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Dhop84

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@Dhop84 When you say going blank what do you mean? You don't see any text but you see the option button and can press it? Or you can't press anything and have to exit the game? If is the latter it's not a problem in the localization, it's a problem with your code.
i have to exit the game as its completly blank no options no nothing
 

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@burny26 Don't know exactly what you mean with the first question. They can go on any file as long as it is .csv and has the correct tags.
The second one, the event doesn't have to know. Usually it's one event that fires another. So in the example you put you have to look for the code LoR.801 to see which other event fires this one.
 

Dhop84

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To Kurospidey this is the event code that goes with the local i posted up. So if the blank screen is because of the event could you show me where im going wrong please ???
Code:
"namespace = pinkernes"
character_event = {
	id = pinkernes.0
	desc = "EVTDESCpinkernes.0"
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		has_minor_title = title_pinkernes
		OR = {
			intrigue = 15
			diplomacy = 15
			trait = deceitful
			trait = envious
		}
		NOT = {
			has_character_modifier = cupbearer_poison_timer
		}
		host = {
			is_liege_of = ROOT
			in_command = no
			at_location = ROOT
			NOT = { reverse_opinion = { who = ROOT value = 0 } }
		}
	}
	
	mean_time_to_happen = {
		months = 250
		
		modifier = {
			factor = 0.5
			trait = envious
		}
		modifier = {
			factor = 0.5
			trait = deceitful
		}
		modifier = {
			factor = 2
			trait = honest
		}
		modifier = {
			factor = 2
			trait = charitable
		}			
	}
	
	immediate = {
		hidden_tooltip = {
			add_character_modifier = {
				name = cupbearer_poison_timer
				duration = 1825
				hidden = yes
			}
		}
	}
	
	option = {
		name = "EVTOPTApinkernes..0"   
		host = {
			if = {
				limit = {
					trait = paranoid
				}
				random_list = {
					70 = {
						set_character_flag = failed_poison
						character_event = {
							id = pinkernes.1 
							tooltip = "EVTTOOLTIPpinkernes.1"   
						}
					}
					15 = {
						add_trait = ill
						hidden_tooltip = {
							character_event = {
								id = 38290
							}
							if = {
								limit = {
									OR = {
										intrigue = 15
										job_spymaster = {
											intrigue = 15
										}
									}
								}
								set_character_flag = poison_ill
								character_event = {
									id = pinkernes.1   
									days = 3
									random = 3
								}
							}
						}
					}
					10 = {
						add_trait = lunatic
						hidden_tooltip = {
							character_event = {
								id = 38304 #Notify Lunatic
							}
							if = {
								limit = {
									OR = {
										intrigue = 15
										job_spymaster = {
											intrigue = 15
										}
									}
								}
								set_character_flag = poison_lunatic
								character_event = {
									id = pinkernes.1   
									days = 3
									random = 3
								}
							}
						}
					}
					5 = {
						death = {
							death_reason = death_murder_unknown
						}
					}
				}
			}
			if = {
				limit = {
					NOT = {
						trait = paranoid
					}
				}
				random_list = {
					50 = {
						set_character_flag = failed_poison
						character_event = {
							id = pinkernes.1   
							tooltip = "EVTTOOLTIPpinkernes..1"  
						}
					}
					25 = {
						add_trait = ill
						hidden_tooltip = {
							character_event = {
								id = 38290
							}
							if = {
								limit = {
									OR = {
										intrigue = 15
										job_spymaster = {
											intrigue = 15
										}
									}
								}
								set_character_flag = poison_ill
								character_event = {
									id = pinkernes..1   
									days = 3
									random = 3
								}
							}
						}
					}
					20 = {
						add_trait = lunatic
						hidden_tooltip = {
							character_event = {
								id = 38304 #Notify Lunatic
							}
							if = {
								limit = {
									OR = {
										intrigue = 15
										job_spymaster = {
											intrigue = 15
										}
									}
								}
								set_character_flag = poison_lunatic
								character_event = {
									id = pinkernes.1   
									days = 3
									random = 3
								}
							}
						}
					}
					5 = {
						death = {
							death_reason = death_murder_unknown
						}
					}
				}
			}
		}
	}
	option = {
		name = "EVTOPTBpinkernes.1"   
		if = {
			limit = {
				trait = deceitful
			}
			remove_trait = deceitful
		}
		if = {
			limit = {
				trait = envious
			}
			remove_trait = envious
		}
	}
}

