What file do I need to change to get the equivalent of writing "charinfo 1" in the console? So it starts with the game. Ta
Is there any way to change the font size in ck2? Its so tiny >_<
thank you it fixed the problemWhenever you change landed_titles (except purely by adding new titles to the end), the flag cache (in My Documents/Paradox Interactive/Crusader Kings II/gfx/flags) becomes invalid and needs to be deleted. (If you mod defines a user_dir path in the .mod file, gfx/flags will be found in that user_dir instead.)
What file do I need to change to get the equivalent of writing "charinfo 1" in the console? So it starts with the game. Ta
I'm making a full overhaul mod, And I'm finding some problems establishing court characters.
There is anyway in the history/character to make sure a character belongs to other character court?
the only way I found (and this is not a fix, only a patch) Is to make Character Z Count/baron vassal of Y Count/duke. (Well, they aren't in the court of Y character, but at least he can put them in a Court Job (and that is something).
for example: Duke Y has two nephews, Z and X. (he has no sons). Z is from other dinasty, X from his dinasty. I make character Z a count vassal of Y (As theme demmands), but X will must remain in Y court to be his Marshall. Instead of that, X is in Z court (just 'cause is his brother and is no landed vassal), and the only way to be in Y court is to asking him in-game.
Also, I need 5 characters to be in Duke A court, but If they aren't his landed vassalls, they just appear at random in provinces of his culture by random lieges.
Any way to solve this without making them landed vassals?
106012 = {
name="Fernando"
dynasty=442
martial=7
diplomacy=8
intrigue=5
stewardship=8
religion="catholic"
culture="basque"
add_trait="zealous"
add_trait="stutter"
add_trait="lisp"
add_trait="underhanded_rogue"
father=106010
mother=1079
1043.1.1 = {
birth="1043.1.1"
}
[COLOR=#ff0000][B]1066.1.1 = {[/B]
[B] employer=106000[/B]
[B] }[/B][/COLOR]
1068.1.1 = {
death="1068.1.1"
}
}
Where does is_close_relative end?
I presume children/siblings/parents count. I'm guessing grandchildren/parents too, as well as anyone with the close blood member icon (so blood cousins/nephews as well).
What about non-blood relatives like spouses or son-in-laws?
EDIT: OK, so it seems nephews don't work, so I'm guessing cousins is a no go either. In-laws also do not appear to work.
So part 2 - how do I get to these guys then?
OR = {
is_close_relative = ROOT
spouse = {
character = ROOT
}
ROOT = {
any_child = {
spouse = {
character = PREVPREVPREV
}
}
}
ROOT = {
any_sibling = {
any_child = {
character = PREVPREVPREV
}
}
}
}
Thanks! I'll give this a shot.This should test if current scoped character is either (1) a close relative of ROOT, (2) a son/daughter-in-law of ROOT, or (3) a nephew/niece of ROOT.
I don't know if you can get everything that's in charinfo 1, but you can get a lot of the same information by editing the localization string for CHARACTER_TOOLTIP_DELAYED. What specifically were you wanting to get from charinfo, character ID?
decisions = {
employ_priest = {
potential = {
}
allow = {
piety = 5
}
effect = {
piety = -5
create_random_priest = {
random_traits = yes
dynasty = random
fair
genius
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
employ_steward = {
potential = {
}
allow = {
scaled_wealth = 0.2
}
effect = {
scaled_wealth = -0.2
create_random_steward = {
random_traits = yes
dynasty = random
fair
genius
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
present_debutante = {
potential = {
}
allow = {
scaled_wealth = 0.2
}
effect = {
scaled_wealth = -0.2
create_character = {
random_traits = yes
dynasty = random
female = yes
age = 17
fair
genius
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
}
Does anyone know if it is possible to make a specific title uninheritable? When the current ruler dies, no one inherits the title?
Following on from a previous question. I asked whether it was possible to add fixed traits and keep random traits. People here said 'yes, just add them'.
Behold the following.
The spawned people do not have the extra traits. Why is this? Also, there's now a bunch of empty 'Revoke Allowed' and 'Ai_Will_Do' decisions in my decisions screen when people enter my court. I can't explain that, either.