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valvegas1

Diendebrudern
27 Badges
Sep 1, 2012
177
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so i created a bunch of events for the teutonic order to gain a few holdings in the holy lands like the templars and hospitalers...when the event fires the scroll just comes up blank...i made sure all the desc are right and all the events are copied from the templars ones so i would expect they are correctly coded...what else could cause this?
Code:
### Jericho ###

# Hochmeister writes a letter
character_event = {
	id = 8726
	desc = "EVTDESC8726"
	picture = GFX_evt_council
	border = GFX_event_normal_frame_religion
	
	trigger = {
		# The settlement has not been built yet
		b_jericho = {
			has_holder = no
		}

		# The Teutons exist
		is_title_active = e_teutonic_order
		primary_title = {
			title = e_teutonic_order
		}
		independent = yes
		year = 1206
		# Jerusalem
		774 = {
			owner = {
				NOT = { character = ROOT }
				religion = catholic
				NOT = { has_character_flag = denied_jericho }
				NOT = { has_character_flag = no_land_to_religious_orders }
				top_liege = { NOT = { has_character_flag = no_land_to_religious_orders } }
			}
			NOT = { num_of_settlements = 7 }
		}
	}
	
	mean_time_to_happen = {
		months = 12
	}
	
	option = {
		name = "EVTOPTA8726"
		774 = {
			owner = { letter_event = { id = 8727 days = 7 } }
		}
	}
}

# Ask permission from the Count
letter_event = {
	id = 8727
	desc = "EVTDESC8727"
	border = GFX_event_letter_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8727"
		piety = 100
		FROM = {
			opinion = {
				modifier = opinion_granted_barony_to_holy_order
				who = ROOT
				years = 100
			}
		}
		hidden_tooltip = { 774 = { province_event = { id = 8728 days = 1 } } }
	}
	option = {
		name = "EVTOPTB8727"
		piety = -10
		FROM = {
			opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 10
			}

		}
		religion_head = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 5
			}
		}
		set_character_flag = denied_jericho
	}
	option = {
		name = "EVTOPTC8727"
		piety = -25
		set_character_flag = no_land_to_religious_orders
		FROM = {
			opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 20
			}

		}
		religion_head = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 10
			}
		}
		hidden_tooltip = {
			# To the religious order
			FROM = { letter_event = { id = 8800 days = 1 } }
		}
	}
}

# Castle has been erected
province_event = {
	id = 8728
	desc = "EVTDESC8728"
	picture = "GFX_evt_castle_construction"
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8728"
		build_holding = {
		   title = b_jericho
		   type = castle
		   holder = FROMFROM
		}
		hidden_tooltip = {
			owner = {
				set_character_flag = event_8728
				narrative_event = { id = 8728 days = 7 }
			}
		}
	}
}

# News spread about the new castle
narrative_event = {
	id = 8729
	title = "EVTNAME8729"
	desc = "EVTDESC8729"
	picture = "GFX_evt_crusaders"
	border = "GFX_event_narrative_frame_religion"
	
	major = yes
	only_rulers = yes
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8729"
		trigger = {
			has_character_flag = event_8729
		}
		clr_character_flag = event_8729
		prestige = 100
	}
	option = {
		name = "EVTOPTB8729"
		trigger = {
			NOT = { has_character_flag = event_8729 }
			religion = catholic
		}
	}
	option = {
		name = "EVTOPTC8729"
		trigger = {
			NOT = { religion_group = christian }
		}
	}
	option = {
		name = "EVTOPTD8729"
		trigger = {
			religion_group = christian
			NOT = { religion = catholic }
		}
	}
}
### Montfort ###

# Hochmeister writes a letter
character_event = {
	id = 8730
	desc = "EVTDESC8730"
	picture = GFX_evt_council
	border = GFX_event_normal_frame_religion
	
	trigger = {
		# The settlement has not been built yet
		b_montfort = {
			has_holder = no
		}

		# The Teutons exist
		is_title_active = e_teutonic_order
		primary_title = {
			title = e_teutonic_order
		}
		independent = yes
		year = 1192
		# Acre
		772 = {
			owner = {
				NOT = { character = ROOT }
				religion = catholic
				NOT = { has_character_flag = denied_montfort }
				NOT = { has_character_flag = no_land_to_religious_orders }
				top_liege = { NOT = { has_character_flag = no_land_to_religious_orders } }
			}
			NOT = { num_of_settlements = 7 }
		}
	}
	
	mean_time_to_happen = {
		months = 12
	}
	
	option = {
		name = "EVTOPTA8730"
		772 = {
			owner = { letter_event = { id = 8731 days = 7 } }
		}
	}
}

# Ask permission from the Count
letter_event = {
	id = 8731
	desc = "EVTDESC8731"
	border = GFX_event_letter_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8731"
		piety = 100
		FROM = {
			opinion = {
				modifier = opinion_granted_barony_to_holy_order
				who = ROOT
				years = 100
			}
		}
		hidden_tooltip = { 772 = { province_event = { id = 8732 days = 1 } } }
	}
	option = {
		name = "EVTOPTB8731"
		piety = -10
		FROM = {
			opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 10
			}

