Two questions -
First, is it possible to force a game rule via an event or decision ? Specifically I want to make sure that there is no interaction with China, even if the player forgets to turn it off.
Secondly, and very much related - is it possible to definitively kill of the Western Governor ? In my mod China does not exist so I have set active = no for all Duke level and above titles (including the Western Governor) but for some reason he is always there on day one. I assume some sort of event or effect is doing this - which one ? And no, it does not seem to be in the on_startup list of events.
Thanks in advance.
First, is it possible to force a game rule via an event or decision ? Specifically I want to make sure that there is no interaction with China, even if the player forgets to turn it off.
Secondly, and very much related - is it possible to definitively kill of the Western Governor ? In my mod China does not exist so I have set active = no for all Duke level and above titles (including the Western Governor) but for some reason he is always there on day one. I assume some sort of event or effect is doing this - which one ? And no, it does not seem to be in the on_startup list of events.
Thanks in advance.