What do you mean? Do you want to be able to reproduce it (e.g. mod a historical character to look like your current ruler), or to literally make sort of a screenshot?
And what about a circle around - do you mean the decorated golden thingy, which has different colors for the different governments and more gold for king and emperor? Basically so it looks like the ruler is just a courtier (who don't have that border)?
Literally just a screen-shot that can then be used with a culture, but without all the clutter cutting into the edges.
Basically, I have like... 50... 1.1.1 starting characters, who get swapped-out for adults when the game actually starts. (They're meant to be BC rulers). I have pre-defined DNA strings for all of them, but on the Character Select screen, they obviously look like children since -AD births do not work properly. I want to use a Custom Culture to make their selectable-characters look like their 'real' characters. I tried using the Portrait Designer, but for some reason the designed characters ended up different from the Playable characters, despite being the same gfx and DNA string :/
All I really need is the 'inner' picture, what you'd see without the frame. What I was thinking was just to let my replacement run, screen shot them, and then use them as custom races for the 'historical' versions of the character.
(On the whole, it's a "make it look nice" thing, rather than a "mandatory to play" thing)
Is it possible to mod a culture based CB for a specific title (e.g. give all Russian dukes a CB against the king of Ruthenia)?
According to the Wiki, CBs have a 'can_use' section which determines when it can be displayed in the Diplomacy View. I would *guess* you could try something like 'FROM is Russian' and "ROOT has the k_ruthenia title', and see if that works? (I am assuming ROOT is the target, and FROM is the person declaring war, but :shrug:
eg . :
Code:
can_use = {
ROOT = {
has_landed_title = k_ruthenia
}
FROM = {
OR = {
culture = russian
any_realm_province = {
region = custom_russia # I do not think this exists in vanilla, and would need to be defined
}
}
}
}
(Not at my game, so cannot check/e 100%, sorry :/