		}
		religion_head = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 5
			}
		}
		set_character_flag = denied_montfort
	}
	option = {
		name = "EVTOPTC8731"
		piety = -25
		set_character_flag = no_land_to_religious_orders
		FROM = {
			opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 20
			}

		}
		religion_head = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 10
			}
		}
		hidden_tooltip = {
			# To the religious order
			FROM = { letter_event = { id = 8800 days = 1 } }
		}
	}
}

# Castle has been erected
province_event = {
	id = 8732
	desc = "EVTDESC8732"
	picture = "GFX_evt_castle_construction"
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8732"
		build_holding = {
		   title = b_montfort
		   type = castle
		   holder = FROMFROM
		}
		hidden_tooltip = {
			owner = {
				set_character_flag = event_8732
				narrative_event = { id = 8733 days = 7 }
			}
		}
	}
}

# News spread about the new castle
narrative_event = {
	id = 8733
	title = "EVTNAME8733"
	desc = "EVTDESC8733"
	picture = "GFX_evt_crusaders"
	border = "GFX_event_narrative_frame_religion"
	
	major = yes
	only_rulers = yes
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8733"
		trigger = {
			has_character_flag = event_8733
		}
		clr_character_flag = event_8733
		prestige = 100
	}
	option = {
		name = "EVTOPTB8733"
		trigger = {
			NOT = { has_character_flag = event_8733 }
			religion = catholic
		}
	}
	option = {
		name = "EVTOPTC8733"
		trigger = {
			NOT = { religion_group = christian }
		}
	}
	option = {
		name = "EVTOPTD8733"
		trigger = {
			religion_group = christian
			NOT = { religion = catholic }
		}
	}
}

### Blanche Garde ###

# Hochmeister writes a letter
character_event = {
	id = 8734
	desc = "EVTDESC8734"
	picture = GFX_evt_council
	border = GFX_event_normal_frame_religion
	
	trigger = {
		# The settlement has not been built yet
		b_blanchegarde = {
			has_holder = no
		}

		# The Teutons exist
		is_title_active = e_teutonic_order
		primary_title = {
			title = e_teutonic_order
		}
		independent = yes
		year = 1206
		# Ascalon
		780 = {
			owner = {
				NOT = { character = ROOT }
				religion = catholic
				NOT = { has_character_flag = denied_blanchegarde }
				NOT = { has_character_flag = no_land_to_religious_orders }
				top_liege = { NOT = { has_character_flag = no_land_to_religious_orders } }
			}
			NOT = { num_of_settlements = 7 }
		}
	}
	
	mean_time_to_happen = {
		months = 12
	}
	
	option = {
		name = "EVTOPTA8734"
		780 = {
			owner = { letter_event = { id = 8735 days = 7 } }
		}
	}
}

# Ask permission from the Count
letter_event = {
	id = 8735
	desc = "EVTDESC8735"
	border = GFX_event_letter_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8735"
		piety = 100
		FROM = {
			opinion = {
				modifier = opinion_granted_barony_to_holy_order
				who = ROOT
				years = 100
			}
		}
		hidden_tooltip = { 780 = { province_event = { id = 8736 days = 1 } } }
	}
	option = {
		name = "EVTOPTB8735"
		piety = -10
		FROM = {
			opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 10
			}

		}
		religion_head = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 5
			}
		}
		set_character_flag = denied_montfort
	}
	option = {
		name = "EVTOPTC8735"
		piety = -25
		set_character_flag = no_land_to_religious_orders
		FROM = {
			opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 20
			}

		}
		religion_head = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 10
			}
		}
		hidden_tooltip = {
			# To the religious order
			FROM = { letter_event = { id = 8800 days = 1 } }
		}
	}
}

# Castle has been erected
province_event = {
	id = 8736
	desc = "EVTDESC8736"
	picture = "GFX_evt_castle_construction"
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8736"
		build_holding = {
		   title = b_blanchegarde
		   type = castle
		   holder = FROMFROM
		}
		hidden_tooltip = {
			owner = {
				set_character_flag = event_8736
				narrative_event = { id = 8737 days = 7 }
			}
		}
	}
}

# News spread about the new castle
narrative_event = {
	id = 8737
	title = "EVTNAME8737"
	desc = "EVTDESC8737"
	picture = "GFX_evt_crusaders"
	border = "GFX_event_narrative_frame_religion"
	
