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neondt

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Is there a direct way to give a character a bonus to max demesne size? Giving characters a bonus to stewardship has other effects that I don't want.
Increasing Legalism tech in their capital province would also do the job I suppose (I'm only looking for around a 3 point increase). Where is the technology of each province listed?
 

richvh

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No, demesne size limits are pretty much hard coded.
 

ShadowGamer42

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Is there a direct way to give a character a bonus to max demesne size? Giving characters a bonus to stewardship has other effects that I don't want.
Increasing Legalism tech in their capital province would also do the job I suppose (I'm only looking for around a 3 point increase). Where is the technology of each province listed?

In defines.lua, under NDiplomacy section:
Code:
	DEMESNE_BASE_MAX_SIZE = 1.0, -- Base Max Demesne Size
	DEMESNE_MAX_SIZE_TIER_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank
	DEMESNE_MAX_SIZE_STEWARDSHIP_MULT = 0.25, -- Extra Max Demesne Size from ruler and spouse intrigue
	DEMESNE_MAX_SIZE_LEGALISM_MULT = 1.0, -- Extra Max Demesne Size from the level of legalism
	GAVELKIND_MAX_SIZE_BONUS = 0.30,		-- Max demesne size bonus from Gavelkind

The limits aren't very hardcoded, you just can't be very precise about it.
 

Luca0312

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Anyone manage to get unique buildings working?
By that I mean buildings that can only be built once in a province, preferably in a specific holding?

I was able to have buildings that can only be built in a specific province (all the settlements though) OR that can only be built in a specific realm's capital (and this will make it available only in the capital holding, and not the other settlements of the province).

I too am interested in finding out how to limit to a specific non-capital settlement!

Anyway... province_id works and limits the building to a specific province.
 

richvh

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richvh

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Korbah

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I was able to have buildings that can only be built in a specific province (all the settlements though) OR that can only be built in a specific realm's capital (and this will make it available only in the capital holding, and not the other settlements of the province).

I too am interested in finding out how to limit to a specific non-capital settlement!

Anyway... province_id works and limits the building to a specific province.

Yeah, that's the problem. I've got buildings setup to be only buildable in province_id = 1 and so on, but they appear in the build list (even though they are unbuildable due to start date being ridiculously high) for other castle holdings in the province than the only one that should have it. This is problematic only from a cosmetic point of view, it looks odd having White-Gold Tower, Direnni Tower, College of Winterhold etc visible in the build lists in holdings in that province that will never be able to build them.
So, my question still stands, does anyone know how to get a building to be built only once in a province, in a specific holding?
 

richvh

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That limits it to one province... not to one holding in that province.
 

richvh

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Work around... start the province with all holdings built, with only one holding of the type you want the building in, then limit it by province ID and holding type.
 

unknownenlord

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how can i grant the holy roman emperor the kingdom of germany under the restoration of rome event. this is what i have done so far i plan on destorying the holy roman empire but giving him the kindgom of germany so he can retain most of his vassels.
Code:
# The Restoration of Rome
narrative_event = {
	id = LoR.20
	title = "EVTNAMELoR.20"
	desc = "EVTDESCLoR.20"
	
	picture = "GFX_evt_rome_restored_byzantine"
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTALoR.20"
		set_global_flag = rome_restored
		hidden_tooltip = {
			primary_title = {
				any_direct_de_jure_vassal_title = {
					de_jure_liege = e_roman_empire
				}
			}
		}
		e_roman_empire = {
			grant_title = ROOT
			copy_title_laws = e_byzantium
			copy_title_history = e_byzantium
		}
		e_byzantium = {
			destroy_landed_title = THIS
		}
		k_germany = {
			grant_title = 
			}
		e_hre = {
			destroy_landed_title = THIS
			}
 

richvh

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Code:
e_hre = {
	k_germany = {
		grant_title = PREV
	}
	destroy_landed_title = THIS
}
 

Jerzul

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This really is a great thread! Thank you all for helping.

I have a new question. I have created a couple of characters with "brilliant strategist" education trait and then give them two leadership traits, however, every time I load the game up they both have three leadership traits. Below is the code for one of them.

800035 = {
name="Samuel"
dynasty=400006
#female=yes
diplomacy=5
martial=8
stewardship=6
intrigue=6
learning=7
religion="catholic"
culture="welsh"
add_trait="humble"
add_trait="diligent"
add_trait="just"
add_trait="brave"
add_trait="honest"
add_trait="hunter"
add_trait="brilliant_strategist"
add_trait="defensive_leader"
add_trait="rough_terrain_leader"
father=800036
mother=800037
1047.5.25 ={
birth="1047.5.25"
}
1100.8.4 ={
death="1100.8.4"
}}

What am I doing wrong?
 

Jerzul

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brilliant_strategist has the line "leadership_traits = 1", this will automatically grant a random leadership trait regardless of how many you assign yourself.

Ahh, I was under the impression you were maxed out at two leadership traits.

Thanks!