No. Buildings can't directly affect characters.
ok thanks.
does a list of valid buildings effects exist ? (apart from those used in vanilla).
is the "tech_growth_modifier" effect can target a specific tech group (cultural tech group f.e.) ?
No. Buildings can't directly affect characters.
What should be the ideal screen resolution when modding a custom image as a loading screen?
Can I make this override other limitations, such as age?Something along this line (calling event/decision is left as an exercise):
Code:character_event = { id = xxxx desc = "EVTDESCxxxx" is_triggered_only = yes trigger = { is_female = yes is_married = yes is_pregnant = no NOT = { age = 45 } #I assume you don't want post-menopause pregnancies religion = fertility_cult #or whatever your religion is } option = { name = "EVTOPTAxxxx" spouse = { ROOT = { impregnate = PREV } } } }
I mean impregnating 3 year olds.![]()
AGE_OF_MARRIAGE = 16, -- Allowed to marry at this age.
MAX_CHILD_BIRTH_AGE = 45, -- Female menopause age.
Events don't have to consist only of numbers, so you can prefix your IDs with a few choice letters to avoid conflict. If I, say, stuck "txp." in front of all of my event names, the chances of conflict would be utterly minimal.If I don't want events to conflict with the default event numbers, where can I go? Does it have to be 6 characters long? How can I tell if there's a conflict?
narrative_event = {
[COLOR="#00FF00"]id = aegons_landing.1[/COLOR]
desc = "EVTDESCaegons_landing.1"
title = "EVTTITLEaegons_landing.1"
picture = "GFX_targaryen_balerion"
trigger = {
if = { province_id = 798 } # Delta
OR = { trait = has_typhus
trait = eats_babies
}
}