• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.155
3.899
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Is adding friends, rivals, and lovers to the history files possible?

(For instance, when I start the game in 1066 as William the Conqueror, Matilda of Flanders, my wife, is automatically my lover.)
 

Meneth

Crusader Kings 3 Programmer
153 Badges
Feb 9, 2011
10.056
5.378
www.paradoxwikis.com
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Cities: Skylines Industries
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
Is adding friends, rivals, and lovers to the history files possible?

(For instance, when I start the game in 1066 as William the Conqueror, Matilda of Flanders, my wife, is automatically my lover.)
Should be possible with the new effect scope. I use it to trigger a global event on day 1 for example.
 

richvh

Preserver of the Light
63 Badges
Dec 1, 2001
14.691
1.999
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
Just append the culture name to the title after an underscore in localization:
Code:
king_female_irish;Rígan;Ard Rígan;Ard Rígan;;Ard Rígan;;;;;;;;;x
 

richvh

Preserver of the Light
63 Badges
Dec 1, 2001
14.691
1.999
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
Where I can find a file which determines names of random characters, new born childrens etc?

common/cultures/*.txt has the name lists, divided up by culture and gender.
 

Bad_Haggis

General Secretary
75 Badges
Jul 23, 2009
3.147
413
  • Steel Division: Normand 44 - Second Wave
  • Heir to the Throne
  • King Arthur II
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
Anyone know if it is possible to change the randomly generated Dynasties to names you have created yourself, ie invite courtier so that it isn't "of Rome" or wherever and is instead "Claudius" or something. Effectively I would l prefer if there were few or no "of X" dynasties.

ATM the decision is this

decisions = {
employ_priest = {
potential = {
ai = no
is_ruler = yes
}
allow = {
NOT = { has_character_modifier = employment_timer }
piety = 10
}
effect = {
piety = -10
create_random_priest = {
random_traits = yes
dynasty = random
female = no
}
add_character_modifier = {
name = employment_timer
duration = 180
hidden = yes
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}

The "generate Baron" option makes people of the modded Dynasties but this decision doesn't.
 

EOOQE

NBRT+ Creator
16 Badges
Mar 20, 2012
1.014
117
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Heir to the Throne
  • March of the Eagles
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Hi ,

someone know if the Tabs are only hardcoded ? I´m on a Mod to add more Jobs and even one more Guy to the Council ... jobs and more guys are easy as you see here :
View attachment 66910

My problem is now to add more Buttons , like the Faction tab : "Alliierte" Tab is made by me and clickable.
View attachment 66911

to do the GXF stuff is easy and working .... but i cant find the code where the buttons are linked to the proper screens , like the faction button is linked to domestic_plots.gui etc

if anyone know something about this deep modding of the GUI would be great ... thanks and greeting :rolleyes:
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
Anyone know if it is possible to change the randomly generated Dynasties to names you have created yourself, ie invite courtier so that it isn't "of Rome" or wherever and is instead "Claudius" or something. Effectively I would l prefer if there were few or no "of X" dynasties.

I think it's enough to replace 'random' with your custom dynasty ID (number). For example, dinasty = 312, etc.

Of course, it would always be the same dynasty this way... to randomly choose it among a group of dynasties you'd have to add a random_list under the 'effect' section, and then write several different 'create_character' sections, with different dynasties IDs, for each random list element... it would be a very long piece of code but it's just a lot of copy and paste.
 

Bad_Haggis

General Secretary
75 Badges
Jul 23, 2009
3.147
413
  • Steel Division: Normand 44 - Second Wave
  • Heir to the Throne
  • King Arthur II
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
I think it's enough to replace 'random' with your custom dynasty ID (number). For example, dinasty = 312, etc.

Of course, it would always be the same dynasty this way... to randomly choose it among a group of dynasties you'd have to add a random_list under the 'effect' section, and then write several different 'create_character' sections, with different dynasties IDs, for each random list element... it would be a very long piece of code but it's just a lot of copy and paste.

I suppose I could create an Decision called "Invite Senator" and do that for people with culture_Roman.
 

Bad_Haggis

General Secretary
75 Badges
Jul 23, 2009
3.147
413
  • Steel Division: Normand 44 - Second Wave
  • Heir to the Throne
  • King Arthur II
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
Yes of course, that would make the decision available only to roman culture characters, but it's unrelated to the dynasty of the created character...

I would also add your idea to that Decision, I just don't want Greek culture kingdoms being given Roman courtiers.

Edit; Also is it possable for the person's skills to be randomised, ie between Soldier, Diplomat and Steward. I don't want to end up with only employing diplomats.
 
Last edited:

ShadowGamer42

Captain
94 Badges
May 9, 2012
347
0
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Shadowrun Returns
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
How do I add an ally to a war in the history files?

Also, why do too so many troops spawn when this event fires? All I'm aiming for is to make it fire 20k troops for Scotland.

Code:
character_event = {
	id = 1000114000
	title = "EVTNAMEscottishtroops"
	desc = "EVTDESCscottishtroops"
	major = yes
	hide_new = yes
	
	picture = "GFX_evt_battle"
	border = "GFX_event_character_frame_war"
	
	only_rulers = yes
	
	trigger = {
		year = 1298
		has_landed_title = k_scotland
		NOT = { year = 1305 }
		NOT = { has_global_flag = scotland_troops }
	}
	
	mean_time_to_happen = {
		months = 2
	}
	
	option = {
		name = "OK"
		trigger = {
			has_landed_title = k_scotland
		}
		set_global_flag = scotland_troops
		wealth = 2500
		create_character = {
			random_traits = yes
			dynasty = random
			religion = catholic
			culture = scottish
			female = no
			age = 19
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 43 # Gowrie
				troops =
				{
					light_infantry = { 2000 2000 }
					heavy_infantry = { 3000 3000 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = catholic
			culture = scottish
			female = no
			age = 34
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 51 # Dunbar
				troops =
				{
					light_infantry = { 2000 2000 }
					heavy_infantry = { 1000 1000 }
					knights = { 75 75 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = catholic
			culture = scottish
			female = no
			age = 30
			attributes = {
				martial = 15
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 50 # Galloway
				troops =
				{
					light_infantry = { 5000 5000 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = catholic
			culture = scottish
			female = no
			age = 20
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
	}
}
 
Last edited:

Bad_Haggis

General Secretary
75 Badges
Jul 23, 2009
3.147
413
  • Steel Division: Normand 44 - Second Wave
  • Heir to the Throne
  • King Arthur II
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
Just to try and simplify my decision does anyone know if there is a way to set multiple possible values for dynasty = ? Such as Dynasty = 1 OR 2 OR 3 OR 4 OR 5 OR 6... for example.

Random_List isn't really working (or I'm using it incorrectly.)

Edit; What might solve it is if anyone knows what dynasty number is lowborn, or do you just not add dynasty?
 
Last edited: