worrisome...;Inquiétant...;Beunruhigend ...;;Inquietante...;;;;;;;;;x
EVTDESC8730;To help defend the Holy Land from the infidels, our order should establish castles there. The province of Acre seems like a good candidate for this. I should ask the ruling Count there for permission.;Pour contribuer à défendre la Terre Sainte des infidèles, notre ordre doit y établir des châteaux. La province de Jaffa semble parfaite pour cela, mais je dois d’abord obtenir l’autorisation du comte local.;Zur Unterstützung der Verteidigung des Heiligen Landes vor den Ungläubigen sollte unser Orden dort Burgen errichten. Die Provinz Jaffa scheint dafür gut geeignet zu sein. Ich sollte den dort herrschenden Graf um Erlaubnis bitten.;;Para colaborar en la defensa de Tierra Santa, nuestra orden debería construir castillos allí. La provincia de Jaffa parece un buen lugar para ello. Debería pedir permiso al Conde que manda allí.;;;;;;;;;x
EVTOPTA8730;I will write a letter at once.;Je vais immédiatement lui écrire une lettre.;Ich werde sofort einen Brief aufsetzen.;;Le escribiré enseguida.;;;;;;;;;x
EVTDESC8731;To the Great [Root.GetTitledFirstName],\nYour wisdom and mercy are legendary. The Teutonic Knights ask for your help in the Holy War against the infidels. To assist us in our struggle we humbly ask permission to establish a new castle in the County of Jerusalem.;À l’attention du(de la) Grand(e) [Root.GetTitledFirstName],\nVotre sagesse et votre miséricorde sont légendaires. Les Templiers sollicitent votre aide dans le cadre de la guerre sainte menée contre les infidèles. Pour nous assister dans notre lutte, nous vous demandons humblement la permission d’établir un nouveau château dans le comté de Jaffa.;Oh [Root.GetTitledFirstName],\nYEure Weisheit und Gnade sind legendär. Die Tempelritter möchten Euch um Eure Hilfe im Krieg gegen die Ungläubigen bitten: Zur Unterstützung unseres Kampfes ersuchen wir Euch demütig um Erlaubnis, in der Grafschaft Jaffa eine neue Burg zu errichten.;;Al gran [Root.GetTitledFirstName],\nTu sabiduría y clemencia son legendarias. Los Caballeros Templarios te piden ayuda en la Guerra Santa contra los infieles. Para ayudarnos en nuestra lucha pedimos permiso humildemente para construir un nuevo castillo en el Condado de Jaffa.;;;;;;;;;x
EVTOPTA8731;Excellent! You have my blessing.;Excellent ! Vous avez ma bénédiction.;Hervorragend! Ich habt meinen Segen!;;¡Excelente! ¡Tienes mi bendición!;;;;;;;;;x
EVTOPTB8731;An intriguing idea, but not at this location...;Bonne idée, mais pas à cet emplacement...;Eine faszinierende Idee, aber nicht an diesem Ort ...;;Un idea interesante, pero no en ese lugar...;;;;;;;;;x
EVTOPTC8731;No religious orders in my territory!;Aucun ordre religieux sur mon territoire !;Keine religiösen Orden auf meinem Territorium!;;¡No permito órdenes religiosas en mi territorio!;;;;;;;;;x
EVTDESC8732;The Teutonic Knights have erected the castle of Montfort in [Root.GetName].;Les Templiers ont érigé le château de Bayt Dajan à [Root.GetName].;Die Tempelritter haben in [Root.GetName] die Burg Beit Dejan gebaut.;;Los Caballeros Templarios han erigido el castillo de Beit Dejan en [Root.GetName].;;;;;;;;;x
EVTOPTA8732;Let it be known to the world!;Annonçons-le au monde !;Die ganze Welt soll davon erfahren;;¡Hagamos que el mundo lo conozca!;;;;;;;;;x
EVTNAME8733;Castle of Montfort;Castle of Montfort;Castle of Montfort;;Castle of Montfort;;;;;;;;;x
EVTOPTA8733;I really am a good Christian;Je suis un(e) bon(ne) chrétien(ne).;Ich bin wahrlich ein guter Christ;;Soy un buen cristiano;;;;;;;;;x
EVTOPTB8733;The infidels should tremble!;Tremblez, infidèles !;Die Ungläubigen sollen erzittern!;;¡Los infieles deberían temblar!;;;;;;;;;x
EVTOPTC8733;Curse these infidels!;Maudits soient ces infidèles !;Verflucht seien diese Ungläubigen!;;¡Maldice a los infieles!;;;;;;;;;x
EVTOPTD8733;Worrisome...;Inquiétant...;Beunruhigend ...;;Inquietante...;;;;;;;;;x
