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richvh

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Religions other than Islam can't get multiple wives (disabled in patch 1.06b)
 

Arko

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2questions on buildings:

-can I make a building allowed to build only if a specific title is held by the owner/controler of a province ?

-can I forbid the possibilty to build a specific holding if another one is already built ? (to make separate construction trees)
 

Meneth

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2questions on buildings:

-can I make a building allowed to build only if a specific title is held by the owner/controler of a province ?

-can I forbid the possibilty to build a specific holding if another one is already built ? (to make separate construction trees)
1. Yeah, just stick it in the trigger (just scope to owner), or in potential if you want it to be destroyed if the requirements are no longer meant.
2. I'm not sure if that's possible, as trigger and potential aren't in title scope. If you can get to title scope though, has_building works fine.
 

Arko

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1. Yeah, just stick it in the trigger (just scope to owner), or in potential if you want it to be destroyed if the requirements are no longer meant.
2. I'm not sure if that's possible, as trigger and potential aren't in title scope. If you can get to title scope though, has_building works fine.

thanks.

Code:
start ={
		AND = {
		FROM = { top_liege = { primary_title = { title = e_byzantium } } }
	 	year = 1066	}

can I use this code as a base for 1. ? what do I need to change to make it tied to the holder's title (and not liege's one) ?
is year required ?
 

wilcoxchar

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try with positions file emptied.
new map or modified vanilla's ?
Positions is empty, and adjacencies only has the first and last lines. It's with a new map.

EDIT: Got it to work. Apparently CK2 doesn't like maps with only one sea province.
 
Last edited:

Meneth

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thanks.

Code:
start ={
        AND = {
        FROM = { top_liege = { primary_title = { title = e_byzantium } } }
         year = 1066    }

can I use this code as a base for 1. ? what do I need to change to make it tied to the holder's title (and not liege's one) ?
is year required ?
Start only decides what holdings will have the buildings on campaign start.
Put something like this in the trigger:
culture = FROM

The trigger will start from county scope, and will compare the province's culture to the holding's owner (FROM).
 

sir Eyeball

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Quick question where do I change the starting inheritance laws for certain religions? I assume the inheritance law is set from a religion if not then what determines the starting inheritance law for a generated character with a different religion than the country he controls? I play the mod prince and thane where the law system is different if you play a pagan religion.
Edit To specify I want to have Cumana and Denmark (with all the counties still being Catholic) with a Norse generated Danish king (the laws are the Norse religion version when having a Norse king) in a start out as agnatic-cognatic in stead of agnatic in the Prince of the Thane mod I have changed the general law so it is possible I just want the starting law to be as described above please help.

Edit 2 never mind I got it to work.
 
Last edited:

wilcoxchar

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Positions is empty, and adjacencies only has the first and last lines. It's with a new map.

EDIT: Got it to work. Apparently CK2 doesn't like maps with only one sea province.
Hmm, now I've added more provinces and it's crashing at adapting history again. No idea why.
 

grumphie

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im modding in a empire of sicily, and im trying to make it require you to hold both the kingdom of africa, sicily and italy.
Code:
e_sicily = {
	color={ 175 244 86 }
	color2={ 255 255 255 }
	
	capital = 340 # Palermo	
	
	short_name = yes
		
	allow = {
		OR = {
			religion = catholic
			is_heresy_of = catholic
		}
		any_demesne_title = {
			tier = king
			
			
		}
		
	}
}
this is my current coding it, but i dont know how to code in the king titles requirement.
 

richvh

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Code:
allow = {
   ... # other stuff
   has_landed_title = k_sicily 
   has_landed_title = k_italy
   has_landed_title = k_africa
}
 

Meneth

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Code:
allow = {
   ... # other stuff
   has_landed_title = k_sicily 
   has_landed_title = k_italy
   has_landed_title = k_africa
}
Though it should be noted that has_landed_title only ever works after the title in question has been defined. So if the empire contains those kingdoms, you'll have to put the allow section at the bottom, before the empire's final }
 

Thrake

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Hi,

I've been trying to alter quickly building cost and construction time using static_modifiers:

Code:
castle = {
	tax_income = 4
	fort_level = 3
	build_cost_modifier = 500
	build_time_modifier = 730
	light_infantry = 60
	heavy_infantry = 150
	light_cavalry = 15
	galleys = 3
	levy_reinforce_rate = 1.25
	land_organisation = 0.2
}

I replaced build_cost_modifier = 500 by build_cost_modifier = 1000 but noticed no difference... What am I missing?
 

Tsar Monarchist

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Hi,

I've been trying to alter quickly building cost and construction time using static_modifiers: [...]

I replaced build_cost_modifier = 500 by build_cost_modifier = 1000 but noticed no difference... What am I missing?

You're missing the point of those modifier. Those are tricky and work different than others. To explain that by example - what period of time last shorter - 250 days, 500 days or 1000 days? Of course 250 days! So you need to change those modifiers DOWN, not UP, if you want building faster and cheaper.
 

Thrake

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I want it costly actually, so as to try to drain a bit the treasuries (along with modifiers of income through difficulty settings but that one seems to work). Thanks for the answer though.
 

Fawr

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and how do i do that lol

The file you want is <main CK2 folder>\events\job_chancellor.txt

The successful fabricated claims event is down at event 913. This is the bit you want to change to make it faster. The months = 360 talks about the average time, the modifier = {}... bits are saying that if the chancellor has good diplomacy you should lower that and rasie it if its bad. The two tricks are that each modifier gets used multiplicativly, so 12 diplomacy results in a modifer of (0.75)^3, and that diplomacy = 12 means 12 or higher.

Code:
mean_time_to_happen = {
	months = 360
		modifier = {
			factor = 1.25
		NOT = { diplomacy = 2 }
	}
	...
 

tompalmer

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I've not been a modder for long but I sometimes hear of the "requesting thread". I've been searching it in this jungle of thread, 2 hours at the very least.

Does it exist ? Do we have a way to ask developpers for hardcoded things ?