Anyone know what trait numbers 411 and 412 are ?
It doesn't seem to exist or rather not display and not be a known trait, as far as i can see.
The Wiki traits page doesn't have it.
I got to ask the question based on playing with the new updated Slvrbuus Cheat Menu mod and it turned out
that its cheat traits get displayed on these trait numbers when using the mod.
The corresponding trait numbers are hidden in the unmodded game and when i use the mod on a save file that
had no mods used originally, suddenly without unpausing these cheat traits show up. Confusing.
PS: While i fixed the issue with the cheat mod by now, why does the game add traits that don't seem to exist ?
The list of traits on that wiki page is not complete, nor are the IDs hardcoded. The game goes thru the traits in the trait files, and assigns IDs as it finds traits. If a mod adds a trait to an existing file, or adds a file that comes alphanumerically before some existing trait file, the trait numbers will be different. Otherwise, the new traits will be numbered after the vanilla traits. In a save file, the traits are saved by assigned number. This is why, if you add a mod after creating a save file, the existing traits can be screwed up. Likewise, if a vanilla update adds a trait, it will screw up all mod traits in existing game files. Things get even worse if you have multiple mods that add traits, because even if each mod puts its traits after vanilla, there is no way for different mods to cooperate on whose traits come first.
When you make a save without a mod, then play with the mod, that mod's traits can mess up the trait numbers, if added wrong. Then a character with an existing trait may have his/her trait turn into one from the new mod. If added right, they will appear whenever that mod creates them.
In vanilla, ID 407 goes to kailash_guardian, which is the only trait defined in file 03_traits.txt
04_battle_scars_and_tattoos_traits.txt. The next 10 traits (IDs 408-417) will be the 1st 10 defined in file
05_LT_traits.txt 04_battle_scars_and_tattoos_traits.txt, which are hidden traits that control which scars a scarred character shows.
Edit: mixed up the file names.