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richvh

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Thanks, I found your post....But I have one question. On the line " DEMESNE_MAX_SIZE_TIER_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank ", what does this exactly mean. Does it mean that a baron will have his size multiplied by one, and a count by 2 etc, or what? Thanks again...

Well, what the effect of it was, was that each higher tier had +1 to demesne limit. So I guess it was demesne limit = (other stuff) + (DEMESNE_MAX_SIZE_TIER_MULT * tier), where "tier" increases by 1 for each higher level tier.
 

Math2

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Well, what the effect of it was, was that each higher tier had +1 to demesne limit. So I guess it was demesne limit = (other stuff) + (DEMESNE_MAX_SIZE_TIER_MULT * tier), where "tier" increases by 1 for each higher level tier.

Thank you for your help.....I guess a better formula is demesne limit = base value (1) + (Stewardship *.25) + (Demesne_MAX_SIZE_TIER_MULT * tier) + Gavelkind bonus + Legalism bonus + patrician bonus (in 1.091 anway)....

Thanks again. Correct me if you think I did something wrong....

Makes sense to me.
 

richvh

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Some of the old tags I listed are no longer in defines.lua, so probably invalid. I think that's one of them.
 

Math2

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Some of the old tags I listed are no longer in defines.lua, so probably invalid. I think that's one of them.

Yeah, I put it as
DEMESNE_MAX_SIZE_BARON_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_COUNT_MULT = 2.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_DUKE_MULT = 3.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_KING_MULT = 4.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_EMPEROR_MULT = 5.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_GREAT_DUKE_BONUS = 0.0, -- Extra Max Demesne Size for Dukes with more than one Duchy

which is basically what I said, just not as long and drawn out :)
 

Teutonic_Thrash

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Do you have Sunset Invasion? If any added county or above title is listed after e_mexikha, or listed in a file loaded after landed_titles.txt, you'll get flag swapping if you don't have the DLC. Solution: make sure e_mexikha is the last title read, or create a dummy e_mexikha flag. (The latter may cause complaints for those who have and use Sunset Invasion, though.)
Tried both of those solutions, neither worked. The CK2+ landed_titles folder is split up into landed_titles, mercenary_titles, special_titles, titular_titles and unflagged_titles. The e_mexikha title is in the latter file:
Code:
e_mexikha = {
	color = { 255 127 0 }
	
	short_name = yes
	
	tribe = yes
	
	culture = nahuatl
	religion = aztec
}

d_dummy = {
	color = { 200 200 200 }
}

d_dummy2 = {
	color = { 200 200 200 }
}

d_dummy3 = {
	color = { 200 200 200 }
}

d_dummy4 = {
	color = { 200 200 200 }
}

d_dummy5 = {
	color = { 200 200 200 }
}

d_dummy6 = {
	color = { 200 200 200 }
}

d_dummy7 = {
	color = { 200 200 200 }
}

d_dummy8 = {
	color = { 200 200 200 }
}
I moved it to the end of the landed_titles file but to no avail.
 

richvh

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Did you make a flag for any new county or above titles? Make sure that no titles you moved are now duplicated? Swapped flags is always either a missing flag, or a problem in landed_titles.
 

Teutonic_Thrash

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Did you make a flag for any new county or above titles? Make sure that no titles you moved are now duplicated? Swapped flags is always either a missing flag, or a problem in landed_titles.
I copied the d_iceland flag twice and renamed them to k_iceland and d_icelandic_band, but that didn't cause a problem prior to CK2+ 1.33.5/patch 1.091. There was also an unused k_iceland flag in CK2+ but I deleted that in the hope of fixing things. Would buying the SI DLC but keeping it unticked in the launcher solve the problem?
 

cybrxkhan

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SI DLC probably won't solve the problem if you already made a dummy e_mexikha.tga. Also make sure you spelled it correctly, never know.

Did you try clearing the flag cache? That works sometimes.
 

richvh

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Succession laws are all hardcoded - you can't change what they do.
 

Wolfgang Pauli

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I found the following in the .exe while looking for a way to spawn retainers in the same way as levies.

create_retinue
retinue_reinforce_rate
change_retinue_reinforce_rate
buy_retinue

Has anyone tried these to see if they work?
 

RedRooster81

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Actually, capital_holding is used to scope from a character to the capital holding - i.e. typically the top barony of their capital county. Cf. capital_scope, which scopes to the county instead.

Thanks. Yeah, this seems to get the same result as what I posted earlier, but with less coding:

Code:
option = {
    name = "EVTOPTA_rr.1000"
    prestige = 2
    capital_holding = {
        add_building = ca_barracks_1
    }
}

In either case, my capital barony receives a level-one barracks.
 

richvh

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Perhaps it's just a holdover from some other Paradox game, and doesn't really do anything in CK2.
 

jordarkelf

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Perhaps it's just a holdover from some other Paradox game, and doesn't really do anything in CK2.
No, it was specifically added in 1.07 and listed in the changelog, but they didn't give us any explanation on how to use it and no vanilla event uses it.
I don't know this for sure, but perhaps it works similar to the trigger "graphical_culture = celticgfx" but uses the parent 'graphical_culture', so basically either "race = westerngfx" or "race = muslimgfx"

I cant really see any other possibility.
I'll test that. I thought it might have been tied to the skin colour from graphicalculturetypes, but race = 0/1/2/3 are returned as invalid checks for "has culture = noculture" in the console.
It doesn't take culture group names either. I'll try western/westerngfx etc..
 

cybrxkhan

Going to Scarborough Fair
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Can anybody expalin to me how 'distance' works?

I'm trying to mod it in into CB requirements.

Code:
ROOT = {
NOT = { distance = { who = FROM distance = 200 } 
}

So in the following code what I think would happen is that Root cannot declare war on FROM if From is greater than 200 distance, right? What exactly does 200 distance mean, as in what does the number represent? Pixels?

Thanks in advance.