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jordarkelf

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Is it possible to make the mod save the game to a new folder? I mean completely new. Specifically I was wondering if I might be able to direct the game to save it in the Google Drive folder, "C:\Users\Slaxl\Google Drive\CK2\Games", so that when you save it it automatically syncs, and then if say... ahem, I was bored at work, I might be able to, using the same mod looking to the same folder, load up a game?
No, but you can use tricks like junctions to remap the save folder to your Google Drive.
See below. New trick for me too :)
 
Last edited:

Arko

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Is it possible to make the mod save the game to a new folder? I mean completely new. Specifically I was wondering if I might be able to direct the game to save it in the Google Drive folder, "C:\Users\Slaxl\Google Drive\CK2\Games", so that when you save it it automatically syncs, and then if say... ahem, I was bored at work, I might be able to, using the same mod looking to the same folder, load up a game?

you can try to add a file called "userdir.txt" to base game directory.
just enter your custom path into it, here C:\Users\Slaxl\Google Drive\CK2\Games
that's it. it will save there your games, temp gfx, logs, screenshots too... if it works of course. ;)
 

jordarkelf

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In defines.lua, what do the things like
DEMAND_RELIGIOUS_CONVERSION_INTERACTION_THRESHOLD_FOR_NO = 0,
DEMAND_RELIGIOUS_CONVERSION_INTERACTION_THRESHOLD_FOR_YES = 0,
mean?
If I wanted to make people far less likely to accept religious conversion, can I do it by playing with these values?
 

richvh

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I think they're opinion thresholds.
 

richvh

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I think they display "Maybe"
 

jordarkelf

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Yup it works like that. Someone with 50 opinion shows as maybe now.

I also just found that in the other lines of these blocks you can make an action give prestige or piety by setting negative amounts. This opens up a whole new possiblity of modding for me :)

Thanks for the feedback rich and apg.
 

jordarkelf

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Basically, yeah. Don't those options just prevent the player from sending requests that will be rejected out of hand? I thought that it doesn't actually affect calculations.
I hope it does affect the AI, since I'm sick of seeing people convert after being conquered by one of the war types that does not remove all previous rulers (such as Germany enforcing a de jure claim on Mecklenburg after first taking its title). People should be far more reluctant to convert than is now the case. By upping the limit from 0 to ask to 75 to ask it is pretty unlikely this will happen too much.
 

richvh

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I think there's more that goes into that calculation than just that, as with DEMAND_RELIGIOUS_CONVERSION_INTERACTION_THRESHOLD_ FOR_YES = 0, in Lux Invicta I usually have to get opinion up to 25 or so to get a YES from a wrong religion courtier/vassal.
 

September

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Is there a way to change how FoW works? Specifically, I'd like all the players to share vision in mp.

Edit: Also, anyone who knows what happens if you make the regions in /map/regions.txt connected to land without removing them from that file?
 

ChildeR

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I'm having a weird bug in one of my events. First, here's the part with the problem:

Code:
# Wife asking to be guardian
letter_event = {
	id = CR_family.14
	desc = "EVTDESCCR_family.14"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTACR_family.14"
		
		FROM = {
			opinion = {
				modifier = opinion_grateful
				who = ROOT
				months = 120
			}
			hidden_tooltip = {
				letter_event = { id = CR_family.15 days = 3 }
			}
		}
		
		FROMFROM = {
			set_guardian = FROM
		}

FROMFROM is the child, FROM is the wife. AFAICT that should make the wife the child's guardian. However, in game the event makes ROOT - the child's father - the guardian instead. If I change FROM to FROMFROM it works, but isn't that saying the child should be his/her own guardian?

Here's the whole chain in case the bug is elsewhere:
Code:
# Wife wants to tutor child

# Start of chain
character_event = {
	id = CR_family.11
	hide_window = yes
	
	only_rulers = yes
	only_men = yes
	prisoner = no
	
	trigger = {
		is_married = yes
		spouse = {
			NOT = { any_ward = { age = 6 } }
			any_child = {
				age = 6
				NOT = { age = 16 }
				father = { character = ROOT }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 300
		
		modifier = {
			factor = 0.5
			spouse = { trait = diligent }
		}
		modifier = {
			factor = 2
			spouse = { trait = slothful }
		}
		modifier = {
			factor = 0.5
			spouse = {
				OR = {
					trait = elusive_shadow
					trait = grey_eminence
					trait = midas_touched
					trait = brilliant_strategist
				}
			}
		}
	}
	
	immediate = {
		spouse = {
			NOT = { any_ward = { age = 6 } }
			random_child = {
				limit = {
					age = 6
					NOT = { age = 16 }
					father = { character = ROOT }
				}
				character_event = { id = CR_family.12 }
			}
		}
	}
	
	option = {
		name = "OK"
	}
}

# Visit the child
character_event = {
	id = CR_family.12
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = { spouse = { character_event = { id = CR_family.13 } } }
	}
	
	option = {
		name = "OK"
	}
}


# Should I tutor my child?
character_event = {
	id = CR_family.13
	desc = "EVTDESCCR_family.13"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTACR_family.13"
		spouse = { letter_event = { id = CR_family.14 days = 3 } }
		
		ai_chance = {
			factor = 20000
			modifier = {
				factor = 2
				trait = ambitious
			}
			modifier = {
				factor = 2
				trait = proud
			}
			modifier = {
				factor = 2
				trait = gregarious
			}
			modifier = {
				factor = 5
				OR = {
					trait = elusive_shadow
					trait = grey_eminence
					trait = midas_touched
					trait = brilliant_strategist
				}
			}
		}
	}
	option = {
		name = "EVTOPTBCR_family.13"
		trigger = {
			FROM = { has_guardian = yes }
		}
		