	major = yes
	only_rulers = yes
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8737"
		trigger = {
			has_character_flag = event_8737
		}
		clr_character_flag = event_8737
		prestige = 100
	}
	option = {
		name = "EVTOPTB8737"
		trigger = {
			NOT = { has_character_flag = event_8737 }
			religion = catholic
		}
	}
	option = {
		name = "EVTOPTC8737"
		trigger = {
			NOT = { religion_group = christian }
		}
	}
	option = {
		name = "EVTOPTD8737"
		trigger = {
			religion_group = christian
			NOT = { religion = catholic }
		}
	}
}
and the desc's
Code:
EVTDESC8726;To help defend the Holy Land from the infidels, our order should establish castles there. The province of Jerusalem seems like a good candidate for this. I should ask the ruling Count there for permission.;Pour contribuer à défendre la Terre Sainte des infidèles, notre ordre doit y établir des châteaux. La province de Jaffa semble parfaite pour cela, mais je dois d’abord obtenir l’autorisation du comte local.;Zur Unterstützung der Verteidigung des Heiligen Landes vor den Ungläubigen sollte unser Orden dort Burgen errichten. Die Provinz Jaffa scheint dafür gut geeignet zu sein. Ich sollte den dort herrschenden Graf um Erlaubnis bitten.;;Para colaborar en la defensa de Tierra Santa, nuestra orden debería construir castillos allí. La provincia de Jaffa parece un buen lugar para ello. Debería pedir permiso al Conde que manda allí.;;;;;;;;;x
EVTOPTA8726;I will write a letter at once.;Je vais immédiatement lui écrire une lettre.;Ich werde sofort einen Brief aufsetzen.;;Le escribiré enseguida.;;;;;;;;;x
EVTDESC8927;To the Great [Root.GetTitledFirstName],\nYour wisdom and mercy are legendary. The Teutonic Knights ask for your help in the Holy War against the infidels. To assist us in our struggle we humbly ask permission to establish a new castle in the County of Jerusalem.;À l’attention du(de la) Grand(e) [Root.GetTitledFirstName],\nVotre sagesse et votre miséricorde sont légendaires. Les Templiers sollicitent votre aide dans le cadre de la guerre sainte menée contre les infidèles. Pour nous assister dans notre lutte, nous vous demandons humblement la permission d’établir un nouveau château dans le comté de Jaffa.;Oh [Root.GetTitledFirstName],\nYEure Weisheit und Gnade sind legendär. Die Tempelritter möchten Euch um Eure Hilfe im Krieg gegen die Ungläubigen bitten: Zur Unterstützung unseres Kampfes ersuchen wir Euch demütig um Erlaubnis, in der Grafschaft Jaffa eine neue Burg zu errichten.;;Al gran [Root.GetTitledFirstName],\nTu sabiduría y clemencia son legendarias. Los Caballeros Templarios te piden ayuda en la Guerra Santa contra los infieles. Para ayudarnos en nuestra lucha pedimos permiso humildemente para construir un nuevo castillo en el Condado de Jaffa.;;;;;;;;;x
EVTOPTA8727;Excellent! You have my blessing.;Excellent ! Vous avez ma bénédiction.;Hervorragend! Ich habt meinen Segen!;;¡Excelente! ¡Tienes mi bendición!;;;;;;;;;x
EVTOPTB8727;An intriguing idea, but not at this location...;Bonne idée, mais pas à cet emplacement...;Eine faszinierende Idee, aber nicht an diesem Ort ...;;Un idea interesante, pero no en ese lugar...;;;;;;;;;x
EVTOPTC8727;No religious orders in my territory!;Aucun ordre religieux sur mon territoire !;Keine religiösen Orden auf meinem Territorium!;;¡No permito órdenes religiosas en mi territorio!;;;;;;;;;x
EVTDESC8728;The Teutonic Knights have erected the castle of Jericho in [Root.GetName].;Les Templiers ont érigé le château de Bayt Dajan à [Root.GetName].;Die Tempelritter haben in [Root.GetName] die Burg Beit Dejan gebaut.;;Los Caballeros Templarios han erigido el castillo de Beit Dejan en [Root.GetName].;;;;;;;;;x
EVTOPTA8728;Let it be known to the world!;Annonçons-le au monde !;Die ganze Welt soll davon erfahren;;¡Hagamos que el mundo lo conozca!;;;;;;;;;x
EVTNAME8729;Castle of Jericho;Castle of Jericho;Castle of Jericho;;Castle of Jericho;;;;;;;;;x
EVTOPTA8729;I really am a good Christian;Je suis un(e) bon(ne) chrétien(ne).;Ich bin wahrlich ein guter Christ;;Soy un buen cristiano;;;;;;;;;x
EVTOPTB8729;The infidels should tremble!;Tremblez, infidèles !;Die Ungläubigen sollen erzittern!;;¡Los infieles deberían temblar!;;;;;;;;;x
EVTOPTC8729;Curse these infidels!;Maudits soient ces infidèles !;Verflucht seien diese Ungläubigen!;;¡Maldice a los infieles!;;;;;;;;;x
EVTOPTD8729;Worrisome...;Inquiétant...;Beunruhigend ...;;Inquietante...;;;;;;;;;x
EVTDESC8730;To help defend the Holy Land from the infidels, our order should establish castles there. The province of Acre seems like a good candidate for this. I should ask the ruling Count there for permission.;Pour contribuer à défendre la Terre Sainte des infidèles, notre ordre doit y établir des châteaux. La province de Jaffa semble parfaite pour cela, mais je dois d’abord obtenir l’autorisation du comte local.;Zur Unterstützung der Verteidigung des Heiligen Landes vor den Ungläubigen sollte unser Orden dort Burgen errichten. Die Provinz Jaffa scheint dafür gut geeignet zu sein. Ich sollte den dort herrschenden Graf um Erlaubnis bitten.;;Para colaborar en la defensa de Tierra Santa, nuestra orden debería construir castillos allí. La provincia de Jaffa parece un buen lugar para ello. Debería pedir permiso al Conde que manda allí.;;;;;;;;;x
EVTOPTA8730;I will write a letter at once.;Je vais immédiatement lui écrire une lettre.;Ich werde sofort einen Brief aufsetzen.;;Le escribiré enseguida.;;;;;;;;;x
EVTDESC8731;To the Great [Root.GetTitledFirstName],\nYour wisdom and mercy are legendary. The Teutonic Knights ask for your help in the Holy War against the infidels. To assist us in our struggle we humbly ask permission to establish a new castle in the County of Jerusalem.;À l’attention du(de la) Grand(e) [Root.GetTitledFirstName],\nVotre sagesse et votre miséricorde sont légendaires. Les Templiers sollicitent votre aide dans le cadre de la guerre sainte menée contre les infidèles. Pour nous assister dans notre lutte, nous vous demandons humblement la permission d’établir un nouveau château dans le comté de Jaffa.;Oh [Root.GetTitledFirstName],\nYEure Weisheit und Gnade sind legendär. Die Tempelritter möchten Euch um Eure Hilfe im Krieg gegen die Ungläubigen bitten: Zur Unterstützung unseres Kampfes ersuchen wir Euch demütig um Erlaubnis, in der Grafschaft Jaffa eine neue Burg zu errichten.;;Al gran [Root.GetTitledFirstName],\nTu sabiduría y clemencia son legendarias. Los Caballeros Templarios te piden ayuda en la Guerra Santa contra los infieles. Para ayudarnos en nuestra lucha pedimos permiso humildemente para construir un nuevo castillo en el Condado de Jaffa.;;;;;;;;;x
