• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I made a quick mod that adds, via decision, a couple of custom artifacts into the players treasury. Unfortunately, only the first artifact is showing up in game. I tested this by changing the order of artifacts in the artifacts file I created in the mod folder. Whichever is listed first shows up in the game and the others do not. What am I missing?

EDIT: At the moment I am using two seperate txt files for artifacts, each listing a single artifact. They both show up now, but I shouldn't have to do this as a permanent workaround.

Does your modded artifact file have the same name as the vanilla file or does it have it's own name , eg is it 00_artifacts.txt or is it your_mod_artifacts.txt ? If it is the former then you have just replaced all of the vanilla artifacts with whatever is in your file, if it the latter then you should see them all.
 

othilien

Recruit
54 Badges
Oct 10, 2011
8
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Does your modded artifact file have the same name as the vanilla file or does it have it's own name , eg is it 00_artifacts.txt or is it your_mod_artifacts.txt ? If it is the former then you have just replaced all of the vanilla artifacts with whatever is in your file, if it the latter then you should see them all.
It's the latter. It has its own unique name.
 

Cortes10

Recruit
21 Badges
Jun 5, 2013
7
3
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
Hi everyone.

As a follow-up to this thread (https://forum.paradoxplaza.com/foru...g-hiding-opinion-number.889820/#post-20174147), I'm trying to hide every piece of the user interface that shows the characters' opinion of the player. I managed to hide every single piece of ui, by editing the GUI files, except the one that appears on the tooltip when the cursor is over the character portrait. I'm talking about this tooltip:
4413255eb0792acd01054bd1eb1174ea.jpg


So, I guess my question is: does anyone know which file I have to edit to mod that tooltip, so I can prevent the opinion from showing, or, in last resort if that's not possible, how to hide the whole tooltip?

Thanks in advance!
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.446
2.861
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
...I'm trying to hide every piece of the user interface that shows the characters' opinion of the player. I managed to hide every single piece of ui, by editing the GUI files, except the one that appears on the tooltip when the cursor is over the character portrait. I'm talking about this tooltip:
...
So, I guess my question is: does anyone know which file I have to edit to mod that tooltip, so I can prevent the opinion from showing, or, in last resort if that's not possible, how to hide the whole tooltip?
...

I believe to recall that was discussed in the Hidden Stats mod thread, see this post and following:
https://forum.paradoxplaza.com/forum/index.php?threads/mod-hidden-stats.829737/page-6#post-23498775

I don't know anything in that regard , so don't ask me. :p
I just recalled the discussion on the linked page.
 

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I am working on my own total conversion mod set in the Stone Age but keep getting random “modern” characters showing up in various courts. I also can’t seem to disable the Western Protector General even though I have made the title inactive and deleted China as an off map power.

A) Are there any side effects of completely zeroing out the vanilla culture file?
B) How the do I kill the Protector General for good?

Thanks in advance
 

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
Is there any way to save a Character's current Portrait? Or a Mod which 'cleans' the area around it to just the basic circle?
What do you mean? Do you want to be able to reproduce it (e.g. mod a historical character to look like your current ruler), or to literally make sort of a screenshot?
And what about a circle around - do you mean the decorated golden thingy, which has different colors for the different governments and more gold for king and emperor? Basically so it looks like the ruler is just a courtier (who don't have that border)?
 

Thezezeal

Captain
3 Badges
Dec 28, 2014
375
3
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
What do you mean? Do you want to be able to reproduce it (e.g. mod a historical character to look like your current ruler), or to literally make sort of a screenshot?
And what about a circle around - do you mean the decorated golden thingy, which has different colors for the different governments and more gold for king and emperor? Basically so it looks like the ruler is just a courtier (who don't have that border)?
Literally just a screen-shot that can then be used with a culture, but without all the clutter cutting into the edges.

Basically, I have like... 50... 1.1.1 starting characters, who get swapped-out for adults when the game actually starts. (They're meant to be BC rulers). I have pre-defined DNA strings for all of them, but on the Character Select screen, they obviously look like children since -AD births do not work properly. I want to use a Custom Culture to make their selectable-characters look like their 'real' characters. I tried using the Portrait Designer, but for some reason the designed characters ended up different from the Playable characters, despite being the same gfx and DNA string :/

All I really need is the 'inner' picture, what you'd see without the frame. What I was thinking was just to let my replacement run, screen shot them, and then use them as custom races for the 'historical' versions of the character.

