I concur. De jure setup stays the same throughout as far as I can tell. It can be altered by events though.That's de facto, not de jure.
I concur. De jure setup stays the same throughout as far as I can tell. It can be altered by events though.That's de facto, not de jure.
I concur. De jure setup stays the same throughout as far as I can tell. It can be altered by events though.
Well it is since what you're planning to do is actually impossible.
That's de facto, not de jure.
any_current_enemy or random_current_enemy. Note that that won't work for vassals of the war leader; in that case you might want to go (any_)liege = { any_current_enemy = { } }Is there a scope that points to the leader of a war a character is fighting in?
any_current_enemy or random_current_enemy. Note that that won't work for vassals of the war leader; in that case you might want to go (any_)liege = { any_current_enemy = { } }
That makes sense![]()
But isn't Italy a de jure part of HRE in 1066 and in 867 it has her own empire? Where is that coded?
Nope, Italy is never de jure part of HRE, only ever de facto, while the de jure Italian Empire was added either with the 1.10 patch or TOG expansion and is valid for the entire game's timeframe![]()
- The kingdom of Italy is now a de jure part of the HRE in 1066
character_event = {
id = 1000094011
title = "EVTNAME1000094011"
desc = "EVTDESC1000094011"
picture = "GFX"
capital_scope = { province_id = 646 }
has_global_flag = g_flag_1
capital_scope = {
NOT = { has_province_modifier = p_modifier_1 }
}
is_triggered_only = yes
option = {
name = "EVTOPTA1000094011"
prestige = 100
set_global_flag = g_flag_2
}
}
That makes sense![]()
But isn't Italy a de jure part of HRE in 1066 and in 867 it has her own empire? Where is that coded?
As a separate question, is it possible to allow religious heads to have a different religion prior to a specific event or decision? I'm trying to make Chalcedonian Christianity and incorporate both the Pope and the Ecumenical Patriarch.
Yes, do it by event or do a specific casus belli. Deactivate the ERE title and kill the character.
Seperate qeustion answer: Religious heads can be of any religion really, again do it by event to change their religion upon spawning or something
in on_actions.txt there's one block for on_marriage. Add an event there and in the event body, in the trigger put that only is fired if the spouse is of a certain dynasty. Not sure about the code for a specific dynasty, but at least for religions it works, i.e. religion = muslim.How do you trigger an event where by if you marry into a specific house ???
on_add_title = {
ROOT = {
if = {
limit = {
OR = {
NOT = { has_ambition = obj_become_king }
capital_scope = {
kingdom = {
NOT = { title = PREVPREVPREV }
}
}
}
}
OR = {
primary_title = {
conquest_culture = PREV
}
ROOT = {
county = {
conquest_culture = PREVPREV
}
}
ROOT = {
duchy = {
holder_scope = {
character = PREVPREVPREV
}
conquest_culture = PREVPREV
}
}
ROOT = {
kingdom = {
holder_scope = {
character = PREVPREVPREV
}
conquest_culture = PREVPREV
}
}
ROOT = {
empire = {
holder_scope = {
character = PREVPREVPREV
}
conquest_culture = PREVPREV
}
}
}