EVTOPTA8731;Excellent! You have my blessing.;Excellent ! Vous avez ma bénédiction.;Hervorragend! Ich habt meinen Segen!;;¡Excelente! ¡Tienes mi bendición!;;;;;;;;;x
EVTOPTB8731;An intriguing idea, but not at this location...;Bonne idée, mais pas à cet emplacement...;Eine faszinierende Idee, aber nicht an diesem Ort ...;;Un idea interesante, pero no en ese lugar...;;;;;;;;;x
EVTOPTC8731;No religious orders in my territory!;Aucun ordre religieux sur mon territoire !;Keine religiösen Orden auf meinem Territorium!;;¡No permito órdenes religiosas en mi territorio!;;;;;;;;;x
EVTDESC8732;The Teutonic Knights have erected the castle of Montfort in [Root.GetName].;Les Templiers ont érigé le château de Bayt Dajan à [Root.GetName].;Die Tempelritter haben in [Root.GetName] die Burg Beit Dejan gebaut.;;Los Caballeros Templarios han erigido el castillo de Beit Dejan en [Root.GetName].;;;;;;;;;x
EVTOPTA8732;Let it be known to the world!;Annonçons-le au monde !;Die ganze Welt soll davon erfahren;;¡Hagamos que el mundo lo conozca!;;;;;;;;;x
EVTNAME8733;Castle of Montfort;Castle of Montfort;Castle of Montfort;;Castle of Montfort;;;;;;;;;x
EVTOPTA8733;I really am a good Christian;Je suis un(e) bon(ne) chrétien(ne).;Ich bin wahrlich ein guter Christ;;Soy un buen cristiano;;;;;;;;;x
EVTOPTB8733;The infidels should tremble!;Tremblez, infidèles !;Die Ungläubigen sollen erzittern!;;¡Los infieles deberían temblar!;;;;;;;;;x
EVTOPTC8733;Curse these infidels!;Maudits soient ces infidèles !;Verflucht seien diese Ungläubigen!;;¡Maldice a los infieles!;;;;;;;;;x
EVTOPTD8733;Worrisome...;Inquiétant...;Beunruhigend ...;;Inquietante...;;;;;;;;;x
EVTDESC8734;To help defend the Holy Land from the infidels, our order should establish castles there. The province of Ascalon seems like a good candidate for this. I should ask the ruling Count there for permission.;Pour contribuer à défendre la Terre Sainte des infidèles, notre ordre doit y établir des châteaux. La province de Jaffa semble parfaite pour cela, mais je dois d’abord obtenir l’autorisation du comte local.;Zur Unterstützung der Verteidigung des Heiligen Landes vor den Ungläubigen sollte unser Orden dort Burgen errichten. Die Provinz Jaffa scheint dafür gut geeignet zu sein. Ich sollte den dort herrschenden Graf um Erlaubnis bitten.;;Para colaborar en la defensa de Tierra Santa, nuestra orden debería construir castillos allí. La provincia de Jaffa parece un buen lugar para ello. Debería pedir permiso al Conde que manda allí.;;;;;;;;;x
EVTOPTA8734;I will write a letter at once.;Je vais immédiatement lui écrire une lettre.;Ich werde sofort einen Brief aufsetzen.;;Le escribiré enseguida.;;;;;;;;;x
EVTDESC8735;To the Great [Root.GetTitledFirstName],\nYour wisdom and mercy are legendary. The Teutonic Knights ask for your help in the Holy War against the infidels. To assist us in our struggle we humbly ask permission to establish a new castle in the County of Ascalon.;À l’attention du(de la) Grand(e) [Root.GetTitledFirstName],\nVotre sagesse et votre miséricorde sont légendaires. Les Templiers sollicitent votre aide dans le cadre de la guerre sainte menée contre les infidèles. Pour nous assister dans notre lutte, nous vous demandons humblement la permission d’établir un nouveau château dans le comté de Jaffa.;Oh [Root.GetTitledFirstName],\nYEure Weisheit und Gnade sind legendär. Die Tempelritter möchten Euch um Eure Hilfe im Krieg gegen die Ungläubigen bitten: Zur Unterstützung unseres Kampfes ersuchen wir Euch demütig um Erlaubnis, in der Grafschaft Jaffa eine neue Burg zu errichten.;;Al gran [Root.GetTitledFirstName],\nTu sabiduría y clemencia son legendarias. Los Caballeros Templarios te piden ayuda en la Guerra Santa contra los infieles. Para ayudarnos en nuestra lucha pedimos permiso humildemente para construir un nuevo castillo en el Condado de Jaffa.;;;;;;;;;x
EVTOPTA8735;Excellent! You have my blessing.;Excellent ! Vous avez ma bénédiction.;Hervorragend! Ich habt meinen Segen!;;¡Excelente! ¡Tienes mi bendición!;;;;;;;;;x
EVTOPTB8735;An intriguing idea, but not at this location...;Bonne idée, mais pas à cet emplacement...;Eine faszinierende Idee, aber nicht an diesem Ort ...;;Un idea interesante, pero no en ese lugar...;;;;;;;;;x
EVTOPTC8735;No religious orders in my territory!;Aucun ordre religieux sur mon territoire !;Keine religiösen Orden auf meinem Territorium!;;¡No permito órdenes religiosas en mi territorio!;;;;;;;;;x
EVTDESC8736;The Teutonic Knights have erected the castle of Blanche Garde in [Root.GetName].;Les Templiers ont érigé le château de Bayt Dajan à [Root.GetName].;Die Tempelritter haben in [Root.GetName] die Burg Beit Dejan gebaut.;;Los Caballeros Templarios han erigido el castillo de Beit Dejan en [Root.GetName].;;;;;;;;;x
EVTOPTA8736;Let it be known to the world!;Annonçons-le au monde !;Die ganze Welt soll davon erfahren;;¡Hagamos que el mundo lo conozca!;;;;;;;;;x
EVTNAME8737;Castle of Blanche Garde;Castle of Blanche Garde;Castle of Blanche Garde;;Castle of Blanche Garde;;;;;;;;;x
EVTOPTA8737;I really am a good Christian;Je suis un(e) bon(ne) chrétien(ne).;Ich bin wahrlich ein guter Christ;;Soy un buen cristiano;;;;;;;;;x
EVTOPTB8737;The infidels should tremble!;Tremblez, infidèles !;Die Ungläubigen sollen erzittern!;;¡Los infieles deberían temblar!;;;;;;;;;x
EVTOPTC8737;Curse these infidels!;Maudits soient ces infidèles !;Verflucht seien diese Ungläubigen!;;¡Maldice a los infieles!;;;;;;;;;x
EVTOPTD8737;Worrisome...;Inquiétant...;Beunruhigend ...;;Inquietante...;;;;;;;;;x
 
