Is it possible to mod Prepared Invasions so that there usable more than once in a life time? If yes in which file do I need to be looking in?
Is it possible to mod Prepared Invasions so that there usable more than once in a life time? If yes in which file do I need to be looking in?
Did you ever find out what the problem was?You're right, I have found that there is no stray pixel, so the problem must be elswhere.
Thanks anyways!
You have to add a new set of portrait definitions to the existing cultures with the names changed to add _late like name = "PORTRAIT_turkishgfx_male_late2".I've been making clothing and headgear portrait art for the LATE GAME event which starts in 1250. I've added the dds files and have the _late part attached to their name. I am unsure though on how to get these implemented into the game itself. Do I need to create a whole new culture for the late game group? Or do I simply have to add some flag which states an existing culture has late portraits and then the game automatically finds it based on filename? I've not been able to find any guides that really touch on portraits based on period.
If you want to replace the files in the base game, you have to use the same file names. Using the same event IDs in a separate file means that there is a conflict, and which event will actually be used (mod or vanilla) depends on file load order.Will these cause any problems?
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They are meant to replace the files in base game
Question regarding more warscore from battles
Hi, since the Patch/Conclave, battles seems to count way less than they used to.
A big battle may now lead to a simple score-change of 2%. I really want that score to be at least 20%.
Can I easily change that score myself, so battle counts more?
In the cassus beli file - /common/cb_tyoes/00_cb_types.text
Probably to allow for the title holders to be adult when they receive the holding. But there's nothing preventing mods from starting history from 1.1.1. Lux Invicta does.Is there a reason all title history starts at 20.1.1 instead of 1.1.1 ?
Actually, I think it could be done. It looks to me like the hidden character modifier launched_prepared_invasion prevents you from launching a second. So you could have an event that triggers on that modifier plus a character variable being less than some number. When it triggers, it adds one to the variable and removes the modifier.Diplomatic actions are hard coded and if there is not a define in defines.lua that affects the action, it can not be altered. Sounds like what you need is to write a replacement targetted_decision that would allow multiple prepared invasions per lifetime.
There is a remove_favor effect, altho it's not used in vanilla. You'd have to figure out how it works, but it should be similar to the add_favor effect.Has anyone found a way to remove a favor? Or is this unfortunately hardcoded?
There is a remove_favor effect, altho it's not used in vanilla. You'd have to figure out how it works, but it should be similar to the add_favor effect.
Edit: also reverse_remove_favor.
Diplomatic actions are hard coded and if there is not a define in defines.lua that affects the action, it can not be altered. Sounds like what you need is to write a replacement targetted_decision that would allow multiple prepared invasions per lifetime.
Actually, I think it could be done. It looks to me like the hidden character modifier launched_prepared_invasion prevents you from launching a second. So you could have an event that triggers on that modifier plus a character variable being less than some number. When it triggers, it adds one to the variable and removes the modifier.
Simpler would be finding where the modifier is applied (probably the relevant CB) and changing the duration.Sorry I somehow missed your post earlier. You are indeed correct. Deleting this modifier from the save file allows you to prepare another invasion so writing an event that removes it afterwards would work. So implementing a new event that triggers say 10-20 years after the invasion which removes the modifier would allow me to achieve what im after, which is giving germanic pagans the ability to use prepared invasions more than once in their lifetimes. Of course I'm about as good at writing events as i am at writing targetted decisions so we'll see how far I get lol
Anyway thanks for that![]()