		FROM = {
			guardian = { prestige = 5 }
		}
		
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				trait = shy
			}
			modifier = {
				factor = 2
				trait = humble
			}
			modifier = {
				factor = 2
				trait = content
			}
			modifier = {
				factor = 3
				FROM = {
				guardian = {
					OR = {
						trait = elusive_shadow
						trait = grey_eminence
						trait = midas_touched
						trait = brilliant_strategist
					}
				}
				}
			}
		}
	}
	option = {
		name = "EVTOPTCCR_family.13"
		trigger = {
			NOT = { trait = proud }
		}
		
		prestige = -10
		if = {
			limit = { NOT = { trait humble } }
			random = {
				chance = 50
				add_trait = humble
			}
		}
		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 2
				trait = humble
			}
			modifier = {
				factor = 2
				trait = slothful
			}
		}
	}
}

# Wife asking to be guardian
letter_event = {
	id = CR_family.14
	desc = "EVTDESCCR_family.14"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTACR_family.14"
		
		FROM = {
			opinion = {
				modifier = opinion_grateful
				who = ROOT
				months = 120
			}
			hidden_tooltip = {
				letter_event = { id = CR_family.15 days = 3 }
			}
		}
		
		FROMFROM = {
			set_guardian = FROM
		}
		
		ai_chance = {
			factor = 20
			modifier = {
				factor = 2
				opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 10
				FROMFROM = { has_guardian = no }
			}
			modifier = {
				factor = 10
				FROM = {
					OR = {
						trait = elusive_shadow
						trait = grey_eminence
						trait = midas_touched
						trait = brilliant_strategist
					}
				}
			}
		}
	}
	option = {
		name = "EVTOPTBCR_family.14"
		
		FROM = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				months = 120
			}
			hidden_tooltip = {
				letter_event = { id = CR_family.16 days = 3 }
			}
		}
		
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				NOT = { opinion = { who = FROM value = -20 } }
			}
			modifier = {
				factor = 5
				FROMFROM = {
				guardian = {
					OR = {
						trait = elusive_shadow
						trait = grey_eminence
						trait = midas_touched
						trait = brilliant_strategist
					}
				}
				}
			}
		}
	}
	option = {
		name = "EVTOPTCCR_family.14"
		tooltip_info = diplomacy
		trigger = {
			diplomacy = 14
			FROMFROM = { has_guardian = yes }
		}
		
		hidden_tooltip = {
			FROM = {
				letter_event = { id = CR_family.17 }
			}
		}
		
		ai_chance = {
			factor = 1000
			modifier = {
				factor = 10
				FROMFROM = {
				guardian = {
					OR = {
						trait = elusive_shadow
						trait = grey_eminence
						trait = midas_touched
						trait = brilliant_strategist
					}
				}
				}
			}
		}
	}
}

# Wife told yes
letter_event = {
	id = CR_family.15
	desc = "EVTDESCCR_family.15"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	option = {
		name = "EXCELLENT"
		prestige = 10
	}
}

# Wife told no
letter_event = {
	id = CR_family.16
	desc = "EVTDESCCR_family.16"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTACR_family.16"
		prestige = -10
	}
}

# Wife diplomatically told no
letter_event = {
	id = CR_family.17
	desc = "EVTDESCCR_family.17"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTACR_family.17"
	}
}
 

richvh

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Maybe try FROM = { FROM = { set_guardian = PREV } }? A casual look over your event chain doesn't turn up anything weird.
 

ChildeR

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Maybe try FROM = { FROM = { set_guardian = PREV } }? A casual look over your event chain doesn't turn up anything weird.

Does FROM work like that? I thought only PREV took into account the nesting and FROM always referred to the sender of the current event. Ok, in that case my bug is obvious.

If I now understand correctly, FROM always pops the topmost entry of a "sender stack" and FROMFROM is basically just shorthand for doing it twice?

Edit: I've been lucky not to nest them wrong before...

Edit2: Yep, your suggestion works perfectly, thanks.
 

qbln

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I have two requests.

1. Disabling holy war cb for republics completely. even for their feudal vassals.
2. Border check for holy war cb. i tried to copy-paste location check in county conquest cb but it didn't work. I think it needs something else. liege border check is enough. I mean, for example, as a vassal if you don't have border to target but your liege has, you can still declare holy war on him/her.

thanks in advance.