EVTDESC8734;To help defend the Holy Land from the infidels, our order should establish castles there. The province of Ascalon seems like a good candidate for this. I should ask the ruling Count there for permission.;Pour contribuer à défendre la Terre Sainte des infidèles, notre ordre doit y établir des châteaux. La province de Jaffa semble parfaite pour cela, mais je dois d’abord obtenir l’autorisation du comte local.;Zur Unterstützung der Verteidigung des Heiligen Landes vor den Ungläubigen sollte unser Orden dort Burgen errichten. Die Provinz Jaffa scheint dafür gut geeignet zu sein. Ich sollte den dort herrschenden Graf um Erlaubnis bitten.;;Para colaborar en la defensa de Tierra Santa, nuestra orden debería construir castillos allí. La provincia de Jaffa parece un buen lugar para ello. Debería pedir permiso al Conde que manda allí.;;;;;;;;;x
EVTOPTA8734;I will write a letter at once.;Je vais immédiatement lui écrire une lettre.;Ich werde sofort einen Brief aufsetzen.;;Le escribiré enseguida.;;;;;;;;;x
EVTDESC8735;To the Great [Root.GetTitledFirstName],\nYour wisdom and mercy are legendary. The Teutonic Knights ask for your help in the Holy War against the infidels. To assist us in our struggle we humbly ask permission to establish a new castle in the County of Ascalon.;À l’attention du(de la) Grand(e) [Root.GetTitledFirstName],\nVotre sagesse et votre miséricorde sont légendaires. Les Templiers sollicitent votre aide dans le cadre de la guerre sainte menée contre les infidèles. Pour nous assister dans notre lutte, nous vous demandons humblement la permission d’établir un nouveau château dans le comté de Jaffa.;Oh [Root.GetTitledFirstName],\nYEure Weisheit und Gnade sind legendär. Die Tempelritter möchten Euch um Eure Hilfe im Krieg gegen die Ungläubigen bitten: Zur Unterstützung unseres Kampfes ersuchen wir Euch demütig um Erlaubnis, in der Grafschaft Jaffa eine neue Burg zu errichten.;;Al gran [Root.GetTitledFirstName],\nTu sabiduría y clemencia son legendarias. Los Caballeros Templarios te piden ayuda en la Guerra Santa contra los infieles. Para ayudarnos en nuestra lucha pedimos permiso humildemente para construir un nuevo castillo en el Condado de Jaffa.;;;;;;;;;x
EVTOPTA8735;Excellent! You have my blessing.;Excellent ! Vous avez ma bénédiction.;Hervorragend! Ich habt meinen Segen!;;¡Excelente! ¡Tienes mi bendición!;;;;;;;;;x
EVTOPTB8735;An intriguing idea, but not at this location...;Bonne idée, mais pas à cet emplacement...;Eine faszinierende Idee, aber nicht an diesem Ort ...;;Un idea interesante, pero no en ese lugar...;;;;;;;;;x
EVTOPTC8735;No religious orders in my territory!;Aucun ordre religieux sur mon territoire !;Keine religiösen Orden auf meinem Territorium!;;¡No permito órdenes religiosas en mi territorio!;;;;;;;;;x
EVTDESC8736;The Teutonic Knights have erected the castle of Blanche Garde in [Root.GetName].;Les Templiers ont érigé le château de Bayt Dajan à [Root.GetName].;Die Tempelritter haben in [Root.GetName] die Burg Beit Dejan gebaut.;;Los Caballeros Templarios han erigido el castillo de Beit Dejan en [Root.GetName].;;;;;;;;;x
EVTOPTA8736;Let it be known to the world!;Annonçons-le au monde !;Die ganze Welt soll davon erfahren;;¡Hagamos que el mundo lo conozca!;;;;;;;;;x
EVTNAME8737;Castle of Blanche Garde;Castle of Blanche Garde;Castle of Blanche Garde;;Castle of Blanche Garde;;;;;;;;;x
EVTOPTA8737;I really am a good Christian;Je suis un(e) bon(ne) chrétien(ne).;Ich bin wahrlich ein guter Christ;;Soy un buen cristiano;;;;;;;;;x
EVTOPTB8737;The infidels should tremble!;Tremblez, infidèles !;Die Ungläubigen sollen erzittern!;;¡Los infieles deberían temblar!;;;;;;;;;x
EVTOPTC8737;Curse these infidels!;Maudits soient ces infidèles !;Verflucht seien diese Ungläubigen!;;¡Maldice a los infieles!;;;;;;;;;x
EVTOPTD8737;Worrisome...;Inquiétant...;Beunruhigend ...;;Inquietante...;;;;;;;;;x
Is it entirely possible to create a succession law that determines the successor based entirely on the prestige they have earned?
