I've had just about enough of this utterly ridiculous faction system where people who like me +100 are still joining factions to depose me. Any way I can mod who will/won't join factions?
You can choose who can loot and who can not in 00_religions.txt in the religion folder in the common folder. Add to the religion you want this line: "allow_looting = yes". You can also mod who can use river movement here.
You'll probably have to do it for all of them; to my knowledge to religion features carry down to heresies.Now, do you have to add this for ALL religions(I.E Heresies and such), or just the 'parents'(Catholic, Muslim, etc)? I'm trying to make it so EVERYONE can Raid.
ok so how would it look after making those changes please ??If you're using a namespace, you don't need to use numbered events.
Just make sure to put "namespace = pinkernes" at the top of the file and it should work fine.ok so how would it look after making those changes please ??
I've had just about enough of this utterly ridiculous faction system where people who like me +100 are still joining factions to depose me. Any way I can mod who will/won't join factions?
Don't know about the modding side, but joining while having a +100 relationship may happen as the faction leader has used his spymaster to make/convince this character to join.
You can use your spymaster as well to reverse this. Just sayin' in case you don't know.
Thats it ? Awesome thanks mateJust make sure to put "namespace = pinkernes" at the top of the file and it should work fine.
You're right, I don't know. How is that done?
As far as I can tell, factions are ridiculously overpowered, and need a lot of balancing both in terms of who will join AND things to do to work against them....
ok so i now have the event triggering but its coming up blank ???Thats it ? Awesome thanks mate
Stick something like this in can_use:
NOT = { has_character_modifier = holy_war_cooldown }
And make a segment like this:
on_add = {
ROOT = {
add_character_modifier = {
name = holy_war_cooldown
duration = 1825
}
}
}
Edit: That is, assuming you're talking about CBs.
EVTDESCPinkernes.0;As the Pinkernes I shall serve drinks at the imperial table, guard against poison in my [Root.Liege.GetTitle]'s kylix and sometimes test the wine by tasting it to make sure no one has poisoned it. Too bad I do not like my liege and might accidentally serve bad wine;;;;;;;;;x;
EVTOPTAPinkernes.0;Poison the wine [Root.Liege.GetTitledFirstName] will drink;;;;;;;;;x;
EVTTOOLTIPPinkernes.1;The poison was discovered before any damage was done;;;;;;;;;x;
EVTOPTBPinkernes.0;I dare not risk my position at [Root.Liege.GetTitledFirstName]'s court;;;;;;;;;x;
EVTDESCPinkernes.1;My trustworthy Pinkernes [From.GetTitledFirstName] served the wine as always and even though it did taste a bit strange I did not reflect upon it until it was too late! The wine must have been poisoned, why else would I feel this way?;;;;;;;;;x;
EVTOPTAPinkernes.1;Imprison that [From.GetManWoman]! Obey my voice;;;;;;;;;x;
EVTTOOLTIPAPinkernes.2;Pinkernes [This.GetTitledFirstName] is imprisoned by the lunatic [Root.GetTitledFirstName];;;;;;;;;x;
EVTOPTBPinkernes.1;A night of stomach cramps convinced me of [From.GetTitledFirstName] guilt;;;;;;;;;x;
EVTTOOLTIPBPinkernes.2;The poison caused nothing more than stomach cramps, Pinkernes [This.GetTitledFirstName] is imprisoned;;;;;;;;;x;
EVTOPTCPinkernes.1;I am merciful when I imprison you, [From.GetTitledFirstName]! You should be dead;;;;;;;;;x;
EVTTOOLTIPCPinkernes.2;[Root.GetTitledFirstName]'s imprisons Pinkernes [This.GetTitledFirstName] but would rather see [This.GetHerHim] dead;;;;;;;;;x;
EVTOPTDPinkernes.1;For the Pinkernes it is death! I mean, kill [From.GetHerHim];;;;;;;;;x;
EVTOPTEPinkernes.1;For your treason you will die;;;;;;;;;x;
EVTOPTFPinkernes.1;I would kill you myself if I had the strength;;;;;;;;;x;
EVTDESCPinkernes.2;It seems my treason reached the wrong ears! The poison in the wine, why did I trust it to kill [From.GetTitledFirstName]? I should have done it with my own two hands;;;;;;;;;x;
EVTOPTAPinkernes.2;At least the bastard is sick as a dog;;;;;;;;;x;
EVTOPTBPinkernes.2;[From.GetTitledFirstName] did not even get sick;;;;;;;;;x;
EVTOPTCPinkernes.2;The poison made [From.GetHerHim] insane at least;;;;;;;;;x;
# Martial Eunuch
character_event = {
id = LoR.801
desc =*EVTDESCLoR.801
picture = GFX_evt_emissary_byzantine
hide_from = yes
is_triggered_only = yes
option = {
name = EVTOPTALoR.801
create_character = {
random_traits = no
dynasty = NONE
female = no
age = 20
religion = ROOT
culture = ROOT
trait = eunuch
trait = diligent
trait = quick
trait = brave
trait = brilliant_strategist
attributes = {
martial = 10
}
}
new_character = {
give_minor_title = title_imperial_eunuch
}
}
}
It says is triggered_only ,but no clue to which event it triggers on ...
I'm playing TOG with the High Chief of Greater Poland, formed Poland and now the gavelkind succession wants to give away my capital Gniezno to my youngest, since the de jure capital of Poland is Kraków, which I don't even control. Historically Gniezno was the capital until 1038, so this breaks immersion for me, and I've decided for the first time to mod a bit myself.
Now, I know how to change the capital to Gniezno for de jure Poland. I will probably manage to write a decision that allows me to change it to Kraków when Christian (basing on the LoR Constantinople->Rome decision should go fine, right?). But what should I do so that Kraków is the de jure capital for the 1066 start? Is it possible to integrate that, or should I simply keep a copy of the unmodded files and use them when I want a 1066 start?
k_poland = {
color={ 150 23 23 }
color2={ 200 0 0 }
capital = 527 # Krakowskie
culture = polish
catholic = 100 # Crusade target weight
slavic_pagan_reformed = 500 # Crusade target weight
baltic_pagan_reformed = 100 # Crusade target weight
capital = 429 # Gnieznienskie