Someone please help me?Does anyone know if I can change the rule that you can't retract patricians and where I can find that line? It's preventing me from retracting a merchant republic from a vassal king.
Someone please help me?Does anyone know if I can change the rule that you can't retract patricians and where I can find that line? It's preventing me from retracting a merchant republic from a vassal king.
Pretty sure that's hard coded, nothing you can do short of disabling the retract vassal diplomatic action in defines and writing a new third party decision.Someone please help me?
on_success_title = {
any_de_jure_vassal_title = {
limit = {
holder_scope = { vassal_of = FROM }
holder_scope = { primary_title = { higher_tier_than = BARON } }
}
set_defacto_liege = THIS
}
}
Check if the holder is independent afrer the title is marked independent, and if not select or create a character to be the new holder.Hit a bit of a bump with my CB. It's meant to grant independence to vassals under a given kingdom, however my current implementation has a bug I'm really struggling with.
It'll be easiest to explain with an example. The duke of Saxony owns a province in the de jure kingdm of Frisia. When I declare war to liberate any de jure vassals of Frisia on the Kaiser, it ends up that the duke of Saxony holds onto that province, yet it displays on the map that the province is independent. I think this is because the province title is being set to be independent, but the character who owns the province is still a vassal of the HRE.
Short of asking someone to write the code for me, does anyone have any ideas of how I should structure this kind of thing? It seems simple in theory but I'm really struggling to get my head around it. My ideal scenario is that the CB would take that province the duke of Saxony owns and grant it its own independent count, but I'm not sure how to go about that either.
Code:on_success_title = { any_de_jure_vassal_title = { limit = { holder_scope = { vassal_of = FROM } holder_scope = { primary_title = { higher_tier_than = BARON } } } set_defacto_liege = THIS } }
It's working nicely with Hungary at the moment, who spits out all his direct vassals in Hungary but retains the kingdom and his demesne lands. Anyone have any thoughts?
Is there a way to prevent a character from converting culture? I modded in a Norse character into Normandy with hopes it will eventually form Norman culture, but the character keeps converting to Frankish culture along with the whole family.
Not easily.
You can start by having a look at conversion_decisions.txt, but there are many ways that a character can convert culture and you will have to edit a lot of things to deal with all of them.
Thanks for the answer, but I was hoping not to mess with the culture conversion code. It appears if I give him norse vassals it seems to prevent the culture flip.
You'd have to edit the minor_title_commander title in common/minor_titles/00_minor_titles.txtHow can I make it so that I can appoint unlanded characters as generals with Byzantine succession?
You'd have to edit the minor_title_commander title in common/minor_titles/00_minor_titles.txt
Yes - just put it in an effect blockHi.
In the "history/province" files that are used to determine who owns a province at the start of the game, is it possible to add a province modifier there so the province has that modifier applied to it right from the start of the game?
1.1.1={
effect = {
add_province_modifier = { modifier = my_modifier duration = -1 }
}
}
Not really sure, but there could be something in the "governments" files. Not sure if that's what you're looking for.Someone please help me?
Check if the holder is independent afrer the title is marked independent, and if not select or create a character to be the new holder.
on_success_title = {
any_de_jure_vassal_title = {
limit = {
holder_scope = { vassal_of = FROM }
holder_scope = { primary_title = { higher_tier_than = BARON } }
}
set_defacto_liege = THIS
}
any_de_jure_vassal_title = {
limit = {
holder_scope = { is_vassal_or_below_of = FROM }
}
create_character = {
random_traits = yes
dynasty = culture
religion = FROM
culture = FROM
female = no
age = 26
attributes = {
martial = 5
diplomacy = 5
stewardship = 5
intrigue = 5
learning = 5
}
health = 5
fertility = 1
}
set_defacto_liege = { new_character }
}
}
I answered the question you asked. If you want a different answer, ask a different question.Hilarious.
king_Chibcha Guecha
king_female_Chibcha Guecha
kingdom_of_Chibcha Confederation
city_king_Chibcha Guecha