Last edited:

Korbah

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Well I'm no modder, but that's basically how the republic succession works, so I see no reason why it couldn't be implemented somewhere else.

The Republic succession mechanics is actually hardcoded, the succession law is only one part of it and trying to add that succession law to other titles renders them unplayable (or converts them to republics, I forget which now as it's been awhile since I experimented).
 

Isaios

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Code:
option = {
    set_global_flag = event_fired
    character_event = { id = 9999 days = 7 }
}

That's pretty clever ^^ Thanks!

The Republic succession mechanics is actually hardcoded, the succession law is only one part of it and trying to add that succession law to other titles renders them unplayable (or converts them to republics, I forget which now as it's been awhile since I experimented).

It just makes it impossible to affect the election in any way. So your heir won't inherit.

There is no trait with immortal quality, you have to create it (it's really easy).

You should add it to the Impaler Lifestyle, and make it agnatic.

Code:
impaler = {
	lifestyle = yes
	[U]immortal = yes[/U]
	[U]agnatic = yes[/U]
	intrigue = 1
	
	same_opinion = 20
	
	ai_honor = -15
	
	command_modifier = {
		morale_offence = 0.1
	}
}

Then just play as a Vlach in Transylvania, and you're all set!


And a question of my own: Is there a way to represent "Cognatic = yes" (in the same way as "agnatic = yes") just for both, WITHOUT setting "inherit_chance = 100"?
 

Nelfe

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Will this option :

Code:
	option = {
		name = "nelfe.1.1.citeaux.desc"
		add_trait = charitable
		wealth = -20
		piety = 10
		create_character = {
			name = "Robert"
			age = 69
			dna = "adage0kgga0"
			properties = "if0lcfbebbb"
			martial = 5
			diplomacy = 12
			intrigue = 8
			stewardship = 13
			learning = 15
			religion = "catholic"
			culture = "frankish"
			add_trait = "scholarly_theologian"
			add_trait = "celibate"
			add_trait = "temperate"
				}
		}

work ?

