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cybrxkhan

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I've been getting problems with localization files often, in that the new localization files for my mod cause all of game's text to get jumbled up. I've attached two screenshots to show what I mean below.

sM19W.jpg



M0W8Q.jpg



This isn't a huge problem per se since I can just re-write the localization files, which I have done before, and suggests to me there's some sort of reoccuring error I keep doing with these localization files.g. I want to prevent this from happening in the future, so basically, my question is, what sort of mistakes and errors cause this (the text getting all mixed up) to happen? Is it because there are duplicates (like, say, two entries for "duke_irish") that cause the program to get confused? Or is it because of a missing semicolon? Or an extra "x"? Or something else entirely?

Thanks in advance for any help on this issue.
 

Sweordweras

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Missing ; and x can be an issue, but the game is quite generous in handling those usually.

What can cause bugs like this are empty lines, unnecessary linebreaks and other unnecessary formatting in the code (tab key et al). Also depending on which programs you use to edit the csv file, those might mess up the file structure when saving as well. I always use a simple text editor to rule out the last issue.

Double entries for strings should cause no issues at all, but of course one string will be overwritten by the other.
 
Last edited:

Lord Finnish

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1. How to let women hold different council positions?
2. When creating localisation for my mod, can I just create an entirely .txt file and put all my localisations there, so I don't need to edit (and thus overwrite) vanilla localisation?
3. How to force a title to have certain succession laws when created? I'm specifically talking about a Horde title.
 

cybrxkhan

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Missing ; and x can be an issue, but the game is quite generous in handling those usually.

What can cause bugs like this are empty lines, unnecessary linebreaks and other unnecessary formatting in the code (tab key et al). Also depending on which programs you use to edit the csv file, those might mess up the file structure when saving as well. I always use a simple text editor to rule out the last issue.

Double entries for strings should cause no issues at all, but of course one string will be overwritten by the other.

Thanks. I am using notepad++ right now, which I assume is better than excel, but I suppose I'll just switch to normal notepad to be safe, although I think the first time I came across this it was also when I was using notepad.

Probably some lousy typo or formatting, as you said. Which is annoying. Oh well, thanks for the informatino.


2. When creating localisation for my mod, can I just create an entirely .txt file and put all my localisations there, so I don't need to edit (and thus overwrite) vanilla localisation?

YOu have to create a .csv file, like the vanilla localisation. However, you can have your own localisation in your mod folder with your own text.
 

Sleight of Hand

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Is it appropriate to post graphical modding questions here, too?

I don't have any GFX software aside from MS Paint, so could someone please make this into a .tga file for e_persia?

Also, could someone please invert the colors of the current vanilla k_brittany file and upload it along with the above file? The colors are currently wrong (they're for Cornwall) so I think we should switch the two.

If someone could do this and attach the files in a .zip here then I'd be extremely grateful.
 

richvh

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1. How to let women hold different council positions?
2. When creating localisation for my mod, can I just create an entirely .txt file and put all my localisations there, so I don't need to edit (and thus overwrite) vanilla localisation?
3. How to force a title to have certain succession laws when created? I'm specifically talking about a Horde title.
2: Yes, but the file type must be .csv, not .txt.
3: law = <appropriate law name>

I know (1) can be done, but not sure what has to be changed.
 

cybrxkhan

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@Sleight of Hand: Have you tried GIMP yet? It's a free program that has pretty good functionalities comparable (for our purposes) to Photoshop.
 

Sweordweras

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1. How to let women hold different council positions?

Councillor definitions are in /common/job_titles.txt, honorary titles and stuff are in /common/minor_titles/00_minor_titles.txt. You'll have to edit out all the is_female = no lines.

3. How to force a title to have certain succession laws when created? I'm specifically talking about a Horde title.

You can define this in the history files of the title as richvh said, but I'm not sure the game will honour it with a yet un-created title. I think if you create a title during gameplay, it will either default to some basic setting, or use the law of your main title. I guess the only solution is to write an event that changes it after it has been created.

If someone could do this and attach the files in a .zip here then I'd be extremely grateful.

View attachment k_brittany_e_persia.zip
 

Lord Finnish

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Thanks for the help folks.

One more question though, does the is_female line work conversely, as in is_female = yes?
 
Last edited:

jay10101

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Thanks for the help folks.

One more question though, does the is_female line work conversely, as in is_female = yes?

Somewhat related to this, i've been working on my Dragon Age mod and as some of you might know the clergy made up of women so,
does anyone know how to make all christian clergy (inc Pope) female only?
 

richvh

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Yes, you can use is_female = no for males only, or is_female = yes for females only.

Since inheritance laws aren't moddable and there is no enatic (female only) inheritance law, there is no way to keep females from inheriting bishoprics. (You could, I suppose, use events to replace males with females.) You can, however, require that a female be your court chaplain (the Norse Mod does this.)
 

Lord Finnish

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If anyone wonders how to preset succession laws for a title, it's done in History files. See one of the Mongol hordes for a clean and simple example.

@LordFinnish: *facepalm* And all the female characters in it have the attractive trait?
:laugh:

Hey, I'm just bandwagoning here. Crazy ass fantasy invasions is where the people are at, I'm there.
 

richvh

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ShadowGamer42

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*sigh* I'll do the Hippy Invasion of Brittany and France, then.

Yes, definitely strong.

_________________________

Anyways...
Back to my question:
How do I get certain kingdoms to need more duchies to create than the base 2?
 

cybrxkhan

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Anyways...
Back to my question:
How do I get certain kingdoms to need more duchies to create than the base 2?

If you want to change what duchies are in what kingdoms, I believe the file you're looking for is landed_titles.txt. It should be in crusader kings ii\common\landed_titles.
 

Sweordweras

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The basic requirement of 2 is defined in /common/defines.lua, but that is a global setting. If you only want it to affect a specific kingdom, you could try to build some creation triggers in landed_titles.txt:

Code:
		allow = {
			OR = {
				AND = {
					has_landed_title = d_amazonia
					has_landed_title = d_hippy_france
					has_landed_title = d_hippy_brittany
				}
				AND = {
					has_landed_title = d_amazonia
					has_landed_title = d_hippy_france
					has_landed_title = d_aztecia
				}
				AND = {
					...
				}
			}	
		}

I fear you will have to include every possible combination of duchies here though. On the other hand, there also is the condition of num_of_duke_titles, but I don't know if it checks for titles relevant to the kingdom or not. Probably not, but if you don't care for that, num_of_duke_titles will be easier to use.