#Host finds out/is poisoned
character_event = {
	id = pinkernes.1    
	desc = "EVTDESCpinkernes.1"   
	picture = GFX_evt_spymaster
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTApinkernes.1"   
		trigger = {
			has_character_flag = poison_lunatic
		}
		clr_character_flag = poison_lunatic
		FROM = {
			imprison = ROOT
			set_character_flag = lunatic_imprison
			tooltip = {
				remove_title = title_pinkernes
			}
			character_event = {
				id = pinkernes.2    
				tooltip = "EVTTOOLTIPApinkernes.2"   
			}
		}
	}
	option = {
		name = "EVTOPTBpinkernes.1"    
		trigger = {
			has_character_flag = failed_poison
		}
		clr_character_flag = failed_poison
		FROM = {
			imprison = ROOT
			set_character_flag = failed_imprison
			tooltip = {
				remove_title = title_pinkernes
			}
			character_event = {
				id = pinkernes.2   
				tooltip = "EVTTOOLTIPBpinkernes.2"    
			}
		}
	}
	option = {
		name = "EVTOPTCpinkernes.1"     
		trigger = {
			has_character_flag = poison_ill
		}
		clr_character_flag = poison_ill
		FROM = {
			imprison = ROOT
			set_character_flag = ill_imprison
			tooltip = {
				remove_title = title_pinkernes
			}
			character_event = {
				id = 105152
				tooltip = "EVTTOOLTIPCpinkernes.2"  
			}
		}
	}
	option = {
		name = "EVTOPTDpinkernes.1"   
		trigger = {
			has_character_flag = poison_lunatic
		}
		clr_character_flag = poison_lunatic
		FROM = {
			death = {
				death_reason = death_execution
			}
		}		
	}
	option = {
		name = "EVTOPTEpinkernes.1"  
		trigger = {
			has_character_flag = failed_poison
		}
		clr_character_flag = failed_poison
		FROM = {
			death = {
				death_reason = death_execution
			}
		}		
	}
	option = {
		name = "EVTOPTFpinkernes.1"   
		trigger = {
			has_character_flag = poison_ill
		}
		clr_character_flag = poison_ill
		FROM = {
			death = {
				death_reason = death_execution
			}
		}		
	}
}

#Pinkernes is imprisoned
character_event = {
	id = pinkernes.2   
	desc = "EVTDESCpinkernes.2"    
	picture = GFX_evt_into_the_dungeon
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTApinkernes.2"    
		trigger = {
			has_character_flag = ill_imprison
		}
		clr_character_flag = ill_imprison
		tooltip = {
			imprison = FROM
		}
		remove_title = title_pinkernes
		reverse_opinion = {
			modifier = opinion_poisoner
			who = FROM
			years = 5
		}
	}
	option = {
		name = "EVTOPTBpinkernes.2"   
		trigger = {
			has_character_flag = failed_imprison
		}
		clr_character_flag = failed_imprison
		tooltip = {
			imprison = FROM
		}
		remove_title = title_pinkernes
		reverse_opinion = {
			modifier = opinion_poisoner
			who = FROM
			years = 5
		}
	}
	option = {
		name = "EVTOPTCpinkernes.2"   #105152
		trigger = {
			has_character_flag = lunatic_imprison
		}
		clr_character_flag = lunatic_imprison
		tooltip = {
			imprison = FROM
		}
		remove_title = title_pinkernes
		reverse_opinion = {
			modifier = opinion_poisoner
			who = FROM
			years = 5
		}
	}
}
 

VoodooEconomist

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You'll have to edit the file landed_titles in the folder of the same name in the common folder in your ck2 directory. Locate the entry for the kingdom of poland, which should be

This is not the end of the k_poland string, what follows are its de jure duchies, but you don't need to bother with that. For your purposes all you need to do is change the line specifying the capital, replacing it with

The number specifies the province, nothing more is strictly necessary but sticking the name in there helps with navigating the file.