As I'm not sure how the create_character works (I take a look at the bastard event and the employment_decisions.txt but it doesn't help me a lot :D).
 

Isaios

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As I'm not sure how the create_character works (I take a look at the bastard event and the employment_decisions.txt but it doesn't help me a lot :D).

You're missing a "random_traits = no" and a "dynasty = NONE" (or whatever it's supposed to be at any rate), but other than that it seems fine. Check the eunuch events under byzantine_events.txt
 

Mnemnosyne

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I edited ASSIGN_ACTION_DAYS down to 1 because I hated that long delay when reassigning an advisor (and I tend to accidentally assign them to the wrong place often). I then encountered a problem: the AI will reassign advisors every other day, only stopping if the character gets reassigned to an army. Is there any way to keep the AI from doing that while still allowing me to reassign advisors whenever I want?
 

Dhop84

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Im trying to change bits on the HRE coronation event to fit for my purpose basically i just want the coronation but cut out the pope so this is what ive done....

Code:
# Coronation
namespace = coronation
character_event = {
	id = coronation.0    
	desc = EVTDESCcoronation.0   
	picture = GFX_evt_coronation_eng
	border = "GFX_event_normal_frame_religion"
	
	only_rulers = yes

	trigger = {
		has_landed_title = k_england
		NOT = { has_character_flag = flag_king_of_england }
	
	  mean_time_to_happen = { months = 1
	}
	
}
	option = {
		name = EVTOPTAcoronation.0    	# Excellent, now invite all the lords
		clr_character_flag = unblessed_king
		hidden_tooltip = {
			any_realm_lord = {
				limit = {
					age = 16
					NOT = { character = FROM }
					OR = {
						tier = count
						tier = duke
						tier = king
					}
					NOT = { trait = excommunicated }
					religion_group = christian
					NOT = { is_heretic = yes }
					NOT = { trait = incapable }
					prisoner = no	
				}
				letter_event = { id = coronation.20 }     # Invitation to coronation
			}
			narrative_event = { id = coronation.50 days = 60 tooltip = TOOLTIPcoronation.50 }  
			character_event = { id = coronation.51 days = 60 }    
		}
	}
}

# Coronation invites to realm lords
letter_event = {
	id = coronation.20    
	desc = EVTDESCcoronation.20    
	picture = GFX_evt_heretic
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAcoronation.20    #	# I will attend the ceremony
		set_character_flag = attend_coronation
		ai_chance = {
			factor = 0.8
			modifier = {
				factor = 1.2
				ROOT = {
					opinion = {
						who = FROM
						value = 20
					}
				}
			}
			modifier = {
				factor = 1.2
				ROOT = {
					opinion = {
						who = FROM
						value = 40
					}
				}
			}
			modifier = {
				factor = 1.6
				ROOT = {
					opinion = {
						who = FROM
						value = 60
					}
				}
			}
			modifier = {
				factor = 2.0
				ROOT = {
					opinion = {
						who = FROM
						value = 80
					}
				}
			}
			modifier = {
				factor = 2.0
				ROOT = {
					opinion = {
						who = FROM
						value = 100
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTBcoronation.20     	# I have more important things to do
		ROOT = {
			opinion = {
				modifier = insulted
				who = FROM
				months = 60
			}
		}
		FROM = {
			letter_event = { id = coronation.25 }   
		}
		ai_chance = {
			factor = 0.2
			modifier = {
				factor = 10
				ROOT = {
					has_opinion_modifier = {
						who = FROM
						modifier = opinion_vengeance
					}
				}
			}
			modifier = {
				factor = 4.0
				ROOT = {
					has_opinion_modifier = {
						who = FROM
						modifier = attempted_murder
					}
				}
			}
			modifier = {
				factor = 2.0
				ROOT = {
					has_opinion_modifier = {
						who = FROM
						modifier = attempted_murder_of_spouse
					}
				}
			}
			modifier = {
				factor = 4.0
				ROOT = {
					has_opinion_modifier = {
						who = FROM
						modifier = attempted_murder_of_child
					}
				}
			}
			modifier = {
				factor = 1.5
				ROOT = {
					has_opinion_modifier = {
						who = FROM
						modifier = attempted_murder_of_vassal
					}
				}
			}			
			modifier = {
				factor = 1.2
				ROOT = {
					not = {
						opinion = {
							who = FROM
							value = -20
						}
					}
				}
			}
			modifier = {
				factor = 1.2
				ROOT = {
					not = {
						opinion = {
							who = FROM
							value = -40
						}
					}
				}
			}
			modifier = {
				factor = 1.2
				ROOT = {
					not = {
						opinion = {
							who = FROM
							value = -60
						}
					}
				}
			}
			modifier = {
				factor = 1.2
				ROOT = {
					not = {
						opinion = {
							who = FROM
							value = -80
						}
					}
				}
			}
			modifier = {
				factor = 1.2
				ROOT = {
					not = {
						opinion = {
							who = FROM
							value = -99
						}
					}
				}
			}
		}
	}
}

# Inform Liege of not attending ceremony
letter_event = {
	id = coronation.25     
	desc = EVTDESCcoronation.25   
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAcoronation.25 	# I have no words for such dishonour
	}
}

