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Andrelvis

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Are province events with high MTTH checked less often than province events with low MTTH?
 

nniels

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This is a purely aesthetical, but I was wondering if there was any way to make the minor rivers appear 'under' the borders, instead of having the rivers pass over them like they do now. They to me look to be floating too much, instead of really being part of the map. I was thinking of having to change something in river.lua or border.lua or both (in gfx\FX), but I'm not sure what, if even possible at all. Thanks in advance.
 

Thezezeal

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I haven't even been able to get the variable to show properly outside of building requirements... which cannot be changed in their format on a per-variable basis, in any case. But thanks anyway :)



I'm not sure if that's the origin of your problem, but you should use "immediate" instead of "option" for events with a hidden window.
Thanks for the info :)

Seems like I've found the issue : match_ ties to your current Levy, not your actual maximum levy. So, if I have maximum Levy of 1000, but it's currently diminished, then no-one appears. Is there an alternative, does anyone know, that will work with your maximum levy, rather than your current available?
 

Andrelvis

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No, they are all checked with the same frequency (typically every 20 days). High MTTH events just have a lower chance to trigger on each check.

Thank you! That was precisely my doubt :)

It is unfortunate, then, that there are no on_action yearly pulses for province events. I intend to add maybe a hundred province events, so I suppose the best way for me to proceed is to make the events triggered only, and be (randomly) triggered by a yearly character event.
 

Andrelvis

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where do you find the too many held duchies modifier? it isn't in opinion_modifiers and event_modifiers

There is a define for it, "MAX_DUCHIES_LEGALLY_HELD". I couldn't find the actual value of the malus anywhere, though.
 
Last edited:

Ebi5000

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What is the difference between any_courtier and any_host_courtier?
Edit: How do you use the age and fertility scope (how can you say age <45 and fertility >40
 
Last edited:

RedBaronFlyer

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I've seen some mods that have a way to hand out titles via decision or automatically for minor titles, would there be a way to make a version that could auto hand out viceroyalities? If so, how would I do that?
 
Last edited:

M0RDECA1

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How are traits inherited? I understand it's through events that are fired I'm pretty sure by on_action, but where do I go to change that stuff? Like, say I want to add a trait to the game that has an equal chance of being inherited as any other average trait. What do I do to set up the chacne of that trait event firing?

Thanks in advance
 

DC123456789

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Edit: How do you use the age and fertility scope (how can you say age <45 and fertility >40

NOT = { age = 40 }
and
fertility = 0.4

How are traits inherited? I understand it's through events that are fired I'm pretty sure by on_action, but where do I go to change that stuff? Like, say I want to add a trait to the game that has an equal chance of being inherited as any other average trait. What do I do to set up the chacne of that trait event firing?

Thanks in advance

There is an inherit_chance parameter for traits.
 

ngppgn

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It's best to stick to Windows-1252 for all files, and this is mandatory as soon as localized text is involved, so that it displays correctly.
In notepad++ i can both set the characters sets (which I already have to Windows-1252) and the encoding (which I currently have at utf-8) but this is gibing me weird characters all over the place.
 

Andrelvis

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Andrelvis

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In notepad++ i can both set the characters sets (which I already have to Windows-1252) and the encoding (which I currently have at utf-8) but this is gibing me weird characters all over the place.

I use Notepad++ as well. You don't really need (AFAIK) to set the character set to Windows-1252 (I haven't, and I don't experience any issues), only to set the encoding to ANSI.
 

jursamaj

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I use Notepad++ as well. You don't really need (AFAIK) to set the character set to Windows-1252 (I haven't, and I don't experience any issues), only to set the encoding to ANSI.
Notepad++ (and a lot of other Windows text editors) use "ANSI" to mean the currently set Windows codepage, which for English is Windows 1252. I believe German uses 1252 as well. Other languages will have a different codepage active.
 

Andrelvis

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Notepad++ (and a lot of other Windows text editors) use "ANSI" to mean the currently set Windows codepage, which for English is Windows 1252. I believe German uses 1252 as well. Other languages will have a different codepage active.

I use the English version of Notepad++, but nevertheless I think there may be some difference. Victoria II's .csv files show up with messed up characters for me when using just ANSI encoding. But if I specify for Notepad++ to use the Windows-1252, then Victoria's .csv files work perfectly.

Crusader Kings II's .csv files, by contrast, are perfectly legible without doing that extra step, meaning that there is some difference in their encoding compared to Victoria II's.
 

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What can I use to activate an effect for every character? I am trying to remove several traits from those who possess them in the entire world (and to kill some), but every_character isn't a valid scope. I have tried using major = yes on the event, but I can't figure out what scope to use in the immediate section if it is possible. Am I missing something? Or is there no solution?
Any help would be very appreciated!
 

Romulien

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Jul 2, 2013
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  • Crusader Kings II
  • Major Wiki Contributor
What can I use to activate an effect for every character? I am trying to remove several traits from those who possess them in the entire world (and to kill some), but every_character isn't a valid scope. I have tried using major = yes on the event, but I can't figure out what scope to use in the immediate section if it is possible. Am I missing something? Or is there no solution?
Any help would be very appreciated!

The scope you're looking for is "any_character = { }".
In a major = yes event, in immediate block both default and ROOT scopes are the character for which the event shows up (it's not the case in option blocks, more info on the wiki)