As for changing the capital upon converting to Christianity, you could write in a decision that becomes available upon converting to christianity, and your main title is k_poland which forces the capital of poland to change to Krakow.

Thank you! This confirms what I've figured out, but I'm wondering if I can make it so that Gniezno is the de jure capital at the TOG start and Kraków at the regular?
 

Meneth

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New issue, was wondering how to increase chance of councillor missions succeeding, specifically only for one mission, not across the board

Unrelatedlly, what does num_of_count_titles do? Can I say that someone can't hold x num_of_count_titles ?
It simply checks how many counties a character has in their demesne.
NOT = { num_of_count_titles = x } will check if a character has less than x count titles.
 

Kurospidey

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@Dhop84 it doesn't necessarily have to be that file in particular (at first sight I don't see anything wrong). You can have simply one bracket lacking on any file and the entire mod doesn't work. (believe me, it happened to me). You have to revise your entire code to see first in which exact file is the problem and then locate it. I recommend you the Validator. It's a program that revises your entire code and tells you where are your mistakes. Just download it and check it out.

EDIT: BTW, "namespace = pinkernes", remove the quotation marks.
 
Last edited:

Dhop84

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@Dhop84 it doesn't necessarily have to be that file in particular (at first sight I don't see anything wrong). You can have simply one bracket lacking on any file and the entire mod doesn't work. (believe me, it happened to me). You have to revise your entire code to see first in which exact file is the problem and then locate it. I recommend you the Validator. It's a program that revises your entire code and tells you where are your mistakes. Just download it and check it out.



EDIT: BTW, "namespace = pinkernes", remove the quotation marks.
Ok thank you i"ll give that a go and go through all of it and hopefully see whats wrong cheers
 

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Must there be only 8 de jure baronies within a county, or can more be added to landed_titles?
You can add more, but they'll start piling up outside of the interface and will look ugly as hell.
 

Meneth

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You can add more, but they'll start piling up outside of the interface and will look ugly as hell.
Adding more doesn't cause any issues if one doesn't add more buildable ones (max of 7 before the UI breaks).
Adding more can be useful as it allows more battle names and generated character names (Meneth/battle "of Akerhus" and the like)
 

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Adding more doesn't cause any issues if one doesn't add more buildable ones (max of 7 before the UI breaks).
Adding more can be useful as it allows more battle names and generated character names (Meneth/battle "of Akerhus" and the like)
Interesting. How does one prevent them from being built?
 

Math2

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That doesn't include vassal counties, does it? If not, is there a way to incorporate vassal counties as well?

EDIT: Would num_titles do that?

Figured out how to change modifier for jobs...Under events, but still don't know above question

EDIT: For this, does a lower number mean it happens faster?

modifier = {
factor = 3.0
religion_group = pagan_group
is_reformed_religion = no
location = {
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
}
 

Math2

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Figured out how to change modifier for jobs...Under events, but still don't know above question

EDIT: For this, does a lower number mean it happens faster?

Sorry, another question. HOw could I say before this year or after this year. Would year = { be before or after?

Also, could I add together num of vassals and num of titles to get a relevant number or no?
 

ZachPruckowski

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Figured out how to change modifier for jobs...Under events, but still don't know above question

EDIT: For this, does a lower number mean it happens faster?

For modifiers for MTTH, <1 factors increase the odds of it happening and >1 factors reduce the odds. For things like AI odds of picking a plot or an event option, higher modifiers make it more likely.
 

Sappho of Lesbos

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What do I need to do to create a new religion? I thought I'd hit all the critical points, but when I tried to create a character with my new religion using the Ruler Designer, it didn't show up.