# leige crowned
narrative_event = {
	id = coronation.50     
	title = EVTNAMEcoronation.50     
	desc = EVTDESCcoronation.50    
	picture = GFX_evt_coronation_eng
	border = "GFX_event_narrative_frame_religion"
	sound = church_bells
	
	is_triggered_only = yes
	
	trigger = { has_landed_title = k_england }
	
	option = {
		name = EVTOPTAcoronation.50     # This is the happiest day of my life
		set_character_flag = flag_king_of_england
		prestige = 100
		hidden_tooltip = {
			rightful_religious_head_scope = {
				reverse_opinion = {
					modifier = opinion_grateful
					who = ROOT
					months = 60
				}
				narrative_event = { id = coronation.65 }      
			}
			any_realm_lord = {
				limit = {
					has_character_flag = attend_coronation
					NOT = { character = ROOT }
				}
				character_event = { id = coronation.55 }     
				opinion = {
					modifier = opinion_attended_ceremony 
					who = ROOT
					years = 5
				}
			}
			clr_character_flag = wants_coronation
		}
	}
}

# Coronation cancelled
character_event = {
	id = coronation.51     
	desc = EVTDESCcoronation.51     

	is_triggered_only = yes
	
	trigger = { NOT = { has_landed_title = k_england } }
	
	option = {
		name = EVTOPTAcoronation.51          
		clr_character_flag = wants_coronation
	}
}

# # King crowned  - attended realm lord inform ceremony
character_event = {
	 id = coronation.55     
	 desc = EVTDESCcoronation.55    
	 picture = GFX_evt_coronation_eng
	
	 is_triggered_only = yes
	
	option = {
		name = EVTOPTAcoronation.55       # The coronation was beautiful
		prestige = 20
		clr_character_flag = attend_coronation
	}
}

# King crowned - non-attended realm lord inform
 letter_event = {
	 id = coronation.60   
	 desc = EVTDESCcoronation.60  
	
	 is_triggered_only = yes
	
	 option = {
		 name = "OK"	
	 }
#}
narrative_event = { #stylish
	id = coronation.65      
	title = EVTNAMEcoronation.65        
	desc = EVTDESCcoronation.65         
	picture = GFX_evt_coronation_eng
	border = "GFX_event_narrative_frame_religion"
	sound = church_bells

	major = yes
	
	is_triggered_only = yes
	
	major_trigger = {
		NOT = { character = FROM }
		OR = {
			ai = no
			has_character_flag = attend_coronation
		}
	}
	
	option = {
		trigger = {
			has_character_flag = attend_coronation
		}
		name = EVTOPTAcoronation.55       # The coronation was beautiful
		clr_character_flag = attend_coronation
	}
	
	option = {
		trigger = {
			NOT = { has_character_flag = attend_coronation }
			OR = {
				any_liege = { character = FROM }
				has_character_flag = supporting_king
				has_character_flag = neutral
			}	
		}
		name = "OK"	
	}
	
	option = {
		trigger = {
			NOT = { has_character_flag = attend_coronation }
			NOT = {
				OR = {
					any_liege = { character = FROM }
					has_character_flag = supporting_king
					has_character_flag = neutral
				}	
			}	
		}
		name = EVTOPTAcoronation.65  
	}
}

But when i trigger the event the txt and picture comes up but the option text dont so i cant click on it and have to quit the game . I want the event to trigger then i click to send out the invites but that part dont show up i cant see whats wrong any ideas ????
 

riknap

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a couple of quick questions, if anyone doesn't mind:

does assigning multiple tech triggers to buildings still work now?
and how would "extra_tech_building_start" work if that's the case?

edit:
also, has anyone tested if the start = { } scope still works?
 
Last edited:

firelordzuko

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I'm currently writing a tiny micro-mod to change education traits, but the localisation of the events doesn't show up and the traits are not replaced. What I have is this:

Code:
[COLOR="#00FF00"]####Change education trait
character_event = {
	id = educationcheat.0
	title = "EVTNAMEeducationcheat.0"
	desc = "EVTDESCeducationcheat.0"
	picture = "GFX_guardian_educating_child"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAeducationcheat.0" # Diplomacy
		character_event = { id = educationcheat.1 days = 1}
	}

	option = {
		name = "EVTOPTBeducationcheat.0" # Martial
		character_event = { id = educationcheat.2 days = 1}
	}

	option = {
		name = "EVTOPTCeducationcheat.0" # Stewardship
		character_event = { id = educationcheat.3 days = 1}
	}

	option = {
		name = "EVTOPTDeducationcheat.0" # Intrigue
		character_event = { id = educationcheat.4 days = 1}
	}
	
	option = {
		name = "EVTOPTEeducationcheat.0" # Theology
		character_event = { id = educationcheat.5 days = 1}
	}
}