Well I'm no modder, but that's basically how the republic succession works, so I see no reason why it couldn't be implemented somewhere else.
How do I make someone immortal? The trait id # would be fine. Thanks
Code:option = { set_global_flag = event_fired character_event = { id = 9999 days = 7 } }
The Republic succession mechanics is actually hardcoded, the succession law is only one part of it and trying to add that succession law to other titles renders them unplayable (or converts them to republics, I forget which now as it's been awhile since I experimented).
There is no trait with immortal quality, you have to create it (it's really easy).
impaler = {
lifestyle = yes
[U]immortal = yes[/U]
[U]agnatic = yes[/U]
intrigue = 1
same_opinion = 20
ai_honor = -15
command_modifier = {
morale_offence = 0.1
}
}
option = {
name = "nelfe.1.1.citeaux.desc"
add_trait = charitable
wealth = -20
piety = 10
create_character = {
name = "Robert"
age = 69
dna = "adage0kgga0"
properties = "if0lcfbebbb"
martial = 5
diplomacy = 12
intrigue = 8
stewardship = 13
learning = 15
religion = "catholic"
culture = "frankish"
add_trait = "scholarly_theologian"
add_trait = "celibate"
add_trait = "temperate"
}
}
As I'm not sure how the create_character works (I take a look at the bastard event and the employment_decisions.txt but it doesn't help me a lot).
# Coronation
namespace = coronation
character_event = {
id = coronation.0
desc = EVTDESCcoronation.0
picture = GFX_evt_coronation_eng
border = "GFX_event_normal_frame_religion"
only_rulers = yes
trigger = {
has_landed_title = k_england
NOT = { has_character_flag = flag_king_of_england }
mean_time_to_happen = { months = 1
}
}
option = {
name = EVTOPTAcoronation.0 # Excellent, now invite all the lords
clr_character_flag = unblessed_king
hidden_tooltip = {
any_realm_lord = {
limit = {
age = 16
NOT = { character = FROM }
OR = {
tier = count
tier = duke
tier = king
}
NOT = { trait = excommunicated }
religion_group = christian
NOT = { is_heretic = yes }
NOT = { trait = incapable }
prisoner = no
}
letter_event = { id = coronation.20 } # Invitation to coronation
}
narrative_event = { id = coronation.50 days = 60 tooltip = TOOLTIPcoronation.50 }
character_event = { id = coronation.51 days = 60 }
}
}
}
# Coronation invites to realm lords
letter_event = {
id = coronation.20
desc = EVTDESCcoronation.20
picture = GFX_evt_heretic
is_triggered_only = yes
option = {
name = EVTOPTAcoronation.20 # # I will attend the ceremony
set_character_flag = attend_coronation
ai_chance = {
factor = 0.8
modifier = {
factor = 1.2
ROOT = {
opinion = {
who = FROM
value = 20
}
}
}
modifier = {
factor = 1.2
ROOT = {
opinion = {
who = FROM
value = 40
}
}
}
modifier = {
factor = 1.6
ROOT = {
opinion = {
who = FROM
value = 60
}
}
}
modifier = {
factor = 2.0
ROOT = {
opinion = {
who = FROM
value = 80
}
}
}
modifier = {
factor = 2.0
ROOT = {
opinion = {
who = FROM
value = 100
}
}
}
}
}
option = {
name = EVTOPTBcoronation.20 # I have more important things to do
ROOT = {
opinion = {
modifier = insulted
who = FROM
months = 60
}
}
FROM = {
letter_event = { id = coronation.25 }
}
ai_chance = {
factor = 0.2
modifier = {
factor = 10
ROOT = {
has_opinion_modifier = {
who = FROM
modifier = opinion_vengeance
}
}
}
modifier = {
factor = 4.0
ROOT = {
has_opinion_modifier = {
who = FROM
modifier = attempted_murder
}
}
}
modifier = {
factor = 2.0
ROOT = {
has_opinion_modifier = {
who = FROM
modifier = attempted_murder_of_spouse
}
}
}
modifier = {
factor = 4.0
ROOT = {
has_opinion_modifier = {
who = FROM
modifier = attempted_murder_of_child
}
}
}
modifier = {
factor = 1.5
ROOT = {
has_opinion_modifier = {
who = FROM
modifier = attempted_murder_of_vassal
}
}
}
modifier = {
factor = 1.2
ROOT = {
not = {
opinion = {
who = FROM
value = -20
}
}
}
}
modifier = {
factor = 1.2
ROOT = {
not = {
opinion = {
who = FROM
value = -40
}
}
}
}
modifier = {
factor = 1.2
ROOT = {
not = {
opinion = {
who = FROM
value = -60
}
}
}
}
modifier = {
factor = 1.2
ROOT = {
not = {
opinion = {
who = FROM
value = -80
}
}
}
}
modifier = {
factor = 1.2
ROOT = {
not = {
opinion = {
who = FROM
value = -99
}
}
}
}
}
}
}
# Inform Liege of not attending ceremony
letter_event = {
id = coronation.25
desc = EVTDESCcoronation.25
is_triggered_only = yes
option = {
name = EVTOPTAcoronation.25 # I have no words for such dishonour
}
}
