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richvh

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holder_scope = { OR = { ... } }, insert newlines as desired.
 

richvh

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Would the 'OR = {' And '{...}' be staggered or would it all be in one?

Use the existing OR = { and matching }, and add holder scope = { with a matching } before and after them. Staggering (usual name is "pretty printing") is for human eyes, to make it easier to debug; the script compiler doesn't care.
 

Arko

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can I make specific mercenaries being recruitable only by one specific title holder ?
 

Luca0312

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can I make specific mercenaries being recruitable only by one specific title holder ?

Either give the holder the mercenary group as a title, or put 'has_landed_title = yourtitlehere' in the 'allow' field of the mercenary group in landed_titles.txt...

In case #1 they will be its private standing army, recruitable at no cost.
In case #2 usual recruitment cost will apply but the title holder will be the only one able to recruit them.
 

richvh

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You can also make the mercenary group a vassal of the title holder, which will make it recruitable only by the title holder, at a reduced cost. (Check out the setup of Lux Invicta, all or nearly all the petty kings of Great Britain have a vassalized mercenary unit.)
 

richvh

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Yes. Just search for the character ID, then edit the nickname tag.
 

cybrxkhan

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Hi all,

Is there a way to stop an event from occuring over and over again? (i.e. once it occurs it can never ever repeat)

Thanks in advance.


Never mind, I figured out a way.
 

Arko

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Either give the holder the mercenary group as a title, or put 'has_landed_title = yourtitlehere' in the 'allow' field of the mercenary group in landed_titles.txt...

In case #2 usual recruitment cost will apply but the title holder will be the only one able to recruit them.

what I was expected, thanks.
 

ShadowGamer42

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richvh said:
Use the existing OR = { and matching }, and add holder scope = { with a matching } before and after them. Staggering (usual name is "pretty printing") is for human eyes, to make it easier to debug; the script compiler doesn't care.

So it'd be:
Code:
holder_scope = { OR = { religion = sunni
                        religion = shia } }

Then with the usual closing off code?
 
Last edited:

richvh

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Luca0312

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Still doesn't work. >.< I even created a new mod for it copying the files over just in case there was some incompatibility but that doesn't work. =/

I took a look at the problem and the only thing I can tell you is that I have a working event that has exactly the same 'syntax' as yours (Richard's last version but without the 'holder_scope', since the main attacker for on_siege_won events is ROOT).

I suggest you look elsewhere... I mean, the event itself looks good to me. It must be something else outside this bit of code that stop it from working.

What happens exactly when you manually trigger the event via the console?
 

Arko

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is it possible to mod out retinues completly when using LoR ?
 

Arko

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thanks. is adding a new unit type possible ? (despite of sprite limitations) ?