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Andrelvis

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Really appreciate all the help I'm getting, hope I'm not spaming this thread.

The caste system works now, so I wanted to create a decision that grants a religious head title. Sadly, it does't even show up ingame.

Code:
desicions = {

create_k_nasrani_east = {
        is_high_prio = yes
       
        potential = {
            is_playable = yes
            k_nasrani_east = {
                has_holder = no
            }
        }

        allow = {
            war = no
            piety = 1000
            OR = {
                owns = 1119 # Kumacheri
                any_realm_lord = {
                    owns = 1119
                }
        }
        }

        effect = {
            prestige = 500
            k_nasrani_west = {
                grant_title = ROOT
                copy_title_laws = ROOT
            }
        }
    }
}

You wrote "decisions" wrong (as "desicions"). Otherwise everything seems fine to me.
 

malta3

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I feel I ran into a huge problem now, regarding the last part of the mod; The Starting province.

I wanted to make the chera duchy to start as nasrani, but the game itself is bugged. In the starting screen, the duchy shows up split between three countries, while ingame it is actually an independent duchy.

Can I somehow fix this?
 

Rydelfox

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Is it independent in 1066? I think that's the date the map uses at startup before you select a bookmark.
Also, make sure that the county titles are held by either the duchy holder or one of their vassals - it's possible for the duchy holder to be independent but for someone else to actually control the counties themselves.
 

Runite

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What is the maximum noOfFrames available for clothes/hair?

Is there a way to make a culture use assets from another culture group (not as a back up like what graphical_cultures = { } does)?
 
Last edited:

malta3

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I managed to get it to show up propperly, however it's atm based on an already ingame character who's religion i changed.

How can I add an entirely new character? Do I have to find out the highest character ID?
 

Silversweeeper

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How can I add an entirely new character? Do I have to find out the highest character ID?

You have to make sure that you have a unique id (and that you are under the overflow limit, which is well past 2 billion), though not necessarily the highest. I believe the vanilla character ids end well short of one million, so starting from there should be fine unless you have another mod active that uses considerably higher charids.
 

Bulkabalka

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I've tried making a lowborn male and a noble female married matrilinearly on startup. Both the "add_spouse" and "add_matrilineal_spouse" commands give the lowborn male a random cultural dynasty. I've also tried firing the marriage through a startup event, having the same issue. Any advice?
 

malta3

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I created a new government type so that the nasrani can hold temples. However how do I asign it? Does it only work over on start trigger events, or can I asign it somehow otherwise?
 

olupien

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-EDIT- nevermind, found it myself :/ sorry about that lol
HI all, quick question here, is there any way to have a title assigned in history/titles to a character as a vice royalty? instead of them just holding the title? I assume they will have to have a liege defined as well?
 

es333

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I want to create a small mod to make the game more historically accurate and I found out about the "seafarer" trait in cultures. What does adding that trait to a culture actually do?

The activities of the Estonian vikings are quite well know in Scandinavian sagas and also German historical records, but the Estonians actually doing something similar to burning down the capital of Sweden or looting most of Denmark, that just doesn't happen in the game. So maybe adding "seafarer" would help?

Also, could navigating rivers be tied to cultures or only religions?