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Zarathustra_the

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Has anyone managed to use staking = yes in character modifiers?
 

Camara

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Is there any way to change the name of a title through event to match the dynasty name?

I know that by defining dynastic names in cultures does it, but I would like to do the same to a culture that has non-dynastic names, only to certain titles and through event. Is it possible?

EDIT: Also, some update(s) ago Paradox said that we needed to include a line or something for old custom portraits to work, does anyone remember what was it?
 

Nendur

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I've been making clothing and headgear portrait art for the LATE GAME event which starts in 1250. I've added the dds files and have the _late part attached to their name. I am unsure though on how to get these implemented into the game itself. Do I need to create a whole new culture for the late game group? Or do I simply have to add some flag which states an existing culture has late portraits and then the game automatically finds it based on filename? I've not been able to find any guides that really touch on portraits based on period.
You have to add a new set of portrait definitions to the existing cultures with the names changed to add _late like name = "PORTRAIT_turkishgfx_male_late2".
Don't forget to add a spriteType for each of your new dds files as well.
 
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Will these cause any problems?

e757869504c13af331fa73b566b5e54d.png


They are meant to replace the files in base game
If you want to replace the files in the base game, you have to use the same file names. Using the same event IDs in a separate file means that there is a conflict, and which event will actually be used (mod or vanilla) depends on file load order.
 
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Vindahl

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Question regarding more warscore from battles
Hi, since the Patch/Conclave, battles seems to count way less than they used to.
A big battle may now lead to a simple score-change of 2%. I really want that score to be at least 20%.

Can I easily change that score myself, so battle counts more?
 

mjohnson85

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Question regarding more warscore from battles
Hi, since the Patch/Conclave, battles seems to count way less than they used to.
A big battle may now lead to a simple score-change of 2%. I really want that score to be at least 20%.

Can I easily change that score myself, so battle counts more?

In defines.lua, we have a lot of control over warscore.
 

Wokky

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In the cassus beli file - /common/cb_tyoes/00_cb_types.text

I don't think thats exactly what im looking for although still useful to know :). The Prepared Invasion diplomatic action, in the same in-game menu as declare war, send gift etc. can only be used once in a ruler's lifetime, I want to change that to twice or more in a lifetime. I've found the parts in the files that determine prestige cost etc but I can't find the part that determines how many times it can be used. Apologies if it is in fact in the cb_types file but I'm just not seeing it.
 

richvh

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Diplomatic actions are hard coded and if there is not a define in defines.lua that affects the action, it can not be altered. Sounds like what you need is to write a replacement targetted_decision that would allow multiple prepared invasions per lifetime.
 
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richvh

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Is there a reason all title history starts at 20.1.1 instead of 1.1.1 ?
Probably to allow for the title holders to be adult when they receive the holding. But there's nothing preventing mods from starting history from 1.1.1. Lux Invicta does.
 
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jursamaj

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Diplomatic actions are hard coded and if there is not a define in defines.lua that affects the action, it can not be altered. Sounds like what you need is to write a replacement targetted_decision that would allow multiple prepared invasions per lifetime.
Actually, I think it could be done. It looks to me like the hidden character modifier launched_prepared_invasion prevents you from launching a second. So you could have an event that triggers on that modifier plus a character variable being less than some number. When it triggers, it adds one to the variable and removes the modifier.
 
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Wokky

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Diplomatic actions are hard coded and if there is not a define in defines.lua that affects the action, it can not be altered. Sounds like what you need is to write a replacement targetted_decision that would allow multiple prepared invasions per lifetime.

Ah damn, I had a feeling that would be the case. I'll look into writing a new decision. Any guidance you or someone else here could give on doing this would be much appreciated however, my ck2 modding expertise is basic at best. Already goggle searching this but some advice from the modding sages here would be great :)
 

Wokky

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Actually, I think it could be done. It looks to me like the hidden character modifier launched_prepared_invasion prevents you from launching a second. So you could have an event that triggers on that modifier plus a character variable being less than some number. When it triggers, it adds one to the variable and removes the modifier.

Sorry I somehow missed your post earlier. You are indeed correct. Deleting this modifier from the save file allows you to prepare another invasion so writing an event that removes it afterwards would work. So implementing a new event that triggers say 10-20 years after the invasion which removes the modifier would allow me to achieve what im after, which is giving germanic pagans the ability to use prepared invasions more than once in their lifetimes. Of course I'm about as good at writing events as i am at writing targetted decisions so we'll see how far I get lol

Anyway thanks for that :)
 
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richvh

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Sorry I somehow missed your post earlier. You are indeed correct. Deleting this modifier from the save file allows you to prepare another invasion so writing an event that removes it afterwards would work. So implementing a new event that triggers say 10-20 years after the invasion which removes the modifier would allow me to achieve what im after, which is giving germanic pagans the ability to use prepared invasions more than once in their lifetimes. Of course I'm about as good at writing events as i am at writing targetted decisions so we'll see how far I get lol

Anyway thanks for that :)
Simpler would be finding where the modifier is applied (probably the relevant CB) and changing the duration.