Is t possible to make a province modifier that adds "tech_growth_modifier_culture = X" to a specific province? If so, where would one do that?
Would it be possible to kill someone and destroy a title depending on the outcome of a specific war? If so, where and how would I do that? My aim, you see, is to replicate the fall of Constantinople, if Mehmet wins, I'd like Constantine XI to die and the ERE to be destroyed.
As a separate question, is it possible to allow religious heads to have a different religion prior to a specific event or decision? I'm trying to make Chalcedonian Christianity and incorporate both the Pope and the Ecumenical Patriarch.
#Mine, by ShadowDragon8685
#Big thanks to whomever wrote the other Immortal traits file which I'm looking at for inspiration and formatting.
#Sadly, he didn't sign it.
immortal = {
immortal = yes
is_health = yes
health = 2
birth = 25
inherit_chance = 25
same_religion_opinion = 10
same_opinion_if_same_religion = 20
church_opinion = 20
monthly_character_prestige = 0.5
monthly_character_piety = 0.5
}
However, my character - the one whom I made with the Ruler Creator before making the mod, which I added to her afterwards with a quick spot of save-game editing - I've just realized, is aging, visually and in effects. (For instance, she just lost the lustful trait at the age of 31.) Is this due to her not being generated with the trait, is it something I could fix by adding a tag to her character, or should I make a new game?
Immortal traits don't work if you add them trough the character creator for some reason
This character wasn't generated with the Immortal trait through the character creator, though. I created her without it and added it after-the-fact by manually editing the character's entry in the save-game file to give her the trait.
OR = {
primary_title = {
conquest_culture = PREV
}
ROOT = {
county = {
conquest_culture = PREVPREV
}
}
ROOT = {
duchy = {
holder_scope = {
character = PREVPREVPREV
}
conquest_culture = PREVPREV
}
}
ROOT = {
kingdom = {
holder_scope = {
character = PREVPREVPREV
}
conquest_culture = PREVPREV
}
}
ROOT = {
empire = {
holder_scope = {
character = PREVPREVPREV
}
conquest_culture = PREVPREV
}
}
}
To solve this, and problems like this download the nefty little open-source text editor notepad++ which has a hugely useful "search in multiple files" function. Just point it to a folder with events and it will search through all the files for the event id you input. Takes a few seconds and solves a lot of modding problems.
It doesn't matter, and when creating a new .csv file it can be named whatever you want.
@burny26 Don't know exactly what you mean with the first question. They can go on any file as long as it is .csv and has the correct tags.
The second one, the event doesn't have to know. Usually it's one event that fires another. So in the example you put you have to look for the code LoR.801 to see which other event fires this one.
Originally Posted by Lysistrata
Would it be possible to kill someone and destroy a title depending on the outcome of a specific war? If so, where and how would I do that? My aim, you see, is to replicate the fall of Constantinople, if Mehmet wins, I'd like Constantine XI to die and the ERE to be destroyed.
As a separate question, is it possible to allow religious heads to have a different religion prior to a specific event or decision? I'm trying to make Chalcedonian Christianity and incorporate both the Pope and the Ecumenical Patriarch.
I'm sorry if I sound pushy but quite a few of my questions have gone unanswered over the last 50 or so pages.
Is it possible to make two sets of de jure borders, one for 867 and the other for vanilla? I know it's in the game but is it moddable?
Is it possible to make two sets of de jure borders, one for 867 and the other for vanilla? I know it's in the game but is it moddable?
855.1.1={
liege = "k_burgundy"
}
855.1.1={
holder = 90103
}
863.1.25={
liege = "k_italy"
holder = 30228
}
875.8.12={
holder = 90104
}
877.6.10={
liege = "k_burgundy"
holder = 90123
}
I'm sure it is moddable because Italy is a de jure kingdom in 1066 and in 867 it isn't.
EDIT: This is from d_provence file in history/files/
That "liege = " it's where it is defined which kingdom this duchy is de jure part of.
If you start the game in 867, the duchy of Provence will be underBurgundy.
If you start after 863.1.25, then it will be under Italy.
And if you start in 877.6.10, it will be back under Burgundy.