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Meneth

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Hello. I am very new to modding, could someone please explain to me how does FROM work?
Also, would that command be appropriate for what I want to do in the following:

One of the first events which I'm creating (that's how I'm learning) is about getting an event after victorious battles with pagans.
So far this is what I have:

Code:
character_event = {
    id = 900001
    desc = "We have fought bravely against the pagan heathens."
    picture = "GFX_evt_knight_kneeling"
    border = GFX_event_normal_frame_religion
    

    is_triggered_only = yes
    
    trigger = {
        religion = catholic
        NOT = { trait = zealous }
        NOT = { trait = cynical }
        
        OR = {
            any_war = {
                using_cb = religious
            }
            any_liege = {
                any_war = {
                    using_cb = religious
                }
            }
        }

    }

    option = {
        name = "EXCELLENT"
        add_trait = zealous
    }
}

However, so far it works for anyone who we are fighting when using Holy War CB. How do I make it specifically against pagans?


Also, could someone please explain to me exactly how does ROOT, FROM and PREV work and how to use them properly? I'd be very much obliged.


EDIT:

After playing around for a while, during the first launch it seemed to work fine - The event actually fired during battle. Since then, nothing. I tried to increase the value in 00_on_action.txt, but that did not help (left it on 100 after tests). When firing the event in the console, strangely it says that the requirement is it is NOT holy war? Hm... I've no idea, please guide me :D

Basically, my ultimate goal is to create an event where Catholic ruler on defeating pagans gets a pop up, basically saying well done. :)
FROM is the person or province that sent the character the event.
You can probably use it in a battle event to check your opponent.

ROOT is whoever is getting the event (or the province it was sent from if it is a province event).
PREV is the previous scope. E.G., father = { liege = { character = PREV } }, PREV would mean the "father" scope. You can go back up to three scopes (PREVPREVPREV).

As to the triggering through console, sometimes the game is a bit silly when OR is involved, and will thus say the opposite of what it should.
A higher value in 00_on_actions should make it more common. You can also make it more common by adding a mean time to happen section; higher MTTH means higher occurrence for events triggered by on actions.
 

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How do you make a duchy de jure part of a different kingdom at 1200 than at 1066? I tried using de_jure_leige in the history file but that didn't seem to work.
It helps if you spell it correctly: "de_jure_liege = e_italy"
 

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Is it possible to make some moddifers only for sepcific cultures? So that, for example every province with greek culture would have -20 % levies?
Yes, you can define a modifier in the culture file instead of default_culture_modifier, and then set its effects in static_modifers.
 

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Hi all, I was wondering if its possible to mod the pentarchy mechanics to fit another religion, and at the same time keeping orthodoxy?
For example: I add a druidic religion ingame, the goal of your reborn religion would be to grab a few select sacred sites, like lets say; the hill of Tara, Stonehenge, the isle of Man, someplace in wales and someplace in england, each ttime you grab one of the sacred sites you can establish a new archdruid.
Currently you cannot have separate pentarchy holdings for different religions, but this should be possible once the Old Gods releases.
 

Meneth

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@cybr: I'd switch that scoping in e_byz over to any_direct_de_jure_vassal_title to ensure it'll only affect kingdoms.
Beyond that it looks like it should work, as it functions the same way as some of my working PB code.
 

Meneth

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He wants to change the prefix (Kingdom of, Province of), not the title name. Do you know if there is a command for that?
In that case one could simply make two titles, and use an event to switch over with copy_laws and copy_history, and switching all (if any) dejure titles over.
 

Meneth

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Ok this is the full code, the extra } are to stop it leaking into the next Empire title

Code:
e_polandlith = {
    color={ 205 0 0 }
    color2={ 200 0 0 }
    capital = 527 # Krakowskie
    short_name = yes
    gain_effect = {
    any_demesne_title = {
        limit = {
            tier = KING
                OR = {
                    e_polandlith = { is_titular = yes }
                    FROM = { has_character_flag = creating_title_loop }
                }
            }
            de_jure_liege = e_polandlith
            hidden_tooltip = { FROM = {    set_character_flag = creating_title_loop } }
        }
        hidden_tooltip = { clr_character_flag = creating_title_loop }
            }
    allow = {
        prestige = 250
        ai = no
        religion = catholic
    # Creation/usurpation trigger
        OR = {
        culture = polish
        culture = lithuanian
        }    
        OR = {
        primary_title = { title = k_lithuania }    
        primary_title = { title = k_poland }
        }
        AND = {
        has_landed_title =  k_poland 
        has_landed_title = k_lithuania 
          } 
        }                
        }
          }    
        }
Also, make sure that the title is after both Poland and Lithuania in the landed title file; it isn't possible to check "has_landed_title" if that's not the case.
 