# leige crowned
narrative_event = {
id = coronation.50
title = EVTNAMEcoronation.50
desc = EVTDESCcoronation.50
picture = GFX_evt_coronation_eng
border = "GFX_event_narrative_frame_religion"
sound = church_bells
is_triggered_only = yes
trigger = { has_landed_title = k_england }
option = {
name = EVTOPTAcoronation.50 # This is the happiest day of my life
set_character_flag = flag_king_of_england
prestige = 100
hidden_tooltip = {
rightful_religious_head_scope = {
reverse_opinion = {
modifier = opinion_grateful
who = ROOT
months = 60
}
narrative_event = { id = coronation.65 }
}
any_realm_lord = {
limit = {
has_character_flag = attend_coronation
NOT = { character = ROOT }
}
character_event = { id = coronation.55 }
opinion = {
modifier = opinion_attended_ceremony
who = ROOT
years = 5
}
}
clr_character_flag = wants_coronation
}
}
}
# Coronation cancelled
character_event = {
id = coronation.51
desc = EVTDESCcoronation.51
is_triggered_only = yes
trigger = { NOT = { has_landed_title = k_england } }
option = {
name = EVTOPTAcoronation.51
clr_character_flag = wants_coronation
}
}
# # King crowned - attended realm lord inform ceremony
character_event = {
id = coronation.55
desc = EVTDESCcoronation.55
picture = GFX_evt_coronation_eng
is_triggered_only = yes
option = {
name = EVTOPTAcoronation.55 # The coronation was beautiful
prestige = 20
clr_character_flag = attend_coronation
}
}
# King crowned - non-attended realm lord inform
letter_event = {
id = coronation.60
desc = EVTDESCcoronation.60
is_triggered_only = yes
option = {
name = "OK"
}
#}
narrative_event = { #stylish
id = coronation.65
title = EVTNAMEcoronation.65
desc = EVTDESCcoronation.65
picture = GFX_evt_coronation_eng
border = "GFX_event_narrative_frame_religion"
sound = church_bells
major = yes
is_triggered_only = yes
major_trigger = {
NOT = { character = FROM }
OR = {
ai = no
has_character_flag = attend_coronation
}
}
option = {
trigger = {
has_character_flag = attend_coronation
}
name = EVTOPTAcoronation.55 # The coronation was beautiful
clr_character_flag = attend_coronation
}
option = {
trigger = {
NOT = { has_character_flag = attend_coronation }
OR = {
any_liege = { character = FROM }
has_character_flag = supporting_king
has_character_flag = neutral
}
}
name = "OK"
}
option = {
trigger = {
NOT = { has_character_flag = attend_coronation }
NOT = {
OR = {
any_liege = { character = FROM }
has_character_flag = supporting_king
has_character_flag = neutral
}
}
}
name = EVTOPTAcoronation.65
}
}
[COLOR="#00FF00"]####Change education trait
character_event = {
id = educationcheat.0
title = "EVTNAMEeducationcheat.0"
desc = "EVTDESCeducationcheat.0"
picture = "GFX_guardian_educating_child"
is_triggered_only = yes
option = {
name = "EVTOPTAeducationcheat.0" # Diplomacy
character_event = { id = educationcheat.1 days = 1}
}
option = {
name = "EVTOPTBeducationcheat.0" # Martial
character_event = { id = educationcheat.2 days = 1}
}
option = {
name = "EVTOPTCeducationcheat.0" # Stewardship
character_event = { id = educationcheat.3 days = 1}
}
option = {
name = "EVTOPTDeducationcheat.0" # Intrigue
character_event = { id = educationcheat.4 days = 1}
}
option = {
name = "EVTOPTEeducationcheat.0" # Theology
character_event = { id = educationcheat.5 days = 1}
}
}
####Diplomacy
character_event = {
id = educationcheat.1
title = "EVTNAMEeducationcheat.1"
desc = "EVTDESCeducationcheat.1"
picture = "GFX_guardian_educating_child"
is_triggered_only = yes
option = {
name = "EVTOPTAeducationcheat.1" # Naive appeaser
effect = {
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = elusive_shadow
remove_trait = underhanded_rogue
remove_trait = naive_appeaser
remove_trait = charismatic_negotiator
remove_trait = grey_eminence
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = midas_touched
remove_trait = misguided_warrior
remove_trait = though_soldier
remove_trait = skilled_tactician
remove_trait = brilliant_strategist
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = mastermind_theologian
add_trait = naive_appeaser }
}
option = {
name = "EVTOPTBeducationcheat.1" # Underhanded Rogue
effect = {
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = elusive_shadow
remove_trait = underhanded_rogue
remove_trait = naive_appeaser
remove_trait = charismatic_negotiator
remove_trait = grey_eminence
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = midas_touched
