As I said, I tried it, but it doesn't work.Any word on forcing alliance on marriage?
Can someone help with event modding?
I disable De Jure drift in my games, as I don't even want to look at the horrific results it could cause, but this means that my Roman blobbing addiction gets me a bunch of kingdoms which will never be de jure part of the empire. So I thought I'd mod the province restored events, so that when it fires, the kingdom becomes de jure part of the empire. Really, I just want to add a "kingdom becomes de jure part of Roman empire" under the "option" that normally only gives you 100 prestige.
Hmm, an empty Decisions and Events folder, with confirmed replace_path for both, and it's still happening... Are there any other possibilities? Vanilla game plays amazingly, which makes me think it's not directly related to my system/something running in the background (but I could be mistaken).What about decisions? Those cause similar load to events, possibly worse since there are fewer pre-triggers
Nope, everything loads at launch.
EDIT:
The Validator always gives scope errors with the assassination events, even in vanilla events. I think it's because there are two different paths two them (executing a plan yourself or a co-conspirator bringing the plan) so the Validator can't tell which event FROMFROMFROMFROM refers to
Btw, what is the CTD you are referring to? Have you tried disabling the events that cause it - or maybe somthing similar (missing other files) is the case there?
Well, in the roman_events.txt, it is defined that when you click the only button you can when the "province restored" alert pops up, this is what happens:I don't know how to make the event, but there is a mod called "title manager" which allows you to shift around dejure stuff for a cost, I think 100 gold 200 piety for a kingdom into a new empire
I don't know about the self-murder bit. All I can think of is to double-count the number of FROMs chained together to make sure they point to the right character. Also, remember that they cap at 4. I'm not sure how the game will react if passed FROMFROMFROMFROMFROM - it might give up at 4 and point to the wrong character.
Based on your trait tests, I'd say that's just not something the engine handles.Quick Question:
Can I put localisation keys in traits?
Ex:
[This.my_variable.GetValue]
[Root.my_variable.GetValue]
[From.my_variable.GetValue]
[This.GetTitledFirstName]
[Root.GetTitledFirstName]
[From.GetTitledFirstName]
I've tried these and none of them work, but am wondering if I am not using the correct Scope. All vanilla seems to use the generic 'this character' and use gender neutral language in their traits. Is this a limitation of the game engine?
Thanks in advance.
Edit:
Also, I've been trying to name a title to display as the name of the character who holds it. The problem that I've ran into is that the name just displays as [Holder.GetTitledFirstName]. Once again, is this a limitation of the game engine?
Cool. Thanks for the quick answer Jursamaj.Based on your trait tests, I'd say that's just not something the engine handles.
As for the title, you can't go straight to Holder. If it works at all, it would probably be Root.Holder… or This.Holder…
Thanks.They are killed by the health stat, but each trait that lowers health has a localization description for death so it appears that one of their traits killed them.
It's based on a health roll. Otherwise characters would just die the moment they caught the disease.