Meneth

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When doing the modifiers for mercenary companies, can we add strings like this:
Code:
archers_offensive = 0.25
archers_defensive = 0.25
... which will only affect the troops in the mercenary company?
Try it? I'm not sure if it'd work or not.
Use some ridiculously high number in order to easily test it.
 

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Is there a way to make an event fire on the day that someone with a specific honorary title dies?

using MTTH 1 day will trigger it too late, it must happen immediately.
Use the on_death on_action and check for the honorary title.
 

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Would I make a condition like this - x applies to any Saxon held title that is kingdom/empire tier and has elective succession.
Something like this would work:
Code:
any_independent_ruler = {
    limit = {
        culture = saxon
        OR = {
            tier = king
            tier = emperor
        }
        any_demesne_title = {
            has_law = succ_feudal_elective
        }
    }
}
If you want to affect his primary title, just add primary_title = { after the limit section.
If you want only the primary title to matter, replace any_demesne_title with primary_title.
If you want to affect vassal Saxon kings, it gets a bit more complicated. Tell me if you need that as well and I'll code something for you
 

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After a quick scan of the wiki, I think you could use the "abdicate" effect in an event, and the crown should pass to whomever is next in line of succession without killing the previous owner. Not sure whether you'd start to play as the son, though...
I'm relatively sure that forced abdication makes you switch to your heir. I think there was a mini-mod that did that.
 

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Anyone know how to do this? I don't know how to affect another fellow courtier in the realm.
Easy enough:

trigger = { liege = { has_character_flag = holding_froya_blot } }
option = {
liege = {
random_courtier = { limit = { is_female = yes }
random = { chance = 25
impregnate_cuckoo = ROOT }
} }
Something like that should work. Obviously you'll need to add a few more limitations to the trigger to ensure it can only happen if there's a woman available and so on, and can only happen if the character is male, but you get the gist.
 

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Is this possible in any way? The way I did it does not seem to work.
Code:
GOD_LLEU;Lleu;;;;;;;;;;;;;;;;;;;;x
GOD_LLEU_irish;Lugh;;;;;;;;;;;;;;;;;;;;x
Basically the goal is to make the god appear as Lleu to everybody except the irish, who will see him as Lugh.
I believe that's only doable for localisation specifically coded for that kind of functionality, like ruler titles.
 

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Quick question: Anyone know if it is possible to make all titles inheritable (bishoprics, cities etc.). I edit that in my savegames if need, but after one succession they always switch back to elective.
It is possible, you'll just have to edit the succession law file instead to allow those kind of titles to use other types of succession law.
 

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I know the file, but I don't want to change elective into inheritence in general, I rather want cities and bishoprics to stick to primogeniture or such once they have it instead of reverting to elective after one succession. But I guess the part of those titles always being open elective is hardcoded?
Probably isn't hardcoded. You probably just need to remove the bits in the "potential" that prevents republics and such from switching to the other succession laws.
 

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I am trying to learn how to add new characters and I have a few questions since I have yet to find a comprehensive guide on it.

How do I set up twins so that the game recognizes that this guy and that guy are twins?
How do I set up a character as a prisoner?
How do I make a character lowborn?
And more out of curiosity, why are the historical characters missing learning=?

I'm sure I'll find more questions as I get further along.
1. I think you just have to have them born on the same day, and give both of them the "twin" trait.
2. Use the effect scope to imprison him.
3. Set the dynasty to 0.
4. Most likely Learning didn't exist at some point in the alpha or similar.
 

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Hi,

Is there a way to check if a character is landed (not just title, that's for religious heads, so they have titular titles, but they do not necessarily hold lands) or not?

My problem, is that religious heads with crusade ability, just call for crusades even when they hold nothing, which ends in loosing the crusade within a few days, ie instant moral autority drop...
"realm_size = 1" should do it.