remove_trait = misguided_warrior
remove_trait = though_soldier
remove_trait = skilled_tactician
remove_trait = brilliant_strategist
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = mastermind_theologian
add_trait = underhanded_rogue }
}
option = {
name = "EVTOPTCeducationcheat.1" # Charismatic Negotiator
effect = {
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = elusive_shadow
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = naive_appeaser
remove_trait = grey_eminence
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = midas_touched
remove_trait = misguided_warrior
remove_trait = though_soldier
remove_trait = skilled_tactician
remove_trait = brilliant_strategist
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = mastermind_theologian
add_trait = charismatic_negotiator }
}
option = {
name = "EVTOPTDeducationcheat.1" # Grey Eminence
effect = {
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = elusive_shadow
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = midas_touched
remove_trait = misguided_warrior
remove_trait = though_soldier
remove_trait = skilled_tactician
remove_trait = brilliant_strategist
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = mastermind_theologian
add_trait = grey_eminence }
}
}[/COLOR]
[COLOR="#00FF00"][COLOR="#00FF00"]EVTNAMEeducationcheat.0;Change your education trait;;;;;;;;;;;;;x
EVTDESCeducationcheat.0;Select the category of your new education trait.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.0;I will focus on diplomacy;;;;;;;;;;;;;x
EVTOPTBeducationcheat.0;I will focus on warfare;;;;;;;;;;;;;x
EVTOPTCeducationcheat.0;I will focus on stewardship;;;;;;;;;;;;;x
EVTOPTDeducationcheat.0;I will focus on intrigue;;;;;;;;;;;;;x
EVTOPTEeducationcheat.0;I will focus on theology;;;;;;;;;;;;;x
EVTNAMEeducationcheat.1;Study diplomacy;;;;;;;;;;;;;x
EVTDESCeducationcheat.1;You have decided to study the art of diplomacy. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.1;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.1;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.1;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.1;I will become the best diplomat ever!;;;;;;;;;;;;;x
EVTNAMEeducationcheat.2;Study warfare;;;;;;;;;;;;;x
EVTDESCeducationcheat.2;You have decided to study the art of warfare. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.2;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.2;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.2;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.2;I will become the best soldier ever!;;;;;;;;;;;;;x
EVTNAMEeducationcheat.3;Study stewardship;;;;;;;;;;;;;x
EVTDESCeducationcheat.3;You have decided to study the science of bookkeeping. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.3;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.3;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.3;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.3;I will become the best bookkeeper ever!;;;;;;;;;;;;;x
EVTNAMEeducationcheat.4;Study intrigue;;;;;;;;;;;;;x
EVTDESCeducationcheat.4;You have decided to study the art of plots. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.4;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.4;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.4;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.4;I will become the best schemer ever!;;;;;;;;;;;;;x
EVTNAMEeducationcheat.5;Study theology;;;;;;;;;;;;;x
EVTDESCeducationcheat.5;You have decided to study the divinities. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.5;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.5;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.5;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.5;I will become the best theologian ever!;;;;;;;;;;;;;x[/COLOR][/COLOR]
That would be totally unneeded since both do the same thing. Exactly the same.And a question of my own: Is there a way to represent "Cognatic = yes" (in the same way as "agnatic = yes") just for both, WITHOUT setting "inherit_chance = 100"?
The Republic succession mechanics is actually hardcoded, the succession law is only one part of it and trying to add that succession law to other titles renders them unplayable (or converts them to republics, I forget which now as it's been awhile since I experimented).