Code:e_hre = { k_germany = { grant_title = PREV } destroy_landed_title = THIS }
thanks but i can't get it to work
my code now looks like
Code:
### Roman Empire Restored
# The Restoration of Rome
narrative_event = {
id = LoR.20
title = "EVTNAMELoR.20"
desc = "EVTDESCLoR.20"
picture = "GFX_evt_rome_restored_byzantine"
is_triggered_only = yes
option = {
name = "EVTOPTALoR.20"
set_global_flag = rome_restored
hidden_tooltip = {
primary_title = {
any_direct_de_jure_vassal_title = {
de_jure_liege = e_roman_empire
}
}
}
e_roman_empire = {
grant_title = ROOT
copy_title_laws = e_byzantium
copy_title_history = e_byzantium
}
e_byzantium = {
destroy_landed_title = THIS
}
e_hre = {
k_germany = {
grant_title = PREV
}
destroy_landed_title = THIS
}
add_trait = augustus
give_nickname = nick_the_glorious
hidden_tooltip = {
activate_title = { title = e_byzantium status = no }
any_playable_ruler = {
limit = {
NOT = { has_landed_title = e_byzantium }
ai = no
}
narrative_event = { id = LoR.21 }
}
}
}
}
Last edited: