• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Caeserion

Major
64 Badges
Nov 21, 2016
756
704
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Magicka 2: Ice, Death and Fury
  • Europa Universalis IV: Cossacks
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Knights of Pen and Paper 2
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Victoria: Revolutions
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Crusader Kings III Referal
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Magicka
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
AFAIK there is no vanilla mechanic that changes a character's dynasty name automatically, but you could do it via a mod that checked continuously for change of culture. Set it to run for ai= no and it wouldn't eat too much cycle time either.

I've seen characters change name upon culture change though? o_O
Charlie goes from Karl to Charles if he switches from Frankish to French.
Afaik all I have to do is add Knud_Canute in the culture files and it should switch automatically, I had no idea it was by event (doesn't seem to be though as I've seen chars switch when paused even when the change is via console). I imagine adding an event is definitely going to change the checksum but is just adding name localisations going to change it as well?
 

CorpusIurisCivilis

First Lieutenant
41 Badges
Aug 3, 2017
277
47
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Republic
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hey hello good folk...so i managed to finally upload my very first couple of mods...but it seems they aren't acting up?
Could someone download them from steam and check if everything is ok?
Its the new Proper Roman Titles and Palatina Guard mods.
Personally, i fear it may be an issue with the description?
Thank you so much!
 

Lucario2012

Meme Warrior
84 Badges
May 21, 2015
29
0
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Stellaris: Necroids
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
I've been trying to remotely create hospitals for a bit, yet I can't seem to get it to work. I have a province scoped and this is the code:
Code:
if = {
     limit = {
          NOT = { has_hospital = yes }
     }
     create_hospital = FROM
}
Am I doing something wrong? Is it the proper scope? I have tried to use THIS for the targeted scope but still no luck. And as another related question: Is there a way to remotely create forts?
 

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I've seen characters change name upon culture change though? o_O
Charlie goes from Karl to Charles if he switches from Frankish to French.
Afaik all I have to do is add Knud_Canute in the culture files and it should switch automatically, I had no idea it was by event (doesn't seem to be though as I've seen chars switch when paused even when the change is via console). I imagine adding an event is definitely going to change the checksum but is just adding name localisations going to change it as well?

That's GIVEN name not DYNASTY name. Given names have all sorts of variations according to each culture's name files, as I said I don't know of any vanilla mechanic that does the same for dynasty names - Johan Kyntling may become John Kyntling, but never John Cnut.
 

Caeserion

Major
64 Badges
Nov 21, 2016
756
704
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Magicka 2: Ice, Death and Fury
  • Europa Universalis IV: Cossacks
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Knights of Pen and Paper 2
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Victoria: Revolutions
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Crusader Kings III Referal
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Magicka
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
That's GIVEN name not DYNASTY name. Given names have all sorts of variations according to each culture's name files, as I said I don't know of any vanilla mechanic that does the same for dynasty names - Johan Kyntling may become John Kyntling, but never John Cnut.

What no I want to change given only. The heirs name is Knud Kyntling, I want it to change to Canute Kyntling.

My basic question is: will doing so prevent me from getting achievements?

EDIT: solved. adding names to the cultures file does prevent achievements.
 
Last edited:

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
What no I want to change given only. The heirs name is Knud Kyntling, I want it to change to Canute Kyntling.

My basic question is: will doing so prevent me from getting achievements?

EDIT: solved. adding names to the cultures file does prevent achievements.

Sorry, I misunderstood you. :oops:

FYI, any change to the /decisions, /events, /common or /map folders will disable achievements, all of the others are okay I think.
 

CorpusIurisCivilis

First Lieutenant
41 Badges
Aug 3, 2017
277
47
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Republic
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
A question...is there anyone well versed in the art of unit models and unit model mods here? I'd love to ask a few questions and learn a few things, please?
I'm working on a little special mod and i'd very much love to learn as much as possible.
 

Rydelfox

Lt. General
90 Badges
Oct 30, 2016
1.476
12
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
Right now, I'm having an issue where an event file is only loading part of the way - Per setup.txt, it's only loading 58 events when the file contains 145 events. After the last event it loads, log.txt just starts giving unexpected token errors for every line, starting with desc.
This seems like a brace mis-match, where it thinks it's still in an event and is reading character_event as calling an event instead of defining one, but I've made sure all my braces match,

In case anyone sees anything, here's the last event it loads. The number is past 68 since there are a few older events that were commented out or deleted
Code:
character_event = {
    id = VAMPIRE.66
    picture = GFX_evt_powerful_ruler
    border = GFX_event_normal_frame_diplomacy
   
    # Diplomatic success
    desc = {
        trigger = {
            has_character_flag = gain_political_influence
            check_variable = { which = influence value = 1 }
        }
        text = EVTDESCA_VAMPIRE.66
    }
    # Diplomatic failure
    desc = {
        trigger = {
            has_character_flag = gain_political_influence
            is_variable_equal = { which = influence value = 0 }
        }
        text = EVTDESCB_VAMPIRE.66
        picture = GFX_evt_stressed_ruler
    }
    # Diplomatic Disaster - Rumours of you starting a coup
    desc = {
        trigger = {
            has_character_flag = gain_political_influence
            NOT = { check_variable = { which = influence value = 0 } }
        }
        text = EVTDESCC_VAMPIRE.66
        picture = GFX_evt_scandal
    }
    # Martial success
    desc = {
        trigger = {
            has_character_flag = gain_military_influence
            check_variable = { which = influence value = 1 }
        }
        text = EVTDESCD_VAMPIRE.66
        picture = GFX_evt_carriage
    }
    # Martial failure
    desc = {
        trigger = {
            has_character_flag = gain_military_influence
            is_variable_equal = { which = influence value = 0 }
        }
        text = EVTDESCE_VAMPIRE.66
        picture = GFX_evt_stressed_ruler
    }
    # Martial disaster - Organization mess, some areas completely unmanned
    desc = {
        trigger = {
            has_character_flag = gain_military_influence
            NOT = { check_variable = { which = influence value = 0 } }
        }
        text = EVTDESCF_VAMPIRE.66
        picture = GFX_evt_castle_construction
    }
    # Economic success
    desc = {
        trigger = {
            has_character_flag = gain_economic_influence
            check_variable = { which = influence value = 1 }
        }
        text = EVTDESCG_VAMPIRE.66
        picture = GFX_evt_relaxed_ruler
    }
    # Economic failure
    desc = {
        trigger = {
            has_character_flag = gain_economic_influence
            is_variable_equal = { which = influence value = 0 }
        }
        text = EVTDESCH_VAMPIRE.66
        picture = GFX_evt_stressed_ruler
    }
    # Economic disaster - businesses operating at a loss, but too vital to just shut down
    desc = {
        trigger = {
            has_character_flag = gain_economic_influence
            NOT = { check_variable = { which = influence value = 0 } }
        }
        text = EVTDESCI_VAMPIRE.66
        picture = GFX_evt_construction_site
    }
   
    is_triggered_only = yes
   
    option = {
        trigger = { check_variable = { which = influence value = 1 } }
        name = EVTOPTA_VAMPIRE.66
        if = {
            limit = { check_variable = { which = influence value = 9 } }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = major_political_influence years = 10 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = major_military_influence years = 10 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = major_economic_influence years = 10 }
            }
        }
        if = {
            limit = {
                check_variable = { which = influence value = 8 }
                check_variable = { which = influence value < 9 }
            }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = major_political_influence years = 6 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = major_military_influence years = 6 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = major_economic_influence years = 6 }
            }
        }
        if = {
            limit = {
                check_variable = { which = influence value = 7 }
                check_variable = { which = influence value < 8 }
            }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = major_political_influence years = 4 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = major_military_influence years = 4 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = major_economic_influence years = 4 }
            }
        }
        if = {
            limit = {
                check_variable = { which = influence value = 6 }
                check_variable = { which = influence value < 7 }
            }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = major_political_influence years = 2 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = major_military_influence years = 2 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = major_economic_influence years = 2 }
            }
        }
        if = {
            limit = {
                check_variable = { which = influence value = 5 }
                check_variable = { which = influence value < 6 }
            }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = political_influence years = 6 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = military_influence years = 6 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = economic_influence years = 6 }
            }
        }
        if = {
            limit = {
                check_variable = { which = influence value = 4 }
                check_variable = { which = influence value < 5 }
            }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = political_influence years = 4 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = military_influence years = 4 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = economic_influence years = 4 }
            }
        }
        if = {
            limit = {
                check_variable = { which = influence value = 3 }
                check_variable = { which = influence value < 4 }
            }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = political_influence years = 2 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = military_influence years = 2 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = economic_influence years = 2 }
            }
        }
        if = {
            limit = {
                check_variable = { which = influence value = 2 }
                check_variable = { which = influence value < 3 }
            }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = minor_political_influence years = 4 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = minor_military_influence years = 4 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = minor_economic_influence years = 4 }
            }
        }
        if = {
            limit = {
                check_variable = { which = influence value < 2 }
            }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = minor_political_influence years = 2 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = minor_military_influence years = 2 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = minor_economic_influence years = 2 }
            }
        }
        # Helper gets a bonus too
        if = {
            limit = { event_target:helper = { always = yes } }
            hidden_tooltip = {
                event_target:helper = {
                    set_variable = { which = influence which = ROOT }
                    if = {
                        limit = { ROOT = { has_character_modifier = gain_political_influence } }
                        add_character_modifier = gain_political_influence
                    }
                    if = {
                        limit = { ROOT = { has_character_modifier = gain_military_influence } }
                        add_character_modifier = gain_military_influence
                    }
                    if = {
                        limit = { ROOT = { has_character_modifier = gain_economic_influence } }
                        add_character_modifier = gain_economic_influence
                    }
                    character_event = { id = VAMPIRE.67 }
                }
            }
        }
    }
   
    # Failure
    option = {
        trigger = { is_variable_equal = { which = influence value = 0 } }
        name = EVTOPTB_VAMPIRE.66
    }
   
    # Disaster
    option = {
        trigger = { NOT = { check_variable = { which = influence value = 0 } } }
        name = EVTOPTC_VAMPIRE.66
        if = {
            limit = { is_variable_equal = { which = influence value = -1 } }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = political_humilitation years = 2 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = military_disorganisation years = 2 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = economic_disaster years = 2 }
            }
        }
        if = {
            limit = { is_variable_equal = { which = influence value = -2 } }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = political_humilitation years = 4 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = military_disorganisation years = 4 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = economic_disaster years = 4 }
            }
        }
        if = {
            limit = { check_variable = { which = influence value < -2 } }
            if = {
                limit = { has_character_flag = gain_political_influence }
                add_character_modifier = { modifier = political_humilitation years = 6 }
            }
            if = {
                limit = { has_character_flag = gain_military_influence }
                add_character_modifier = { modifier = military_disorganisation years = 6 }
            }
            if = {
                limit = { has_character_flag = gain_economic_influence }
                add_character_modifier = { modifier = economic_disaster years = 6 }
            }
        }
    }
   
    after = {
        hidden_tooltip = {
            clr_character_flag = gain_political_influence
            clr_character_flag = gain_military_influence
            clr_character_flag = gain_economic_influence
            clr_character_flag = interefered_influence
            clr_character_flag = major_influence_investment
            set_variable = { which = influence value = 0 }
        }
    }
}
 

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
@Rydelfox: I don#t see anything related to braces, but your usage of "add_character_modifier" is inconsistent to say the least:
First you use it properly via a clause like
Code:
add_character_modifier = { modifier = political_influence years = 2 }
but even here the wiki states it should be "name =" instead of "modifier =" - I am not sure though, and this might work as well.
However, towards the end in the "helper gets bonus, too" section you have
Code:
 add_character_modifier = gain_political_influence
which definitely isn't right afaik.
I was specifically looking for modifiers because I once had a similar parse issue that the Validator didn't catch properly (well it said something, but that didn't make sense), and it turned out to be a wrongfully coded character modifier. Hopefully this is the case for you, too, as otherwise I see nothing.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
...
Its the new Proper Roman Titles and Palatina Guard mods.
Personally, i fear it may be an issue with the description?

1) I downloaded the Palatina Guard mod and the mod doesn't load.
The corresponding *.mod file still has path instead of archive in it.
The upload went wrong and Steam didn't convert the 'path' line.

So it's still this
path="mod/palatina"
instead of this
archive="mod/palatina.zip"

I assume you simply had forgotten one or two *.mod files of your mod in your 'mod' folder and the upload thus didn't work out.

2) Then after it loads you can't use the decison past 1000.
Why this
Code:
            year < 1000
That kind of goes against using it for e_latin_empire at least, especially in the latin empire bookmark or the HRE in a bookmark 1066 and later
and for e_france if one creates it after 1000.
Unnecessary limitation in my book if done on purpose.
 
Last edited:

olupien

Captain
74 Badges
Feb 5, 2012
352
103
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Crusader Kings III
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Apocalypse
  • Semper Fi
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Rome Gold
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Sengoku
  • 500k Club
  • Imperator: Rome
  • War of the Roses
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
Hi all, been having massive headaches with the map changes lately... just curious if I missed something with how "empty" provinces are displayed? I have had a bunch of province history files emptied for a portion of the world I haven't touched yet, so that they appear "empty" and blank on the world map (and less confusing with words everywhere) but since the patch/Jade Dragon have been released I can't seem to have them "dissappear" like they used to? is this a change in how the map displays empty provinces? if so is there a way to have them show up graphically on the map the same way that they used to? (the island/swamp of venice seems to do this still actually)

https://imgur.com/vsowi31

Now it looks like this:

https://imgur.com/a/r7sTI
 

Maal

Society Master
115 Badges
Nov 10, 2013
691
81
  • Rome: Vae Victis
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • King Arthur II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Crusader Kings II: Monks and Mystics
  • Magicka 2
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Ancient Space
  • Divine Wind
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
@olupien
They added a bunch of options concerning wastelands. Like if they should appear black or show the terrain, and if the they are surrounded by mostly one ruler they take his country color.

In game, open the menu, game options, video, uncheck "transparent wasteland".
 

olupien

Captain
74 Badges
Feb 5, 2012
352
103
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Crusader Kings III
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Apocalypse
  • Semper Fi
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Rome Gold
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Sengoku
  • 500k Club
  • Imperator: Rome
  • War of the Roses
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
@olupien
They added a bunch of options concerning wastelands. Like if they should appear black or show the terrain, and if the they are surrounded by mostly one ruler they take his country color.

In game, open the menu, game options, video, uncheck "transparent wasteland".
Thanks, I've tried that. It still seems that they have changed how they display "empty" provinces... I have posted a new screenshot with the transparent wasteland etc unchecked and it appears as if the text names are still displayed on the world map...making a very jumbled visual area versus what was displayed pre-patch as can be seen in my first screengrab. Anyone else know if this visual appearance can be reverted to using modifications or tweaking of any files? Any advice? I am troubleshooting it now trying to have my world map look less messy for areas that have little to no inhabitants for the time period or just aren't added in properly yet in my work etc.

Screengrab:
https://imgur.com/a/MgaRE
 

Maal

Society Master
115 Badges
Nov 10, 2013
691
81
  • Rome: Vae Victis
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • King Arthur II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Crusader Kings II: Monks and Mystics
  • Magicka 2
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Ancient Space
  • Divine Wind
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
@olupien
It would be tedious, but the only thing I can think about would be to make a mod for the localization filed and simply erase each of the provinces names.
PROV570;Tver;Tver;Twer;;Tver;;;;;;;;;x
into
PROV570;;Tver;Twer;;Tver;;;;;;;;;x
would be enough if you play in English
 

CorpusIurisCivilis

First Lieutenant
41 Badges
Aug 3, 2017
277
47
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Republic
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
1) I downloaded the Palatina Guard mod and the mod doesn't load.
The corresponding *.mod file still has path instead of archive in it.
The upload went wrong and Steam didn't convert the 'path' line.

So it's still this
path="mod/palatina"
instead of this
archive="mod/palatina.zip"

I assume you simply had forgotten one or two *.mod files of your mod in your 'mod' folder and the upload thus didn't work out.

2) Then after it loads you can't use the decison past 1000.
Why this
Code:
            year < 1000
That kind of goes against using it for e_latin_empire at least, especially in the latin empire bookmark or the HRE in a bookmark 1066 and later
and for e_france if one creates it after 1000.
Unnecessary limitation in my book if done on purpose.

Thank you for your advice. It's my first mod and i'm still not adept at doing anything.

Do you have any recommendations on how to fix the .mod file?
And also would you perhaps be able to tell me how to update the mod on steam?

As for the Decision not appearing past the year 1000 it fits the historical precedent. The actual Paladins of Charlemagne were founded around the same time he was initiating his Umayyad campaigns. The reality is that if you don't found them before the 1000's (a time before the crusades start) tough luck. As for the Latin Empire, you can always found it early if you as a Catholic decide to conquer the Byzantines. It's more of a creative decision than anything else. You can, however, carry the Palatina Guard past 1000 AD.
 
Last edited:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Thank you for your advice. It's my first mod and i'm still not adept at doing anything.

Do you have any recomandations on how to fix the .mod file?

Assuming you created it right, so just like any non-Workshop mod
https://ck2.paradoxwikis.com/Modding#Big_mod
https://ck2.paradoxwikis.com/Steam_Workshop,
then as i said before i assume you simply forgot to delete an old file or were subscribed to your own mod and had the path
and earlier uploaded Workshop version together in it at one point. Some error when uploading only you can figure out.

As for the Decision not appearing past the year 1000 it fits the historical precedent.

Well then, if it's on purpose, so be it. Just tought you might not be aware of it.
Should maybe mention it in the mod description or some mod user might come after you with burning forks. ;)
 
Last edited:

CorpusIurisCivilis

First Lieutenant
41 Badges
Aug 3, 2017
277
47
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Republic
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Assuming you created it right, so just like any non-Workshop mod
https://ck2.paradoxwikis.com/Modding#Big_mod
https://ck2.paradoxwikis.com/Steam_Workshop,
then as i said before i assume you simply forgot to delete an old file or were subscribed to your own mod and had the path
and archive version toghether in it at one point. Some error when uploading only you can figure out.



Well then, if it's on purpose, so be it. Just tought you might not be aware of it.
Should maybe mention it in the mod description or some mod user might come after you with burning forks. ;)

Ok so if i get this right...i should only have one descriptor in the mod folder with Path? or should i have 2 descriptors, one outside the mod folder with Path and one inside the mod folder with Archive?
Also maybe you might not have seen it but how does one update a mod on the Workshop?

Other then that yeah i updated the mod description on steam so everything is A OK and explained...sorry for that.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Ok so if i get this right...i should only have one descriptor in the mod folder with Path? or should i have 2 descriptors, one outside the mod folder with Path and one inside the mod folder with Archive?
No "descriptor" file at all.
That's what Steam does, just like Steam zips/packs your mod folder and rewrites your *.mod file.
Your specific mod folder only contains the mod files.
(Not sure right now if pictures go inside the mod folder itself or not. You can add those later inside the Steam Workshop anyway.)
The *.mod file is outside of it in the "mod" folder. A simple modname.mod file.

First be sure there is no older version of your *.mod file and mod folder (zipped or not) inside the 'mod' folder.
Then move *.mod file and your unzipped/unpacked mod folder into the 'mod' folder.
Then start game and proceed in "Content".

If you still have trouble please read the two pages i linked above first.

Maybe also helpful:
How to create a simple (non-Workshop) mod:
https://ck2.paradoxwikis.com/Creating_a_mod
That's what you then would use to upload on the Workshop.

Also maybe you might not have seen it but how does one update a mod on the Workshop?
My steps as i recall it:
Don't change the *.mod file name itself.
Unsubscribe from own mod if subscribed.
Move your older *.mod file and zipped mod folder out of "mod".
Move in unpacked and updated mod version (file and folder).
Start game ->Main Menu - Content -> Manage/Update mod.
 
Last edited:

Austregisel

Admiral of the Fleet
54 Badges
Jan 15, 2016
1.432
1.683
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Victoria 2
  • March of the Eagles
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
Hi, I need help, I'm trying to create some new tactics, like "bad tactics", "good tactics", "great tactics" and "unforgettable tactics", I know how to put the chances for every martial that the character has, but I do not I know how to put the bonus that each tactic will give the units, would someone like to show me the way?