(On the whole, it's a "make it look nice" thing, rather than a "mandatory to play" thing)

Is it possible to mod a culture based CB for a specific title (e.g. give all Russian dukes a CB against the king of Ruthenia)?
According to the Wiki, CBs have a 'can_use' section which determines when it can be displayed in the Diplomacy View. I would *guess* you could try something like 'FROM is Russian' and "ROOT has the k_ruthenia title', and see if that works? (I am assuming ROOT is the target, and FROM is the person declaring war, but :shrug:
eg . :
Code:
can_use = {
 ROOT = {
  has_landed_title = k_ruthenia
 }
 FROM = {
  OR = {
   culture = russian
   any_realm_province = {
    region = custom_russia # I do not think this exists in vanilla, and would need to be defined
   }
  }
 }
}
(Not at my game, so cannot check/e 100%, sorry :/
 
Last edited:

kmh42

General
49 Badges
Apr 13, 2014
2.428
1.570
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
Is there a piece of code where I can look up want determinants the likelihood of the AI agreeing to a marriage, NAP or alliance? Something like "relative strength, whether they have claims on ROOT's titles or titles in ROOT's vassal's realms etc."
 

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
Literally just a screen-shot that can then be used with a culture, but without all the clutter cutting into the edges.

Basically, I have like... 50... 1.1.1 starting characters, who get swapped-out for adults when the game actually starts. (They're meant to be BC rulers). I have pre-defined DNA strings for all of them, but on the Character Select screen, they obviously look like children since -AD births do not work properly. I want to use a Custom Culture to make their selectable-characters look like their 'real' characters. I tried using the Portrait Designer, but for some reason the designed characters ended up different from the Playable characters, despite being the same gfx and DNA string :/

All I really need is the 'inner' picture, what you'd see without the frame. What I was thinking was just to let my replacement run, screen shot them, and then use them as custom races for the 'historical' versions of the character.

(On the whole, it's a "make it look nice" thing, rather than a "mandatory to play" thing)
Hmm.
Yeah portrait designer looks differently because ingame rendering is different.
Have you tried using the Ruler Designer DLC? When you design a character there, it has no overlays and is rendered by the engine.
Of course it costs money, but imo it would be the easiest and best solution.
ruler_designer.jpg
(just an example - no disruptive overlays)
 

performer

Colonel
74 Badges
Aug 26, 2006
943
32
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • King Arthur II
  • Magicka
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Sengoku
  • Victoria 2
I need your help ... I tried to mod a new sound (.wav-file) to play with a self-written event. But the sound does not play, neither do the sounds which are already in the game (like "devil_worshippers_desecrate_temple"). Has anyone successfully mod an in-game sound?

I tried it with this:

1.) I have a decent .wav-file

2.) I modded the file interface/sound.sfx and added my new sound

volcano_eruption_event =
{
file = "volcano.wav"
volume = 65
on_demand = yes
}

3.) I tried to use the sound in my event:

province_event = {
id = VOLC.001
title = "EVTNAME_VOLC_001"
picture = GFX_evt_volcano
desc = "EVTDESC_VOLC_001"
sound = volcano_eruption_event

trigger = {
OR = {
province_id = 1
province_id = 334
province_id = 339
province_id = 849
}
NOT = {
has_province_flag = volcano_eruption
}
}

mean_time_to_happen = {
months = 1
}

option = {
name = "EVTOPTA_VOLC_001"
set_province_flag = volcano_eruption
add_province_modifier = {
name = volcano_eruption duration = 1095
}
sound_effect = volcano_eruption_event
}
}

As you see, I tried to use the sound in the basic information (sound = volcano_eruption_event), and as well in the option (sound_effect = volcano_eruption_event). The events fires as it should, but the sound is not played. I tried to use another sound which is already in the game, but it did'nt work either, As well, I tried to rewrite the event as a character_event - no sound is played.
Has anyone an idea?
 
Last edited:

Silversweeeper

Ichi no Hito
58 Badges
Aug 24, 2012
3.948
2.848
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
On what tick ai_will_do factor in decision is calculated? Daily, monthly or yearly?

Per ai_check_interval months (defaults to 1, can't be less than 1).