- Dec 10, 2016
Yep, thats probably the only way you could do itThat's what I was worried about. I was mainly wondering if those special attributes normally tied to religion, culture, or government type like max_consorts, allow_looting, or can_build_hospitals could be applied under other circumstances, like a scripted effect or flags. But from what I'm understanding, it's really not possible.
Would I be correct in assuming the only way I could modify such things (so they don't apply to everyone, but only when my desired condition or flag is met) would be to create custom governments, religions, or cultures which replaces the existing ones when conditions are met? Might not even be worth trying to do, considering I'd have to go over all the events and scripted effects to make sure they also apply to the new custom government/religion...