####Diplomacy
character_event = {
	id = educationcheat.1
	title = "EVTNAMEeducationcheat.1"
	desc = "EVTDESCeducationcheat.1"
	picture = "GFX_guardian_educating_child"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAeducationcheat.1" # Naive appeaser
		effect = {
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			remove_trait = elusive_shadow
			remove_trait = underhanded_rogue
			remove_trait = naive_appeaser
			remove_trait = charismatic_negotiator
			remove_trait = grey_eminence
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			remove_trait = midas_touched
			remove_trait = misguided_warrior
			remove_trait = though_soldier
			remove_trait = skilled_tactician
			remove_trait = brilliant_strategist
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
			remove_trait = mastermind_theologian
			add_trait = naive_appeaser }
	}

	option = {
		name = "EVTOPTBeducationcheat.1" # Underhanded Rogue
		effect = {
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			remove_trait = elusive_shadow
			remove_trait = underhanded_rogue
			remove_trait = naive_appeaser
			remove_trait = charismatic_negotiator
			remove_trait = grey_eminence
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			remove_trait = midas_touched
			remove_trait = misguided_warrior
			remove_trait = though_soldier
			remove_trait = skilled_tactician
			remove_trait = brilliant_strategist
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
			remove_trait = mastermind_theologian
			add_trait = underhanded_rogue }
	}

	option = {
		name = "EVTOPTCeducationcheat.1" # Charismatic Negotiator
		effect = {
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			remove_trait = elusive_shadow
			remove_trait = underhanded_rogue
			remove_trait = charismatic_negotiator
			remove_trait = naive_appeaser
			remove_trait = grey_eminence
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			remove_trait = midas_touched
			remove_trait = misguided_warrior
			remove_trait = though_soldier
			remove_trait = skilled_tactician
			remove_trait = brilliant_strategist
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
			remove_trait = mastermind_theologian
			add_trait = charismatic_negotiator }
	}

	option = {
		name = "EVTOPTDeducationcheat.1" # Grey Eminence
		effect = {
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			remove_trait = elusive_shadow
			remove_trait = underhanded_rogue
			remove_trait = charismatic_negotiator
			remove_trait = grey_eminence
			remove_trait = naive_appeaser
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			remove_trait = midas_touched
			remove_trait = misguided_warrior
			remove_trait = though_soldier
			remove_trait = skilled_tactician
			remove_trait = brilliant_strategist
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
			remove_trait = mastermind_theologian
			add_trait = grey_eminence }
	}
}[/COLOR]
... and so on for the other four categories. The localisation file looks like this:
Code:
[COLOR="#00FF00"][COLOR="#00FF00"]EVTNAMEeducationcheat.0;Change your education trait;;;;;;;;;;;;;x
EVTDESCeducationcheat.0;Select the category of your new education trait.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.0;I will focus on diplomacy;;;;;;;;;;;;;x
EVTOPTBeducationcheat.0;I will focus on warfare;;;;;;;;;;;;;x
EVTOPTCeducationcheat.0;I will focus on stewardship;;;;;;;;;;;;;x
EVTOPTDeducationcheat.0;I will focus on intrigue;;;;;;;;;;;;;x
EVTOPTEeducationcheat.0;I will focus on theology;;;;;;;;;;;;;x
EVTNAMEeducationcheat.1;Study diplomacy;;;;;;;;;;;;;x
EVTDESCeducationcheat.1;You have decided to study the art of diplomacy. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.1;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.1;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.1;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.1;I will become the best diplomat ever!;;;;;;;;;;;;;x
EVTNAMEeducationcheat.2;Study warfare;;;;;;;;;;;;;x
EVTDESCeducationcheat.2;You have decided to study the art of warfare. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.2;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.2;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.2;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.2;I will become the best soldier ever!;;;;;;;;;;;;;x
EVTNAMEeducationcheat.3;Study stewardship;;;;;;;;;;;;;x
EVTDESCeducationcheat.3;You have decided to study the science of bookkeeping. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.3;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.3;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.3;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.3;I will become the best bookkeeper ever!;;;;;;;;;;;;;x
EVTNAMEeducationcheat.4;Study intrigue;;;;;;;;;;;;;x
EVTDESCeducationcheat.4;You have decided to study the art of plots. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.4;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.4;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.4;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.4;I will become the best schemer ever!;;;;;;;;;;;;;x
EVTNAMEeducationcheat.5;Study theology;;;;;;;;;;;;;x
EVTDESCeducationcheat.5;You have decided to study the divinities. How much will you study?.;;;;;;;;;;;;;x
EVTOPTAeducationcheat.5;I will study a little;;;;;;;;;;;;;x
EVTOPTBeducationcheat.5;I will study some;;;;;;;;;;;;;x
EVTOPTCeducationcheat.5;I will study a lot;;;;;;;;;;;;;x
EVTOPTDeducationcheat.5;I will become the best theologian ever!;;;;;;;;;;;;;x[/COLOR][/COLOR]

What am I doing wrong?
 

Darkgamma

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And a question of my own: Is there a way to represent "Cognatic = yes" (in the same way as "agnatic = yes") just for both, WITHOUT setting "inherit_chance = 100"?
That would be totally unneeded since both do the same thing. Exactly the same.
 

DoomBunny

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The Republic succession mechanics is actually hardcoded, the succession law is only one part of it and trying to add that succession law to other titles renders them unplayable (or converts them to republics, I forget which now as it's been awhile since I experimented).

Could one not theoretically just copy the part of the code which is relevant to prestige? The game already allows succession based on who is oldest, it should be able to manage who is most prestigious.